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Tom Mayo

4 years ago

Feature: RevenAnt farm

First Look: Guild Wars 2 – Heart of Thorns

Guild Wars 2 [official site] launched with a promise – to fix MMOs. Strident, attention-grabbing, patently doomed schtick that was nevertheless suffused with just enough gosh-shucks-darn-it-I-want-to-see-them-try zest to make it a journey worth tracking. That was two years ago. The mission met with mixed results, as lead designer Isaiah Cartwright admitted to me when we spoke in Brighton during a hands-on with the game's first…

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Feature: It's Nexus Or Them

Into The Wildstar: Should You Re-Visit The Cartoon MMO?

It’s a strange feeling coming back to WildStar. I played it when it launched back in June 2014, both for professional reasons and personal curiosity. It really did feel... different. The bright, bold aesthetic, the humour, the ambition, the fresh setting, Carbine’s pedigree, it all combined to project a powerful air of confidence about the game. Despite myself, I was swept up in the pre-launch…

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Feature: Garrison And On And On

Why WoW Is Now All About WarCraft 3-Style Player Bases

Garrisons are the biggest, splashiest feature of Warlords of Draenor by a considerable margin. Players have been rhubarbing about the lack of player housing for years, and this is Blizzard answering them while drawing from their RTS roots for inspiration. Combine these factors and you get an instanced Warcraft III-style base of your very own, complete with meaningful building choices and dozens of NPC followers.…

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Feature: Hearth and home

World Of Warcraft – Warlords Of Draenor review

World of Warcraft is ten years old and over that decade it has dominated the genre it popularised back in 2004. Given the size and devotion of its playerbase, it isn't surprising to see another spurt of growth, adding bulk in the form of a stack of new content. Tom Mayo explored that content and found that the game hasn't just expanded - with the…

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