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Elizabeth Henges

8 months ago

Feature: Story ain't a dirty word

The Joy Of Story Time in Pillars Of Eternity

I have to admit, I’m not the best at every video game, but I’m just awful at Western RPGs. I never wrapped my head around Neverwinter Nights’ D&D style of play. I built my character incorrectly in Knights of the Old Republic and it made my playthrough excruciatingly difficult. I’ve passed on playing other popular WRPGs like Planescape: Torment just for the fear of having…

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9 months ago

Feature: Twinkle twinkle

The Joy Of the stars in Planetarian

We easily take the stars for granted. The starry sky is something we can see every night, and while the starscape changes with the seasons, an untrained eye wouldn’t know the difference. While we think nothing of looking up at the stars and the moon at night, in another reality it would be impossible. In Planetarian: The Reverie Of A Little Planet, Earth is plunged…

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12 months ago

Feature: Adventure? I hardly know her!

The Joy of being a jerk in Artifact Adventure

Taken at face value, Artifact Adventure is an unassuming title. It clearly aims to play off 8-bit nostalgia, grabbing the attention of players longing for the good ol’ days. I picked the game up on a whim, not really knowing what to expect as I booted it up and picked my four party members, Final Fantasy style. However, a deeper look revealed that this 8-bit…

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1 year ago

Feature: The house always wins

The Joy of unravelling the deception in The House in Fata Morgana

Visual novels arguably have less to impress gamers than other genres. With no real ‘gameplay’ to speak of, visual novels need to rely heavily on narrative prowess to make a lasting impression. Originally released in Japan in 2012, but only getting an English localization in 2016, The House in Fata Morgana is pegged as a horror visual novel. As the player explores the desolate mansion…

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