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Now With Real Molyneux Quotes: Molyjam 2 This Weekend

Now With Real Molyneux Quotes: Molyjam 2 This Weekend

23:30, 05 Jul 2013

Game jams are majestic creatures of unbridled creativity that come in all shapes and sizes, but the original Molyjam might just have been one of the best. That, however, left Molyjam’s organizers in a bit of a pickle: How do you top ideas born of an absurdly clever Peter Molyneux parody Twitter account? But then […]

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Not To Be Confused With Molyjam: Mojang’s Mojam 2

Not To Be Confused With Molyjam: Mojang’s Mojam 2

15:00, 20 Feb 2013

As we all know, the free-to-play Facebook game Minecraft 2: Steve’s Magic Garden launches its Kickstarter on Christmas Day this year, published by Activision, funded by the Bulgarian mafia and available exclusively on Origin. But given that’s just a reskinned FarmVille clone that they’ll knock out in five minutes, what are Minecraft-makers Mojang spending their […]

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SF Molyjam: A Tale Of Three Parkour Romances

SF Molyjam: A Tale Of Three Parkour Romances

14:00, 13 Apr 2012

Last week, I had the pleasure of attending San Francisco’s parody-Twitter-account-inspired Molyjam and pestering roughly a million developers with my inane questions. In between digging for such crucial details as the number of weapons in a game about invisible guns and whether there’d a happier DLC ending for a tale primarily focused on hurling oneself […]

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How Many People In This Crowd Have Seen Molyjam?

How Many People In This Crowd Have Seen Molyjam?

21:00, 02 Apr 2012

This weekend saw the inaugrual ‘What would Peter Molydeux?’ 48 hour gamejam, inspired by the e’er-brilliant fabricated, Twitter-based game design ramblings of the world’s premier fake Peter Molyneux. I (with some guest contribution from Mr Adam Smith) having been combing through some of the entries and lo, I have seen divine madness at work. Some […]

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S.EXE: Groin Gravitators

S.EXE: Groin Gravitators

21:00, 04 Jul 2014

My circumstances have changed yet again as I make my way around the world on a silly adventure with game developers. I find myself writing this week’s S.EXE in the muggy heart of the most boisterous American city, New York. It is currently pissing it down, and yet, as my friend Rob Dubbin remarks, it […]

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So Dumb, So Great: Do Anything

So Dumb, So Great: Do Anything

12:00, 20 Jul 2013

Do Anything is so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, […]

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Back To Ye Olde Future: Time Travel Knight

Back To Ye Olde Future: Time Travel Knight

10:00, 15 Jul 2013

Apocalypses are just the darndest things, right? We always want them – I mean, who hasn’t wished to see humdrum societal norms crumble to ash? – but then we get them and realize, “Oh yeah, apocalypse.” The end of all things. No more wildly creative variations on the cheese sandwich or GIFs of kitties smooching puppies. […]

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Dress To Depress: Skirt Quest

Dress To Depress: Skirt Quest

11:00, 12 Jul 2013

I sure do love posting about Molyjam games that, er, skirted the quote-based rules of this year’s jam. Oh well, though. An interesting game is an interesting game, even when it hasn’t indirectly emerged from the constantly exposed braintubes of Peter Molyneux. The idea behind Skirt Quest is one I think everyone can identify with […]

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Where Is The Button For Love: Mechamom

Where Is The Button For Love: Mechamom

11:00, 11 Jul 2013

Mechamom might just be the Surgeon Simulator of Molyjam 2013. It’s another tale of horrifically destructive ineptitude, except there’s a better reason for it this time around. See, you play as an ordinary mom who’s just trying to shepherd her daughter through this mad morass we call life, but she’s hit a bit of a […]

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Rezzed’s One-Hour Gamejam – Play The Results

Rezzed’s One-Hour Gamejam – Play The Results

14:00, 11 Jul 2012

The penultimate event of Rezzed saw me trying to organise a collection of people far more talented than I into making videogames within an hour. Less than an hour, in fact, as I hadn’t factored in getting to the stage and plugging everything in. Locked in a junk-filled sideroom, members of the Creative Assembly, Mode7, […]

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