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5 days ago

6 days ago

Feature: Drone on

Have You Played… Starcraft 2?

Spacebar: hammer out five drones. Page Up: slap down a refinery, place a bunker for protection. 2: Scout. Have a quick poke, pull back. Home: marines queued, rallied to the bunker. Spacebar: hammer out more drones. Never stop building drones. Lament your lack of pylons. I wonder why I stopped playing Starcraft 2.

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7 days ago

Feature: Read more

The Sunday Papers

Sundays are for moving house, except you're not really moving house, you're just moving out of one. Don't ask. Read the best writing about videogames from the past week. Stephen "thecatamites" Gillmurphy blogged about the market, whatever that is. Parts of his post cut at the language people wield against market forces that don't serve their interests, when the language itself stems from dynamics that…

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1 week ago

Feature: The tiniest slice of the Game Maker's Toolkit Jam 2019

Priceless Play — 10 August

The Game Maker's Toolkit Jam is, according to itch.io, the largest jam on its website. Wow! That sounds... overwhelming. The 48-hour jam is focused on "design, mechanics, and clever ideas" and ran from the 2nd of August to the 4th. There are nearly 3,000 entries and there's no way anyone is going to be able to accurately cover all of them in a sustainable timeframe.…

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Feature: Drinks are on them

Pretend to be friends with Japanese developers with these neat documentaries

Where does Suda51 get a drink after work? Sounds like the beginning of a (baffling) joke, is actually the pitch of Toco Toco, a series of short documentaries that follow Japanese creators on a tour of their favourite places. Some episodes are career retrospectives told through old haunts; others are just Trip Advisor, but with extra clips of fighting games. They are all beautifully shot…

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Feature: The melting pot

In Cook Your Way you must cook a meal with a strange controller to get through immigration

“It brings this idea that you are doing something similar to cooking, but at the same time isn’t that at all.” Enric Llagostera wants to do something unusual for a game about cooking: to make it discomforting. Drawing from his experiences as a Brazilian migrant in Canada, he wanted to simulate the feelings of confusion and tension of the immigration process by disorienting the player.…

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Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Apology. Sorry. Wordblind and weary after two weeks of non-stop battle narration I very much doubt I'll get as far as Z today. Please spend the time you would have spent Flare Path perusing doing something equally worthwhile such as finishing that design for a solitaire board game about swallow migration you've been working on for the past seven years.

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Feature: Life's a birch

Hounded Out: The adventures of a Minecraft hermit, part one

You may have noticed that some of us have been playing a lot of Minecraft lately, topical, finger-on-the-pulse website that we are. Nate set up an unofficial RPS server, prompting everyone to clack together wood and stone and iron to carve their creative path through the chasm-marked green idyll we appeared in. We'll turn the dangerous ravine into a harmless water feature, the gang said.…

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Feature: Bottled ants

Game DNA: growing order from chaos

The summer of 1991 was all about ants. I was seven years old, and I spent the entire school holiday camped in the garden, gently catching winged queens and housing them in shitty coke bottle formicariums. There I would watch them lay eggs and create workers, who would dig tunnels, search about the place, and scurry in lines with grains of food in their jaws.…

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Feature: Listen to our street music

Podcast: Why we’re playing Streets Of Rogue

 You may have already seen us bellowing about Streets Of Rogue, the tiny but flavourful immersive sim full of chaos and angry gorillas. That’s because we can’t stop playing it. This week, the pod squad are gathering to chat about why they think it’s so bloomin’ good. But also their favourite characters in the game, from a drug-addicted investment banker to a tiny naked…

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Feature: Dogs go home

These videogame cats are good cats

It’s International Cat Day! You know, one of those days reportedly invented by a charity, spread by the internet without question, and propagated by the scoundrel media because quite simply we are desperate to post pictures of cats, big cats, fluffy cats, kitten cats, any cat, any excuse for any cat, please, just let me have this day, please, I don't care if it's a…

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Feature: Nothing out of the ordinary here, officer

Having a totally normal one in Streets Of Rogue

Ah, these familiar, everyday streets. It's a comfort that Streets of Rogue’s city and its many mundane simulated districts are so utterly ordinary. You can keep your Farming Simulators and your Solitaires. It's here that videogames truly reflect our simple reality. For example, that time four giant gorillas crushed the entire city into dust.

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2 weeks ago

Feature: More like Lego Existential Crisis

Have You Played… Lego Racers?

Have you ever uncovered a long-lost childhood memory? Experienced the sudden sting of nostalgia that drags your broken, weary body back to a youthful time where things were much simpler? It can be really scary, experiencing this complex emotion at an age you never expected to, weighed down by its Lovecraftian cosmic horror. I’m just 21 years old, and for me, that existential nightmare being…

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Feature: Crack the code

Have You Played… Enter The Matrix?

If you played Max Payne, you basically played Enter The Matrix. It was like that pastiche slo-mo shooter, except you had the music from The Matrix trilogy following you as you bullet-timed across rooftops and sprinted through the streets. To be fair, there was wall-running and kung fu, something Max never learned, the layabout.

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Feature: Mor Balaten for your buck

Best XCOM 2: War Of The Chosen mods

Welcome back, Commanders. I've returned to an expanded and finalised XCOM 2 this week. Since the launch of 2017's War Of The Chosen expansion and last year's Tactical Legacy Pack, things have been quiet on the XCOM front. The game is finally stabilised, giving modders a nice static test-bed to add new weapons, aliens and features to the squad tactics sandbox. Here's a deep dive…

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