Feature Four offbeat ideas from GDC's Experimental Gameplay Workshop Eat, play, shoot April 5, 2019 Tom Francis 13 comments
Feature Why Arkane went roguelike with Prey's Mooncrash DLC But not why they didn't make the moon a big wheel of cheese March 26, 2019 Tom Francis 33 comments
Feature What Works And Why: Story structure in Unavowed Learning lessons from episodic television Sept. 20, 2018 Tom Francis 8 comments
Feature What Works And Why: Betting on yourself in 868-Hack I'm in Aug. 16, 2018 Tom Francis 9 comments
Feature What Works And Why: Juicy maths in Slay The Spire Numbers crunch back July 5, 2018 Tom Francis 21 comments
Feature What Works And Why: Mentoring in Far Cry 5 Training the locals May 10, 2018 Tom Francis 18 comments
Feature What Works And Why: Unfair intel in stealth games The recon is on April 3, 2018 Tom Francis 39 comments
Feature What Works And Why: Optimising in Opus Magnum Gunpoint's designer analyses games Feb. 27, 2018 Tom Francis 26 comments
Feature What Works And Why: Emergence Gunpoint's designer analyses games Jan. 30, 2018 Tom Francis 45 comments