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Borderlands Online Scrapped, 2K China Studio Shut

Another Take-Two closure

You probably haven't heard of Borderlands Online [official site], because the spin-off from Gearbox's FPS-RPG was only ever announced for China. You probably won't hear from it again, as Take-Two Interactive have cancelled the game and closed 2K China, the studio making it. Two things to take away from this [please note, this isn't intended to be any sort of 'Take-Two' pun]: yes, it probably would've been a F2P FPS you didn't care about but huh, only learning about something after its death is weird; and dang, how many more studios will Take-Two close?

"We determined that the additional time required to finish current projects at the studio, particularly Borderlands Online, would not yield a favorable return on investment," Take-Two told GamesIndustry.biz, confirming they were closing 2K China.

2K Australia (the other half of Irrational) is gone, 2K Marin isn't much more than a name anymore as far as I've heard (though supposedly they're now in charge of BioShock), Irrational is basically Ken Levine and a few quiet pals, 2K Czech lost one office, and... that's a lot of development power they've lost. They have opened new studio Hangar 13 and the QA-focused 2K Vegas in that time, but still - the 2K of today can make far fewer games itself.

Financially, 2K say they're doing well, recently reporting stronger-than-expected results for last year. Studios are only closed because it makes financial sense, after all. But won't someone think of the video games? Those poor, dear, innocent lambs.

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Borderlands

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Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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