If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Breach & Clear: Deadline (That's DEADline--DEADline!)

Subtle typographic hints

A pleasingly self-descriptive name, Breach & Clear. It's a turn-based tactical game about squads breaching and clearing. Can you guess what's new in sequel Breach & Clear: Deadline? Tricky, I know. As a hint, I'll tell you that it's officially stylised DEADline. Can you guess what it is yet?

Zombies! Because they're DEAD, do you see? Hold your frothing for one moment: is the top-down tactical genre overrun with zombies? Might this be the one place not yet swarming with lively corpses? Could zombies be good targets for tacticising?

The sequel sees a special forces squad moving through a city to the source of the zombies (sorry, people affected by "infectious parasitic worms"). Along the way, they'll engage in tactical shooty-shoots, level up, complete quests, collect weapons and equipment, and generally kill lots of zombies. Because DEADline, y'see? DEADline. DEAD. The announcement says it also "adds real-time strategy elements to the tactical combat," though that term's used nowadays to refer to everything from real-time combat to base-building to so who even knows?

Having never played the original Breach & Clear, I'll refer you to dear Parko's Eurogamer review of the iOS version, which he found fun but unfinished at launch. That last part will apply to DEADline (DEADline) too, as it's arriving via Steam Early Access this autumn. It'll cost $19.99. It seems this one's only for Windows, Mac, and Linux, not pocket telephones at all.

Here's the plan: don't get eaten by zombies.

Rock Paper Shotgun is the home of PC gaming

Sign in and join us on our journey to discover strange and compelling PC games.

In this article
Follow a topic and we'll email you when we write an article about it.

Breach & Clear: Deadline

PC, Mac

Related topics
About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

Comments