Peek behind the scenes of power and you'll find paper trails and perfidy, but behind the curtain at Positech the scene is entirely different. In the first development video for Democracy 3, Cliffski discusses the new additions to the third game in the political simulator. We'd already heard about the major changes to the private sector, which will allow for more variety in the workings of individual nations. The graphics in the video are taken from Democracy 2 and, in a display of absurd detachment from reality, Cliffski notes that in the new game, cabinet ministers will not all resemble the same few gray-faced husks, cloned and seated side by side.
Apart from the removal of My People, drinkers, as a voting group, everything appears to be on track. In a game that is so focused on responses to data, presenting and processing information effectively is tremendously important, and that appears to be where most of the changes are occurring.
A new blog post also goes into detail about pressure groups and 'lag', which is an intentional feature of policy implementation here rather than the perfect excuse for being terrible at everything that happens online, ever.