Feature: Do not go gentle
This article discusses death and personal bereavementI never intended to make videogames about my brother. He died in May last year, standing in the crowded lobby of the Manchester Arena, at the hands of the radicalised young man who’d walked into the building and detonated a homemade explosive. I learned later, while numbly standing with a police officer in middle of the cavernous, shrapnel-damaged space,…