I return for another attempt at the Spelunky 2 daily challenge, in video form. Oof, the ending of this one was frustrating.
2 months ago
Alice is on holiday, which means it falls to me to lead Nate and Matthew in cheerful conversation. Unfortunately I've been playing a lot of Spelunky 2 over the past two weeks, which means all our cheery conversation in this week's Electronic Wireless Show is about death. We talk about our favourite deaths in videogames, whether they be the systems-driven demise of a Crusader Kings…
Now that Spelunky 2 is out on PC, its daily challenge mode is available to play. If you don't know: the daily challenge is a single chance to play a set of Spelunky levels that are the same for everyone playing that day. It was my favourite way to play Spelunky 1 and it's unchanged in Spelunky 2. Part of the fun of the daily…
Spelunky 1 felt so precision engineered, so complete, so perfect, that the announcement of Spelunky 2 seemed like the reveal of a new wrist watch. If it had a fancier strap and more cogs, at best, I'd still just be hoping that it told me the correct time.
Crysis was always about more than its graphics. Crysis was and is a first-person stealth playground, with destructible buildings, clever enemies, and a set of flexible superpowers with which to make one collide with the other. Crysis Remastered is that game again, with new graphical bells and whistles you probably can't use, and a substantially higher price than the original game costs now.
Sundays are for being at the beginning of a week-long holiday. These days off feel like the best idea I've ever had.At PC Gamer, Andy Kelly spoke to the developers of Paradise Killer about how they made the open world detective game.
This is not a post I ever wanted to write. Matthew Castle and Sin Vega are leaving RPS today. Come join me in saying farewell.
Spelunky 2 is as tricky to survive as the original game, and poses plenty of challenges for even seasoned players of the series. In this beginner's guide, we'll give you some tips for passing enemies old and new and getting to the end of world one.
Sundays are for going to a socially distanced picnic, as a goodbye to parents and children from nursery before our kids all start school on Monday. What a strange time.The former staff of Deadspin have formed a new sports and culture website, called Defector. They tell the story of how they got to this point here, from the mass resignation from G/O Media to the…
3 months ago
Sundays are for trying to do anything other than play Picross on Switch. But then, every day is a struggle when there are Picross levels still to complete. Quick, let's round up some of the week's best writing about videogames, before I disappear into a fugue of drawing tiny pictures. At Vice, Colin Spacetwinks argues that Disco Elysium was too afraid of sincerity to be…
Sundays are for going for a run, drinking coffee out of doors, and looking forward to a few days respite.For Polygon, Jay Castello spoke to trans streamers about why they need better discoverability tools within Twitch. This is a good example of how basic decisions of a platform holder can have sweeping consequences for communities.
Sundays are for trying to remember what Sundays are for, after a long time of Sundays not being for anything at all.John Lanchester wrote at the London Review Of Books about getting into esports in lieu of any other sport to watch during lockdown. He approaches the subject as an outsider, but with sincere interest:
Brian Mitsoda has been "suddenly terminated" from his position as narrative lead on Vampire: The Masquerade - Bloodlines 2. "That this came as a shock to me is underselling it," wrote Mitsoda in a email statement given to RPS. Paradox Interactive have said in their own statement that Mitsoda and creative director Ka'ai Cluney are "no longer part of the team at Hardsuit Labs."
Disband the RPS youth contingent. Its founder, Matt Cox, is now 24 years old, and therefore much too old to continue as its leader. This is his last day at RPS - come say goodbye.
4 months ago
However many people enter the RPS treehouse, the same number of people eventually leave. There's no fighting inside, just fun and games. In this Dave Irwin leaving RPS guide, I'll say goodbye to Dave, thank him for his work, and explain how you can do the same.
I've not read any of the words spilled about Halo Infinite's art style or graphics and I'm not going to. The wafting smell of all that chat did serve a purpose though: it pulled me back towards the work of Halo art director Nicolas "Sparth" Bouvier, like Jerry floating towards some delicious cheese laid by Tom.
Carrion has fleeting moments of brilliance. You might have seen those moments, in the GIFs that have been popping up on Twitter over the course of the Metroidvania monster mash's development. It's a shame, then, that the brilliance doesn't last beyond the frames of a looping animation.
5 months ago
Rock Paper Shotgun doesn't do scores - until today! For a very special episode 100 of the Electronic Wireless Show, we've decided to finally ditch coherent critical analysis in favour of the comforting certainty of math(s). Over the course of the episode, Matthew, Nate and special guest host Graham (hi) assign numerical scores to 100 games, and then average out the results to deliver a…
6 months ago
"Mankind is dead. Blood is fuel. Hell is full." What a lovely poem, which is used to describe Ultrakill, a fast-paced first-person shooter that's like Quake with more colourful levels and a lot of jumping. It's been kicking around for a while, but a new trailer and demo are available now.
Bomber Crew was already a bit FTL-like, and its sequel is leaning in. Space Crew swaps the original's World War 2 setting for outer space, but otherwise still looks to be a strategy game about telling your vessel's crew what to do as you launch missiles and catch fire. The announcement trailer can be found below.