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David Valjalo

Deus Ex 3's Producer On Hollywood, TV & Videogames

On the DX movie, and Human Revolution as a TV series

46

The 27 Homages Of Thirty Flights Of Loving

Blendo Games' 15 Minutes of Hidden Movie & Game References

20

Behind the sounds: Hotline Miami and FTL

Making music with M.O.O.N., Scattle and Prunty

78

7 years ago

Feature: On the DX movie, and Human Revolution as a TV series

Deus Ex 3’s Producer On Hollywood, TV & Videogames

Following his exploration of that murky world of game-to-film adaptations, movie brat David Valjalo finds himself in deep debate with Deus Ex overlord David Anfossi, talking cyberpunk, Sergio Leone and why the forthcoming Deus Ex film will break the trend and be one to watch.

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Feature: Blendo Games' 15 Minutes of Hidden Movie & Game References

The 27 Homages Of Thirty Flights Of Loving

Scouse scoundrel David Valjalo gets taken on a tour of one of 2012's indie highlights, Gravity Bone follow-up Thirty Flights Of Loving, by creator Brendon Chung. Together, they unravel the myriad movie and game references buried deep in this short, sharp burst of first-person, spy-themed adventure.

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Feature: Making music with M.O.O.N., Scattle and Prunty

Behind the sounds: Hotline Miami and FTL

Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale - the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL…

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Feature: Homely world

Interview: Homeworld Dev Tells About New RTS, Hardware

Long-haired lover from Liverpool David Valjalo speaks to ex-Relic art honcho and founder, Rob Cunningham, about his new project: a planet-spanning free-to-play RTS called Hardware. Oh, and he also discusses how he's building giant, working robots in his spare time.

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Feature: Good Gaming Conduct

Behind The Sounds: Game Music’s Orchestral Revolution

Like a human q-tip David Valjalo embarks on a fantastical voyage into the realm of videogame music. Rounding up three of the most high-profile composers working today, let's call them The Three J's: Jason Graves (Dead Space, Tomb Raider), Jesper Kyd (Freedom Fighters, Assassin's Creed) and Jack Wall (Splinter Cell, Black Ops 2), he gets the inside story on a revolution in game music budgets,…

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Feature: Marvellous Images

Interview: Nate Simpson On Comickybook Nonplayer

David Valjalo swings by to talk to game industry veteran turned comic creator Nate Simpson (Demigod, Supreme Commander) about his MMO-themed graphic novel that was conceived on the toilet, how everyone thought Demigod would go toe-to-toe with League Of Legends, and why he believes game addiction is real, and coming for us all.

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Feature: The lessons of Russell Crowe

How Hollywood Should Adapt Videogames

Insatiable film fiend David Valjalo stops by to offer his musings on adapting the unadaptables - how Hollywood has its work cut out for it, what we can read into the studios and production houses attached to silver screen versions of Deus Ex, Splinter Cell and Assassin's Creed, formalist vs realist styles, the need to make 20-hour, splintered narratives conform to the three-act structure, why…

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Feature: There's No Place Like Homeworld

Interview: Homeworld Composer Paul Ruskay

David Valjalo peered into the auditory world of game soundtracks for us in a wide-ranging interview with former Relick-er Paul Ruskay. Homeworld is a milestone for space strategy sims. I'll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee…

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Feature: Restarting the thrusters of the mecha combat genre

Suits Who: Born Ready Games On Strike Suit Zero

Former Edge staffer and protein bar-lover David Valjalo marks his first appearance in our corner of the internet by chatting to Born Ready Games' leader designer Chris Redden about successfully Kickstartered mech/space combat game Strike Suit Zero. Discussed: the resurrection of a genre, the issues around meeting public promises, changes to the original plan, the rich UK developer Kickstarter backlash and if the wild success…

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