After spending the weekend leafing through my musty, dusty, collection of ZX Spectrum mags (woodlice prefer Your Sinclair) I've come to the depressing conclusion that the games industry has forgotten how to design great print ads.
Open any recent PC periodical and - assuming you can find a games ad amongst the dull hardware hawking - you'll see what I'm on about. Stilted renders, soulless computer-aided illustrations, car advert gloss... there's just no quirkiness or character anymore, no human touch.
The situation is so dire I think a brief tutorial is in order. For the benefit of publisher publicity departments everywhere, here's Tim's Top Five Tips For Designing Eye-catching Ads.
1. USE UNADULTERATED ILLUSTRATIONS
Graphics tablets and Photoshop are the work of Beelzebub. Locate a talented luddite artist that understands this, then let them weave their painty magic.