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Kent Sutherland

3 years ago

Feature: Not so inaccessible

Playing roguelikes when you can’t see

For most of us, traditional roguelikes are intrinsically inaccessible. They’re notoriously difficult, their design is complicated and often opaque, they can have more hotkeys than there are keys on the keyboard, and their ASCII-based visuals mean that it’s often unclear what’s happening on the screen. It’s these exact qualities, however, that ironically make roguelikes accessible and even appealing to blind or low-sight players.

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Feature: One of the best roguelikes, one of the strangest dev teams

Making Dungeon Crawl Stone Soup with 253 cooks and no head chef

Brogue was created by one person. Rogue was created by two. Dwarf Fortress? Two people. Caves of Qud – three people. Desktop Dungeons: five. Dungeon Crawl Stone Soup has had two hundred and fifty three contributors. Of these, fifty have been core developers. In the sixteen-year history of Dungeon Crawl Stone Soup, there has never been a lead. No design lead, no engineering lead, no…

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Feature: Best game, worst interface

Dwarf Fortress and the Terrible, Horrible, No Good, Very Bad Interface

Dwarf Fortress [official site] is probably the best game of all time. In Dwarf Fortress, there are sloth bears. In Dwarf Fortress, there are sloth bear men. In Dwarf Fortress, your dwarf can strangle a sloth bear man with its own intestines. In Dwarf Fortress, your dwarf can carve an image of herself strangling a sloth bear man with its own intestines into a bed.…

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