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John Walker

1 week ago

Feature: Deep Blue Something

Steam Charts: Getting Dishy With The Fishy Edition

WARNING: If you're reading this, there is a very strong chance you're looking at news on your favourite game. Please, it's imperative you click on to discover crucial information.

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2 weeks ago

Feature: Child Labour

Steam Charts: Blood From A Four-Year-Old Edition

OK, two things on the agenda. Firstly, I'm heading off on my expedition to attempt to break the Curse Of Steam Charts for the next couple of weeks. I'm returning to Ursidae, Caniformia, to find that ancient temple once more and attempt to appease the enraged spirit of Horace. Hopefully we'll never speak again! Secondly, Toby's back! This week's Steam Charts are brought to you…

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3 weeks ago

Feature: Ah.

Steam Charts: Oh So This Is A Thing Edition

Haha, that was funny last week wasn't it! Remember how we did that whole bit where I had left RPS, but then I was still stuck writing Steam Charts? Heh, they do some good goofs at this site. Anyway, let's... [looks straight into camera]

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1 month ago

Feature: WHAT THE F....

Steam Charts: NOOOOOOOOOOOOO Edition

Hello, and welcome to RPS's weekly round-up of the top selling games on Steam for the last weeeeee... WHAT?

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Feature: Look after the place, will you?

Bye-bye RPS, thanks for having me

Today is my last day at Rock Paper Shotgun. Which is damned weird to type. As I chronicled at quite some length last week, creating RPS was a thing I helped do, along with Alec Meer, Kieron Gillen and Jim Rossignol. It is, in a very not real sense, my baby. It's weird to just walk away from your baby. Except, and see if you…

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Feature: Into The Blue Again

Whispers Of A Machine review

You know what? Sometimes I'm just in the mood for a straightforward point-and-click adventure game. And while I'll admit I thought the opening of Whispers Of A Machine suggested this was going to be a big twist on the format, and was pretty thrilled by where it suggested it might be going, I'm actually all good with how clear-cut it eventually felt to play. Because…

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Feature: Supra hella alchemistic exceptionally creative

Supraland review

I had already decided Supraland was my favourite game of 2019 so far before I noticed it was almost entirely made by one man. If you'd asked me to guess, as I played this 20-hour vast, ingenious, hugely entertaining first-person puzzle game, I'd have said it needed to be a team of at least twenty. The art alone is a squad's job, before you get…

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Feature: Hardly kiss me

Steam Charts: Grand Finale Edition

It has happened. The day spoken of in legend. After two years, I am finally to be set free of the Curse Of Steam Charts. All its taken is entirely leaving my job in four days time to end this purgatory. The only decision left is to whom I shall pass this vexation. That, and how to avoid mentioning the actual games for one more…

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Feature: Fill the earth and subdue it

The Secret History Of Rock Paper Shotgun – Part Five: Money, Politics And Religion

This gloriously self-indulgent deep dive is nearly over. This is the fifth and final part of The Secret History Of Rock Paper Shotgun, an exploration of the first few months of the site based on the emails we sent at the time. You can read parts One, Two, Three and Four, and then dive in below. To finish, this is a more meandering exploration of…

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Feature: Let the waters bring forth swarms of living creatures

The Secret History Of Rock Paper Shotgun – Part Four: Storming, Norming, Performing

We reach Part Four of The Secret History Of Rock Paper Shotgun, a retelling of the first few months of the site, as recalled from the emails at the time. You can read parts One, Two and Three, for chronology's sake. Today, the site has launched! And gosh, we're at each other's throats. Readers start arriving, our reputation starts building, and then we get an…

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Feature: Let the dry land appear

The Secret History Of Rock Paper Shotgun – Part Three: The Professionals

All this week we're revealing The Secret History Of Rock Paper Shotgun, as retold through hazy memories and an archive of the emails the original four founders sent each other at the time. You can read Parts One and Two to achieve some notion of coherence, and then continue on with Part Three below. Today, with a name picked, we race forward with establishing a…

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Feature: Let there be a dome in the midst of the waters

The Secret History Of Rock Paper Shotgun – Part Two: How We Chose Our Name And Where It Got Us

So continues The Secret History Of Rock Paper Shotgun, a textual history of the beginnings of this very website, some twelve years ago. You can read yesterday's Part One here, and probably should, for this to make any sense. This is the origin story of RPS, the tale of how the site came to be, as recalled through the increasingly snarky emails we sent each…

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Feature: Let there be light

The Secret History Of Rock Paper Shotgun – Part One: Matters Of Import

As one of the last two members of the original RPS team to leave the Treehouse (Alec this week, me at the end of next week), I’ve found myself getting all nostalgic. Trying to remember how it all began, twelve long years ago. To do this, as well as chatting with the other three founders - Jim Rossignol, Alec Meer and Kieron Gillen - I’ve…

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Feature: Cogs and levers

Steam Charts: RPS’s Greatest Secrets Revealed Edition

As this is my penultimate edition of Steam Charts, before I return to nuzzle into the warm infinite belly of Horace for all of time, I thought it might be fun to take a bit of a look behind the scenes of Steam Charts, to see how this weekly column comes together. So, hey, join me as we step behind the curtain, and learn a…

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2 months ago

Feature: BuyerBeware

BioWare’s awful response to Kotaku’s exposé pours petrol on a raging PR fire

Yesterday Kotaku's Jason Schreier dropped one of his explosive articles upon the gaming industry, this time revealing the sad, grim tale of how BioWare's Anthem came to be. It was, as has come to be expected from Kotaku's investigative exposés, a meticulously researched and cited piece that step-by-step broke down the maudlin development of Anthem, from the perspective of nineteen current and former BioWare employees,…

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Feature: Snappy

Photographs review

EightyEight Games have previously bought us the absolutely splendid 10,000,000 and You Must Build A Boat. Their latest release, Photographs, is a very different prospect. Gone is the match-3, and instead comes a combination of story and puzzle. This is a collection of five narrative vignettes, each taking about half an hour to an hour to complete, telling stories both through some beautiful pixel art,…

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Feature: Refreshingly doom-ridden

Steam Charts: Entropy Edition

As time inexorably ticks away, its guttural screaming horror counting down the seconds until our infinite deaths, it's important we remember what really matters: that the game you like best isn't as good as the game I like best. The game you like best, the game you like reading about the most, is indicative of how foolish you are, how you're wasting your precious moments…

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Feature: Toasty

Afterparty Hands On: Out-drinking Satan in hell

If you asked me to tell you one game I think you should play from the last couple of years, I'd barely hesitate before suggesting Oxenfree. It is an exceptionally good game, focused on a mysterious tale told through an exquisitely good dialogue system. Night School Studio's follow-up Afterparty is attempting to take it all one step further. A pub crawl in hell, where booze…

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Feature: RPS IS YAY

Baba Is You review

I first saw Baba Is You a year ago during the Experimental Gameplay Workshop at GDC, and was -- like everyone else in the crowd -- absolutely blown away. But, of course, with these big novel ideas always comes the fear that it might not translate into a coherent game. Some of the stars of the EGW have gone on to be somewhat flat, their…

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Feature: Y2K Hun?

Hypnospace Outlaw review

Hypnospace Outlaw, if it can be described at all, is a game about policing an alternate-world dream-based internet browsing system in 1999. Oh yes. Accessed by wearing a brain-scanning headband, users can create their own Geocities-like web spaces, interact via a chat app, and share music and images with one another, all via the HypnOS operating system. Think Compuserve, but you're asleep. And, because it's…

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