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Jordan Oloman

4 months ago

Feature: Dancing with the Lickers in the pale moonlight

Resident Evil 2 is a crash course in speedrunning

Being a toddler in 1998, I arrived fresh to the Resident Evil 2 remake with bright eyes and principled reservations. I don’t like horror games and I’ve avoided them for most of my life. So when I booted up the newest Resi, I was cast into the deep end of the survival horror pool with no floaties. My first playthrough was fraught with thick Geordie…

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9 months ago

Feature: Ah yes, repressing your feelings

The Joy Of Psychonauts’ most revealing memory vault

Memory is a funny old thing. Our brains are like faulty cameras, letting us unconsciously suppress moments of our lives and swap them out for brighter, more palatable realities. When we’re reminded of these small time capsules, the serene environments we were in and the people we were with, we often feel an endorphin rush and a lurid longing for something that isn’t there anymore.…

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10 months ago

Feature: My favourite is Clomper

Ooblets aims to be more than the sum of its influences

Chickadingding, Fleeble, Gullysplot, Plob. “Why, the good people of Rock Paper Shotgun have finally lost it!” you might cry. But these nonsense words are poised to become household names. They’re the names of a selection of Ooblets, the titular cutesie creatures of Glumberland’s upcoming town life indie game. If you’ve seen any of the grassroots marketing behind Ooblets, you already have an idea of the…

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12 months ago

Feature: Bring me the horizon

Sable’s developers are trying to capture the spirit of discovery

Greg Kythreotis and Daniel Fineberg make up Shedworks, a game development studio with four years experience in the industry. They're both self-taught and, as the name suggests, they conduct their work out of Greg's parents’ shed in North London. At E3 this year, both Greg and Daniel took the stage to present their game during The PC Gaming Show. Unlike anything else seen at this…

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