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Andreas Inderwildi

2 months ago

Feature: Taking the puzzle game by storm

How Return of the Obra Dinn refreshes the nautical disaster tale

Warning: contains spoilers. When Ernest Shackleton’s ship, the Endurance, was trapped in unyielding ice, it was clear the Imperial Trans-Antarctic Expedition had taken a bad turn. In late 1915, after months of anxious waiting, the sheer pressure of the ice crushed the most advanced ship of its time “like a nutshell”, according to captain Frank Worsley. Stranded on the ice for ten months, the entire…

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7 months ago

Feature: Norse of a different colour

The allure of Viking fantasies, and the games that cherry-pick them

The Vikings have long ago invaded the coasts of pop culture on their dragon-headed longships and carved out their own Danelaw in the realm of video games. In recent years, they’ve grown even bolder, taking over most genres from RTS to RPG, classic point and click adventure to action, with an utter disregard towards distinctions between AAA and indie. They’ve settled in Hellblade and Frostrune,…

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12 months ago

Feature: Reality is not what it seems

Kingdom Come Deliverance’s quest for historical accuracy is a fool’s errand

Authenticity. Accuracy. Realism. If you’ve been following the debates around Kingdom Come: Deliverance, you'll have seen these words a lot, as well as others, like representation, racism and diversity. In the wake its release, there’s been a lot of talk about whether or not Warhorse Studios had been able to make good on their ambitions to deliver an RPG grounded in historical reality. It’s a…

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1 year ago

Feature: Scroll for more

Of grimoires and glyphs: the history behind RPG magic

Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat…

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2 years ago

Feature: Holy foreskins and medicinal balls

Bizarre bestiaries and weird relics: what fantasy can learn from history

Swords. Castles. Peasants, knights, shieldmaidens, queens, kings, princes, bandits and men at arms. Games often draw on certain aspects of medieval history, whether they're using it to add colour and flavour to a limb-lopping action game, swords 'n' sorcery platformer or fantasy RPG. But there's more to the period than grim warriors, noble (and cruel) kings, and dank dungeons. A few games, including The Witcher…

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