If you click on a link and make a purchase we may receive a small commission. Learn more.

Ambience In Action: Proteus Live

We've posted surprisingly little about audio-visual wunderkind Proteus, which I suspect is to do with the fact that, as a primarily sensory experience, it's far more difficult to describe than it is play. Certainly, Ed Key's ambient exploration game has at least three staunch fans in Castle Shotgun - myself, Jim and Adam - and it would be remiss of us not to encourage any and everyone who is introspection-inclined to play it.

Of course, to do so involves spending money on the current unfinished version without being entirely sure what you're in for - no demo as yet, alas - so as an alternative why not watch Ed and the game's musicman David Kanaga play Proteus live on stage at GameCity last week?

I can't tell you how down I am that I didn't get to go to GameCity this year. It sounded like just the right middleground between excitement and quiet, low-key cheer, attended by a small army of genuinely fascinating and non-mercenary people from the gaming world. Instead, I stayed at home in a cold, silent house, furiously playing Hotline Miami by myself. I really should have played Proteus instead - soothing my soul with the simple joy of discovery, rather than inflaming it into a fever-pitch of bloodlust.

More details on Proteus Live, and how it differs from the currently available build, are here. And for a slightly more visible look at the game's moodscapes, here's the beta trailer:

You can pre-order Proteus, with immediate access to the current pre-release build, right now. You should do that.

You should also get hold of Kanaga's 80-minute mix created to get the devs in the mood for demoing Proteus, which is right here.

About the Author

Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch