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Graham Smith

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2 months ago

Feature: Our favourite full stops.

Podcast episode 111: the death special

Alice is on holiday, which means it falls to me to lead Nate and Matthew in cheerful conversation. Unfortunately I've been playing a lot of Spelunky 2 over the past two weeks, which means all our cheery conversation in this week's Electronic Wireless Show is about death. We talk about our favourite deaths in videogames, whether they be the systems-driven demise of a Crusader Kings…

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Watch me try then die in today’s Spelunky 2 daily challenge

Now that Spelunky 2 is out on PC, its daily challenge mode is available to play. If you don't know: the daily challenge is a single chance to play a set of Spelunky levels that are the same for everyone playing that day. It was my favourite way to play Spelunky 1 and it's unchanged in Spelunky 2. Part of the fun of the daily…

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Feature: Crysis Remastered, reviewed

Sure, Crysis Remastered is nice, but have you ever played the original Crysis?

Crysis was always about more than its graphics. Crysis was and is a first-person stealth playground, with destructible buildings, clever enemies, and a set of flexible superpowers with which to make one collide with the other. Crysis Remastered is that game again, with new graphical bells and whistles you probably can't use, and a substantially higher price than the original game costs now.

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The Sunday Papers

Sundays are for being at the beginning of a week-long holiday. These days off feel like the best idea I've ever had.At PC Gamer, Andy Kelly spoke to the developers of Paradise Killer about how they made the open world detective game.

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The Sunday Papers

Sundays are for going to a socially distanced picnic, as a goodbye to parents and children from nursery before our kids all start school on Monday. What a strange time.The former staff of Deadspin have formed a new sports and culture website, called Defector. They tell the story of how they got to this point here, from the mass resignation from G/O Media to the…

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3 months ago

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The Sunday Papers

Sundays are for trying to do anything other than play Picross on Switch. But then, every day is a struggle when there are Picross levels still to complete. Quick, let's round up some of the week's best writing about videogames, before I disappear into a fugue of drawing tiny pictures. At Vice, Colin Spacetwinks argues that Disco Elysium was too afraid of sincerity to be…

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The Sunday Papers

Sundays are for going for a run, drinking coffee out of doors, and looking forward to a few days respite.For Polygon, Jay Castello spoke to trans streamers about why they need better discoverability tools within Twitch. This is a good example of how basic decisions of a platform holder can have sweeping consequences for communities.

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The Sunday Papers

Sundays are for trying to remember what Sundays are for, after a long time of Sundays not being for anything at all.John Lanchester wrote at the London Review Of Books about getting into esports in lieu of any other sport to watch during lockdown. He approaches the subject as an outsider, but with sincere interest:

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Brian Mitsoda has been fired as narrative lead on Bloodlines 2

Brian Mitsoda has been "suddenly terminated" from his position as narrative lead on Vampire: The Masquerade - Bloodlines 2. "That this came as a shock to me is underselling it," wrote Mitsoda in a email statement given to RPS. Paradox Interactive have said in their own statement that Mitsoda and creative director Ka'ai Cluney are "no longer part of the team at Hardsuit Labs."

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4 months ago

5 months ago

Feature: 100% podcast

Podcast: Episode 100, in which we finally hand out review scores

Rock Paper Shotgun doesn't do scores - until today! For a very special episode 100 of the Electronic Wireless Show, we've decided to finally ditch coherent critical analysis in favour of the comforting certainty of math(s). Over the course of the episode, Matthew, Nate and special guest host Graham (hi) assign numerical scores to 100 games, and then average out the results to deliver a…

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6 months ago

Ultrakill’s demo offers a colourful Quake-like where blood is fuel

"Mankind is dead. Blood is fuel. Hell is full." What a lovely poem, which is used to describe Ultrakill, a fast-paced first-person shooter that's like Quake with more colourful levels and a lot of jumping. It's been kicking around for a while, but a new trailer and demo are available now.

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Space Crew is the sequel to Bomber Crew, with a demo soon

Bomber Crew was already a bit FTL-like, and its sequel is leaning in. Space Crew swaps the original's World War 2 setting for outer space, but otherwise still looks to be a strategy game about telling your vessel's crew what to do as you launch missiles and catch fire. The announcement trailer can be found below.

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