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Dan Grill

11 months ago

Feature: The rule of Rust

Nasty, brutish and short – Rust and the state of nature

Facepunch’s violent, vile Rust isn’t an obvious starting place to learn about philosophy. You might explore virtue ethics with the Ultima series, or free will with Bioshock, or concepts of self and moral worth with Soma. Even when looking at political philosophy, you’d perhaps be more inclined to stop by the totalitarian bureaucracy of Paper’s Please, or Crusader Kings II’s massive variety of governmental forms,…

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4 years ago

Feature: Inside Simudyne

How Games And Simulations Will Save Us From Disaster

“Were you the one that said I was a super-villain?” It’s not the most auspicious question to be asked during an interview. But when I first saw Justin Lyon speak, at the GaME14 conference at London’s Imperial College, I thought he had a lot of the ‘90s corporate supervillain about him. Something of the Jonathan Pryce in Tomorrow Never Dies. After all, he’s handsome, waspishly-smart…

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5 years ago

Feature: Old Wolf, New Tricks

Hands On – Wolfenstein: The New Order

Update: This article has been updated to reflect the following factual corrections: your co-pilot is called Fergus, not Rufus; the cover system is still present in the game; a painting on the wall was of Deathshed, not the Fuhrer. "In my dream, I smell the barbecue. I hear children. A dog. I think I see someone. Someone I love. These things are not for me.…

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Feature: Final Destination

The Long And Brainy Road: An Organ Trail Diary Part 4

The Organ Trail: Director’s Cut is a zombie pastiche of the old favourite edugame, The Oregan Trail, where you had to get a family of settlers to Portland, Oregon, past the perils of the unconquered western USA. In the Organ Trail, players must get themselves and up to four friends all the way to Portland Oregon without losing any of their innards to rampaging zombie…

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Feature: Oh deer

The Long And Brainy Road: An Organ Trail Diary Part 3

The Organ Trail: Director’s Cut is a zombie pastiche of the old favourite edugame, The Oregan Trail, where you had to get a family of settlers to Portland, Oregon, past the perils of the unconquered western USA. In the Organ Trail, players must get themselves and up to four friends all the way to Portland Oregon without losing any of their innards to rampaging zombie…

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6 years ago

Feature: John 'Mr Glass' Walker

The Long And Brainy Road: An Organ Trail Diary Part Two

The Organ Trail: Director’s Cut is a zombie pastiche of the old favourite edugame, The Oregan Trail, where you had to manage a family of settlers as they travelled to Portland, Oregon, past the perils of the unconquered western USA. In the Organ Trail, players must get themselves and up to four friends all the way to Portland Oregon without losing any of their innards…

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Feature: The pants of America

The Long And Brainy Road: An Organ Trail Diary

The Organ Trail: Director’s Cut is a zombie pastiche of the old favourite edugame, The Oregan Trail, where you had to manage a family of settlers as they travelled to Portland, Oregon, past the perils of the unconquered western USA. In the Organ Trail, players must get themselves and up to four friends all the way to Portland Oregon without losing any of their innards…

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7 years ago

Feature: Free 2 Flay

The MMOnitor: Dungeons & Dragons Online

Whilst we were down in the RPS dungeon, thrashing kobolds for copper pieces, we stumbled upon a group of MMO developers coming the other way through the Underdark. Sitting down by the light of our magic auras, we made a nice cup of elf-leaf and talked to Fernando Paiz, Executive Producer on Dungeons & Dragons Online (married to Kate Paiz, the executive producer on Lord…

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Feature: In Space No-one Can Hear You Stream

Head In The Cloud: Dave Perry Disrupts

Dave Perry is the sometime creator of MDK and now CEO of Gaikai, the streaming game provider. He thinks his tech is going to take over PC Gaming; because he's got his hands on one of those Molyneux Inc. Reality Distortion Fields, he's VERY persuasive. We caught up with him at the superbly-stimulating Cloud Gaming Summit in London to talk about Gaikai, inspiration in game…

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Feature: Late Developer

Interview: DDO’s Menace Of The Underdark

Turbine (now part of Warner Bros, so essentially run by Bugs Bunny) has just announced the long overdue first expansion to Dungeons & Dragons: Online, Menace of the Underdark, six years after the game was first released. We've got more details below, excerpted from the coming Sunday's MMOnitor, but here's the stuff really worth noting: they're introducing a new class, new epic classes and moving…

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Feature: The laughing man

Stealth Assured: Hitman Absolution Interview

Just after seeing Agent 47 do his rather John Woo-like thing, our man Dan Gril sat down with Tore Blystad, game director for Hitman: Absolution aka Hitman 5 aka Hitman: Subtitle, and asked the most pressing of questions: whether we've lost the silent assassin to open action aimed at impatient console gamers, or if stealth and caution are still very much the order of the…

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Feature: Silence please

Killer Instinct: A Hitman Absolution Preview

Agent Griliopoulos was dispatched to see the game formerly known as Hitman: Subtitle for us. He returned bathed in blood, dressed as a sailor, and bearing these words. Update: now with brand new screenshots! Oh, we are skeptical souls at RPS. Though we loved Hitman: Blood Money, we have been somewhat wary of Hitman: Absolution. Partially, because there are mild changes to something we loved…

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AdditionAlan: Remedy On Couches, GFWL

A couple of days ago, Remedy confirmed the rumour that Alan Wake would be at last be seeing a PC version. Our man Dan Griddled-octopus managed to coax a few (rather evasive) words on that subject out of Aki Järvilehto, Executive Vice President at Remedy, but before he could escape we sent Dan back with a couple of particularly burning additional questions. Specifically: that infamous…

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Feature: A man of few, few words

Alan Wake PC: The First Interview

Our man Dan Griliopoulos was at the Alan Wake PC announcement earlier today, and immediately managed to pin down Aki Järvilehto, Executive Vice President at Remedy for a few questions. And some very, very short answers. Tackled: why now, what'll be different on PC, whether there'll be any new content, whether the new Wake game American Nightmare might come to PC, and whether or not…

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Feature: Gaze into the Rift, and it gazes back into you

The MMOnitor: Rift

In the latest of our series of interviews with MMO creators, big and little, we go back to last year's best MMO, Rift. We saw it as a mechanically-experimental game that had stuck to a safe fantasy MMO formula. Our three interviewees are Chief Creative Officer Scott Hartsman, design Producer Hal Hanlin and Producer Adam Gershowitz. Let's see how they see themselves now...

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Feature: Apocalypse Boutique

The MMOnitor: Darkwind – War on Wheels

By day Sam Redfern is a mild-mannered IT lecturer at the National University of Ireland in Galway. But at night, he creates and maintains his own one-man apocalyptic vehicle MMO. It's called Darkwind: War on Wheels and consists of a two-tier game, with a web interface for social and economic interaction and a 3D racing/shooting action engine. We caught up with him to find out…

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Feature: Fancy Stealin'

Payday: The Heist review

The heist genre seems to have been arrested before it even got going: Subversion is serving a ten-year stretch as the new Prison Tycoon; Monaco's team is keeping its head down and hoping for an early release. Only Payday: The Heist is at large, having stolen the nascent heist genre blueprints from under their noses. Here’s Wot I Think.

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Feature: Dust To Dust

The MMOnitor: Fallen Earth

This week we turn our gaze to Fallen Earth, the widely underrated post-apocalyptic MMO which was recently acquired by free-to-play network, GamersFirst. We spoke to Marie Croall, Lead Designer, about the evolution of the game, the challenges of making those changes work, and the basic challenges of running an MMO at the smaller end of things.

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