Author Archive

The PC And The Re-Rise Of The Shoot-’em-up

Wasim Salman writes about videogames using short, mechanical sentences. He asked us to let him steer the RPS ship around the doujin game community and to aim his rhythmic sentence-bullets at the shmup genre.

Fashion.

Before the arcades died, they bloomed into obscene spectacle.

Cabinets grew bigger. Stranger.

They became experiences.

In the black sunset of that era, purity lost its place.

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The Successes And Failures Of Building Powerful PCs

Wasim Salman writes about videogames using short, mechanical sentences. He also sometimes builds PCs, and has written this article for us about the ups and downs of building and owning computers that are more powerful than they need to be.

Enclave.

It all started with a 2006 Lenovo T61 Thinkpad.

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On The Evolution And Development Of Mech Games

Wasim Salman writes about videogames using short, mechanical sentences. We asked him to do that for us with an article on a suitable subject: the evolution and development of mech games.

Stomp.

In 1997, I bought MechWarrior 2 for the Playstation.

It received a lot of hype a few years earlier on its initial PC release.

MechWarrior 2 was sluggish and barren on console, its mechanics were opaque.

Having no understanding of what either simulation or mech games were, I tried to play MW2 like an action game.

I never made it very far.

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