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Jack de Quidt

Fallout 4: Far Harbor review

A showcase of Bethesda's strengths and weaknesses

43

The Ice-Bound Concordance review

"We were collaborators. One of us was a ghost."

9

3 years ago

Feature: Luvless

Muv-Luv review

The notes I took while playing Muv-Luv [official site], a 2003 adult visual novel that’s just been released in English, tell a story. They start out bemused. Despite knowing a chunk about the game beforehand, it’s clear I’m not entirely sure what I’m getting into, and the notes continue in that vein for a while as the story unfolds. For a while it’s clear that…

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Feature: A showcase of Bethesda's strengths and weaknesses

Fallout 4: Far Harbor review

The Fog comes and goes. Sometimes, on a good year, it hangs thinly around the mountains, or concentrates itself somewhere avoidable. It’s a hassle, but folks manage. Other years, it reaches out and drapes itself thickly across the whole island, swallowing villages and ruins and marinas. Folks manage a lot less. There are things in The Fog, you see. Old things, all twisted up by…

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Feature: "We were collaborators. One of us was a ghost."

The Ice-Bound Concordance review

Most of Carina Polar Research Station has been buried beneath the ice. It was inevitable, really. Over time, the heat and weight of the base caused it to sink slowly, and rather than digging it back up, the next teams simply built on top of it. It sits like a snowy layer cake, each sunken base becoming increasingly abandoned, aged, as you descend. And that’s…

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4 years ago

Feature:

Undertale review

I double-take when I see the sign on the front of the library. Something feels off, and I peer at the screen, and there’s definitely an extra letter that’s snuck in there somewhere. The little town of Snowdin is, as the name suggests, blanketed in thick snow, and the lights in the windows of the library look warm. Inside, the librarian looks up at me…

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Feature: Past & Ludicrous 7

2 Slow 2 Curious: What It’s Like To Visit The Ghostly, Decrepit Streets Of Need For Speed World

At first we thought the city in Quicklime’s 2010 MMO Need For Speed World [official site] didn’t have a name. The world map definitely didn’t show one. There were no opening cutscenes to introduce us nicely, no “welcome to the mean streets of x.” After a while, though, a name kept coming up again and again on overhead signs beside exits to dreary suburbs, and…

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5 years ago

Feature: Surviving & Journaling

Eidolon Diary: Diarising Eidolon

Eidolon is a beautiful survival game inside which John starved to death on video back in August. We asked Jack de Quidt, writer for The Tall Trees, to live a little longer and write a little more about his experiences with the game. When you first open up your journal in Eidolon you’re met with wonderful, terrifying blankness. You have no objective. You have no…

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