Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for exploring – not to discover Pokémon, but for the pure pleasure of going for a walk and seeing new things. Let’s first catch the week’s best writing about videogames.

A lot, a lot, a lot has been written about Pokémon Go over the past week. I haven’t read most of it, but did enjoy Austin Walker’s simple take at his new home at Vice: Pokémon GO isn’t very good but will be huge anyway.

Read the rest of this entry »

The Sunday Papers

Sundays are for continually trying to acclimatise to living in a new place after more than a decade in the same city. Did you know that things are different here? And that they’re not the same as where I was before? It’s very difficult. Probably best to lower myself into my favourite chair and first round up the week’s best writing about games.

Read the rest of this entry »

The Sunday Papers

Sundays for hoping the weather is good so you can get out of the house, and for looking forward to the following weekend when you might have internet at home and therefore something to do when the weather is bad. In the meantime, let’s make the most of a borrowed connection and line up some of the best recent writing about videogames.

To start, sometime RPS writer Konstantinos Dimopoulos sent in his recent article on implying size and complexity when creating cities in games without the budget to show every backalley.

Read the rest of this entry »

The Sunday Papers

Sundays are for packing up your house in preparation for a move while being quietly grateful that you’ve moved so many times that you’ve whittled down your belongings to the essentials. Let’s put down the boxes for a second and find the week’s best games writing before it’s too late.

At Paste, Cameron Kunzelman writes about Jeff Vogel, cantankerous and focused developer of old-fashioned isometric RPGs.

Read the rest of this entry »

The Sunday Papers

Sundays are for doing what you didn’t have time for last weekend and writing a roundup of the week’s finest writing about videogames.

Cliff Harris has been re-balancing Democracy 3, a three year old game, and takes the opportunity to talk not just about those rebalances but the risks and motivations for making them in the first place.

Read the rest of this entry »

The Sunday Papers

Sundays are for recovering after a long journey in a cramped car with a small baby. Sundays are for working out which of your possessions you can trick someone into taking off your hands.

Frank Cifaldi is Head of Restoration at Digital Eclipse. Tom Bennet interviewed him recently about the practice, challenges and value of remastering old games.

Read the rest of this entry »