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Lewie Procter

8 years ago

Feature: Indie Games Are Growing Up

On The Power And The Diminishing Returns Of “Indie”

Something is happening. I've noticed it, you may have noticed it, and it's probably no surprise to anyone who's ever bought an "indie" record. The corporations with a finger in this delicious pie we call the games industry have been watching what's happened, too. They've been watching the achievements of the likes of Jonathan Blow, 2Dboy, Notch/Mojang and other countless successful indie developers. Now, they're…

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9 years ago

Feature: Game Developers Have Planted The Bomb

Tactically Intervening With Minh Le

Despite having originally released all the way back in the year 2,000 Anno Domini, CounterStrike is still - still! - the number one game being played on Steam right now. That's not even taking into account CounterStrike Source. It's an astonishing achievement, and CounterStrike's continued popularity is reason enough to pay attention to the new game from co-creator, Minh Le. That new game is Tactical…

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Feature: Staring Into The Face Of War

Face To Face With Crytek: Warface Interview

Is it unfashionable to be cynical about free-to-play these days?* I'm a bit of a stick in the mud when it comes to this stuff. I don't like the idea that game design, balance and content are all elements of a game that can and should be fiddled with depending on how many little chunks of money a player throws at the developer. I also…

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Feature: Witnessing Change

Putting The Fun In Funding: Jon Blow On Indie Fund

Games backed by the collective of successful, experienced, indie developers funding game projects that they believe in, Indie Fund, have started to release to great success. What better time to catch up with one of the fund's partners, Braid designer Jonathan Blow, to find out more about where they're at, and get an insight into their process for funding games. Here he is sharing about…

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Feature: After Amnesia, Departing Dear Esther

Makin’ Bacon: Dan Pinchbeck On A Machine For Pigs

Fresh after winning the IGF award for most graphics for Dear Esther, thechineseroom Creative Director Dan Pinchbeck and I sat down for a natter about their upcoming continuation of Frictional Games' Amnesia series, Amnesia: A Machine For Pigs. It went a little something like this:

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The Things That Got Cut From Saints Row: The Third

The third Saint's row game was a tonne of fun, crammed with all sorts of over the top features and missions, but what of all the things that didn't make it into the game? Lead designer Scott Phillips in his GDC post-mortem shared some of the elements of the game that got cut, including 6 months work on a game where you played an undercover…

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Feature: The Lean Streets

Back From Simulation City: Inside Maxis’ Glass Box

Did you hear? Maxis are doing the Sim City thing again. As Sim City 2000 was one of the games that made me, I've been cautiously vibrating with excitement ever since the news of the new Sim City first started spreading, but now I'm left with questions like "Is the new Sim City going to do anything clever with the internet", "Will it have any…

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Prosperity & Cool Sci-Fi Tech: Anno 2070

The surprise futuristic entry in the Anno citybuilding series - Anno 2070 - has got a new video, showing off 3 minutes of mostly game footage. I hope you don't think I'm crazy when I say I'm picking up a vague (very vague) Alpha Centauri vibe from this trailer. Sure, there's no mind worms or nerve-staples on display, but it's still pushing some of the…

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Toys Vs Nightmares: It’s A Bit Like PvZ

More than a bit in fact. Quite a lot, but "Quite a lot" wouldn't fit in the headline. So here's the deal with Toys Vs Nightmares: It's mechanically heavily inspired by Popcap's wonderful gardening tower defence, Plants Vs Zombies, but instead of using flowers and vegetables to fight off hordes of the undead, you command an army of children's toys against all sorts of nightmarish…

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Unveiled: Blackwell Deception

Blackwell Deception, the fourth game in the ghostly point and click Blackwell series, has just been announced unto the world. And crikey, what an announcement it is. Wadjet Eye Games have dropped us a line to let us know that Blackwell Deception has a release date of the 12th of October. Also! There's a trailer, embeded below for your viewing pleasure. Also, also! There's a…

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Renegade Ops: It’s Out Soonish

When is a launch trailer not a launch trailer? That's right, kids, when the game isn't due out for another couple of weeks. That's the awkward situation Renegops has thrust us into: It has just came out on the consoles, but isn't going to be gracing the PC with it's presence until later on this month. Still, we've got pretty moving pictures to keep ourselves…

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New New Vegas DLC Gets Trailer’d

I stopped paying attention to the Fallout: New Vegas DLCs a while back. Not out of a lack of interest mind, it's just that I have a preorder for the Goatee Edition from Amazon, from when they accidentally listed it early, and it was only priced at £20. I'll just dive back into the Mojave Wasteland once that gets shipped to me, and I'll gorge…

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RPS Demands: We Want Keen DLC For Rage

It's a simple enough demand, I think. Yes, id, we've been increasingly impressed with the constant trickle of promotional trailers you've put out for Rage over recent months, and you've proven that Mr. Carmack is fully capable of talking the talk. But are you big enough to take on outside feedback? Will you listen to our plea? We think it's about time for the Commander…

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Tripwire: If You Cheat, We’ll Tell Your Mom

Methinks the extended stress and strain of game development has made the good folks of Tripware interactive get just a little bit crazy. But in a nice way. After finally being able to buy and install Red Orchestra 2: Heroes of Stalingrad, some fans over at Reddit noticed that there was a few humorous additions to the electronic user license agreement - traditionally the most…

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Windows 8: Is It Any Cop?

Surprise! The company that is responsible for the operating system what runs on most of our computers is planning a new version. Again. Following on from the success of Windows 7 comes, for once logically, Windows 8. Major changes are afoot in the world of Windows, and some of those changes might even be relevant to us. Microsoft is currently holding its Build conference, intended…

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Later This Month: A Valley Without Wind Beta

Arcen Games have been busy tinkering away with their experimental procedural explore-and-survive 'em up A Valley Without Wind, and they've got news for us. Last month they teased us with footage, flaunting its newly reinvented sidescrolling makeover. This month Chris Park of Arcen games has taken to his blog, to unveil a whole host of new details about the game's design, and features that they…

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Broom Raiders: Dustforce Update

It's been over a year since we last heard anything about the fabulous broom-toting, wall-hugging platformer - Dustforce - but the developer, Hitbox team, have just put out a pair of screenshots, and the game's intro video, to remind us that they still exist. And what a pair of screenshots and intro video they are...

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Saving The Company: Profitable Platforming

Here's a micro-platformer for you to have a bit of fun with. Platforming isn't all rescuing princesses from castles and saving the world: Sometimes it's just about cold hard business. Saving the Company is a devious tale of corporate rebellion in the face of plummeting stock prices, and it sees you attempting to enact a company rescue & recovery strategy, through puzzle solving platforming. Sort…

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