The best PC games ever The best PC games of 2018 so far Best graphics card 2018 Best free games Artifact guide Fallout 76 guide

James Carey

8 years ago

9 years ago

The Forsooth Saga: Part The Fourth

Lookit! Despite RPS selling out buying in, things Carry On As Before. Like our Mount & Blade: Warband warband, complete with our own server, voice comms and everything! It was the second of our 'proper' Training Knights last night and once again our 64 player server was impressively full. EG may have taken our ads responsibilities, but they'll never take our freeee-dooom! Once again a…

Tagged with , , , .

Feature:

The Forsooth Saga: Part The Third

You may already be aware that we've started running an RPS Warband, er warband. After a successful induction earlier in the week, Thursday evening saw the first of what I hope will set the trend for our Training Knights, the turnout was formidable, the bloodshed biblical, the organisational chaos... inevitable. Full details after the jump.

Tagged with , , , .

Warband: The Forsooth Saga

Gird up your loins noble squires, I'm issuing a call to arms! The multiplayer regions of horse 'n' biff game Mount & Blade: Warband are just begging for a band of RPS' merriest men (and women) to take to the field and win the favour of comely maidens (and... mendens?) Yes, that's right, we're looking to set up an RPS Warband warband, and we need…

Tagged with , , .

Rock, Paper, Shotgunity, Post 12

I've realised that the relative complexity of the Shotgunity project might be distracting from a central idea I've wanted to get across in this series, namely that it's easy to make games with the Unity tools. To prove this point, today, together, we're going to make a clone of a giant in gaming ancestry, we're going to make Pong in a post. And not even…

Tagged with , , .

Rock, Paper, Shotgunity, Part 10

Hard to believe we've reached part 10 of the Shotgunity series, but it's true. As the end of our first experiment with the free Unity game development suite rapidly approaches, the mad scrabble to generate assets threatens to be all-consuming. But I'm still managing to make time for what other people are doing with Unity. Call it gathering inspiration, or just plain plagiarism, there's some…

Tagged with , .

Rock, Paper, ShotgUnity, Part Eight

'Twas the weekend before Christmas and all through the InfoNet, children were wondering just what they would get. They'd written to Santa: 'Dear St. Nick hear our plea, All we want is Build 04 of ShotgUnity!' And so it was. Fortunately for Info Claus we're at the half-way point in our attempt to build a game in two months using the free Unity game development…

Tagged with .

Feature:

Rock, Paper, ShotgUnity, Part Seven

Time for the seventh post in our series covering the making of Rock, Paper, ShotgUnity– a game we're putting together in two months using the now-free Unity development suite. Last week's bug fixes seem to have been more successful than not, so this week it's time to get back to adding content. What's the plan for Build 04? Find out below.

Tagged with , , .

Feature:

Rock, Paper, ShotgUnity, Part Six

Saturdays are for realising you turned thirty while you slept (in both senses), preparing your Biggles outfit for the flying lesson arranged by your lovely missus, and releasing Build 03 of the now legendary Rock, Paper, ShotgUnity game. (Which we've spent the last few weeks making using the free Unity package.) This week I promised the baddies would get some more bite, that I'd take…

Tagged with , , .

Feature:

Rock, Paper, Shotgunity, Part Three

The Rock, Paper, Shotgunity project rolls on down the Road of Development like a shiny hubcap liberated from the dirty Lorry Of Gaming. For those still catching up we're making a game - yes an RPS game - using the newly-free Unity engine. Caught up? Read on. This week I'm reaping the rewards of our cunningly nurtured community and also poking around in the innards…

Tagged with , , .

Feature:

Rock, Paper, Shotgunity, Part Two

Oooh exciting! The first ever build of what critics are literally calling “that thing Carey's made” is here. Rock, Paper, Shotgunity is ALIVE! Those who don't read RPS every day might not have noticed we're making a game using the newly-free Unity development suite. So to explain: twice a week for the next two months I'll be posting about my experiences with the tools. This…

Tagged with , , .

Feature:

RPS & Unity: Rock, Paper, ShotgUnity

Last month Jim did a pretty extensive interview with development suite Unity Technologies' co-founder Nicholas Francis. It got me thinking dangerous thinks, bold game design thinks well above my station. Jim and I started talking about those ideas, and following the news that the indie version of Unity was to become free that final arbiter of involvement – personal cost – was swayed. We would…

Tagged with , .