Whomst among us hasn’t got absolutely bladdered and woken up the next day having lost all of their uniform and with no idea what happened the night before? Well me; I haven’t done that. But I am not Tondbert, the plucky protagonist of retro-style point and click adventureGuard Duty. Tondbert’s drunken lapse in judgement has resulted in his kingdom’s princess being kidnapped, which is not ideal.
Guard Duty is, and I often hesitate to use the word, genuinely charming, with really beautiful animation. In spirit it reminds me a lot of the Lucasfilm p’n’c puzzlers like Day Of The Tentacle or Monkey Island, or even Westwood’s Legend Of Kyrandia series, but with a bit of a Terry Pratchett-esque flair to it.
Some of the puzzles do feel a bit obscure sometimes, but I genuinely found myself laughing out loud, and thoroughly enjoyed the cast of weirdos Tondbert encountered early on. He’s also really charismatically voiced, with a South West, almost Bristolian twang for that real ‘bumpkin out of his depth’ edge.
Guard Duty does take a more original twist from the man-saves-princess formula, too, with a story that spans time travel, ritual sacrifice, futuristic conspiracy, and bureaucratic paperwork.