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Christopher Livingston

5 years ago

Feature: Saab Story

The Lighthouse Customer: GearCity

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, driving a car company into the ground with GearCity. "Have you ever dreamed of running your own car company?" asks the website of GearCity, a simulation game that lets you run your own car company. My answer: no, I've never dreamed of running my…

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6 years ago

Feature: Helter Shelter

The Lighthouse Customer: The Forest

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, fighting savages while becoming one in survival-horror crafting game The Forest. Interesting how priorities can change. Two days ago, my crafting goal was to build a log cabin. Today, I'm more interested in assembling a tower of human body parts. Of course, the day…

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Feature: Say The Magic Word

The Lighthouse Customer: In Verbis Virtus

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, yelling spells (and other things) in In Verbis Virtus. I've been talking to a video game all day. It's okay, I'm supposed to: the game requires me to cast spells by saying magic words into a microphone. I've found that having to talk to…

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Feature: Beastie Toys

The Lighthouse Customer: King’s Bounty: Dark Side

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, monster-based monster strategy (again!) with (even more!) monsters King's Bounty: The Dark Side. Last week I moaned about not being able to get monsters to work together to destroy humankind. I should have just waited for this week, when King's Bounty: The Dark Side…

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Feature: Monster Mashed

The Lighthouse Customer: Endless Legend

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, monster-based monster strategy with monsters in Endless Legend. Crystalline giants march from the east, painted ogres advance from the south, and slithering snake-monsters, a two-headed jackal tribe, and hovering spectral warriors in tattered cloaks appear regularly outside my city. I've been battling monsters for…

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Feature: It Takes A Pillage

The Lighthouse Customer: Caribbean!

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sailing the low-res seas in sandbox RPG Caribbean! I race across the open sea, bearing down on an English convoy. I have twice as many ships and nearly three times their crew, so this will be an easy kill, another feather in my tricorn…

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Feature: Hazard Play

The Lighthouse Customer: The Golf Club

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, diabolical golf course creation in The Golf Club. It's been a tough round of golf. I got a ball stuck on the balcony of a clubhouse. I got mired down in a sand trap that was five hundred yards long. I've had to play…

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Feature: Amiss Before Dying

The Lighthouse Customer: The Age of Decadence

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, isometric turn-based RPG combat (and attempting to avoid it) in The Age of Decadence. Imagine walking out of a store and discovering that not only have you been pickpocketed while shopping, but the expensive item you bought is actually a worthless trinket. When you…

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Feature: Your Questions, Panzered

Hands On: War Thunder Ground Forces Closed Beta

So, here's a quick refresher: World of Tanks had tanks and War Thunder had planes, and then World of Warplanes had planes so now War Thunder Ground Forces, currently in closed beta, has both tanks and planes fighting in the same world. I feel like these free-to-play World War II MMOs are in an arms race, and soon they'll be adding submarines and blimps and,…

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Feature: Stress This Mess

The Lighthouse Customer: Viscera Cleanup Detail

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space station sanitation in Viscera Cleanup Detail. I've been picking internal organs off the floor, mopping blood off the walls, cramming severed limbs and heads into an incinerator, and I've only just now noticed the shell casings, dozens of them, scattered around the room.…

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Feature: Gravity Boned

The Lighthouse Customer: Space Engineers (Survival Mode)

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space-based gathering, crafting, and dying in Space Engineers' new survival mode. There's a large red and white spaceship, its front end crumpled after what must have been a spectacular nosedive. There's a tiny yellow space engineer inspecting the wreck, armed with only a handful…

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Feature: Dayzed and Abused

The Lighthouse Customer: DayZ (Experimental Branch)

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, survival horror in DayZ's experimental branch. While nearly two million players have paid to act as DayZ's beta testers, there's a much smaller subset of lighthouse customers acting as beta testers to those beta testers. On a handful of DayZ experimental branch servers, changes…

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Feature: How the West Made Buns

The Lighthouse Customer: 1849

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, wild west management in 1849. How-do, pardner! I know you're accustomed to a ton of shootin', lootin', rootin' and/or tootin' in your wild west games, but rarely do they address the real complexities of frontier life. For instance, where did the fabric needed to…

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Feature: Meat The Aliens

The Lighthouse Customer: Planet Explorers

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, exploring a planet in the appropriately named Planet Explorers. The title of the game is direct, to be sure. In Planet Explorers, a planet exploration game by Pathea Games, there is a planet, and you explore it. If that doesn't sound like enough, there's…

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Feature: Arcade Fired

The Lighthouse Customer: Arcadecraft

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, virtual arcade management in Arcadecraft. As kid in the 1980's, I gazed with envy at a few adults who seemed to have the best jobs ever. The ice-cream man: he could eat all the ice cream he wanted! The ambulance driver: he could drive…

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Feature: Settling In Scary Sector

The Lighthouse Customer: Spacebase DF-9

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space station simulation in Spacebase DF-9. It's been a rough week for my little space station. We were boarded by a squad of Kill Bots who, as you might expect, tried to kill all non-bots. A massive fire in the life support chamber nearly…

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Feature: Taming and Maiming Nature

The Lighthouse Customer: Under the Ocean

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, island survival in Under the Ocean. Where tropical trees once stood, only stumps remain. Beaches are covered with the corpses of crabs, caves littered with the shattered remnants of boulders. An accidental fire burns, warming no one, near a crate stuffed with forgotten items.…

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Feature: Death To All Things Wet

Diary: Rock And Roll With The Gorons Of Hyrule: Total War

Here’s the premise of the Hyrule: Total War mod for Medieval II: Total War Kingdoms. Link, the hero of Hyrule, has tooted some somber notes on his Ocarina and vanished into the past, presumably on a mission to assassinate Navi’s grandfather. The rest of Hyrule, comprised of 20 different factions, is competing to fill the Link-shaped void. The result is like something out of fevered…

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