All that shimmers
Over the last few months I’ve had a slow back-and-forth with Isaac Cohen – a game creator whose work caught my eye at GDC because it’s got this wonderful experimental attitude to spaces and play. He also has these gorgeous textures and iridescent effects I haven’t seen elsewhere. I wrote about my own experience of specific games Cohen made like Blarp and Warka Flarka Flim Flam, but with this I wanted to explore what he was creating from the designer’s point of view.
Our emails ended up being quite long so I’m going to pluck out pieces which were of particular interest as we chatted – we started with the shimmering fabric effect that recurs across many of the games! Read the rest of this entry »
Weeeee are the warriors!
As a final supporter post for RPS before I depart, I found myself going back through the archive of stuff I’ve written for this site. At first I was seeking inspiration, going back through old posts in case there was something I wanted to follow up on. But then I started finding things I’d forgotten writing – the conversations with interesting people who make games, the minutes dedicated to atrocious Photoshopping for news articles, the games I’d said I was looking forward to when I started and which still haven’t come out three years later so they’ve become comfy, mythical future companions… and the many conversations with ALL of my talented colleagues, but PARTICULARLY the partnership with Alice.
I’ve collated some of my favourites – favourite people, favourite stories, favourite memories – below the jump – it’s a lovely feeling that there are so many :) Read the rest of this entry »
The science of skillz
With the proliferation of esports and the potentially huge sums of money involved if you make it to the top tier in some games it’s not surprising that there are so many third-parties carving out a niche by offering to help improve your performance. One which caught my eye recently was Statespace [official site] which is being set up by Wayne Mackey and Jay Fuller. The pair have left their academic research positions at New York University to focus on this neuroscience-based tool for developing the skills associated with competitive gaming.
The software and the first product, Aim Lab, is only just launching into beta and this is hardly the first email I’ve had about a project aiming to help aspiring pro players improve their gaming BUT I had so many questions when faced with the idea of what Fuller suggested – “you could think of it like the NFL Combine or perhaps FitBit for gaming” – that I couldn’t resist finding out a bit more: Read the rest of this entry »