League of Legends: Camille abilities and strategy tips

Camille, The Steel Shadow

League of Legends‘ [official site] latest champ, Camille, The Steel Shadow, is a highly-mobile fighter who excels at single target duels and skirmishes. Camille’s abilities allow her to swiftly shred through her opponents and effortlessly dart around the map. The Steel Shadow is an excellent addition to the roster and shares similarities to Fiora, the Grand Duelist. Despite her strengths Camille requires good mechanical awareness, positioning and target prioritisation. If you’re looking to slice and dice your way to victory, Camille might be the champion you’re looking for. Read the rest of this entry »

The RPG Scrollbars: A fine figure of a Witcher

If you want Geralt to go and fight monsters for you, it’ll probably cost a few orens. To have him on your shelf? If you’re lucky, about £25. I’ve been waiting to get my hands on the official Witcher 3 figure set for months now… and honestly, I’m still waiting. They were originally due out at the end of October, only to be delayed until November. I was hoping to cover the entire series in one go, but that would mean delaying at least a week, and I suspect these things are going to be in high demand. So, to increase the odds of you being able to snag one for Christmas, let’s check out Geralt and Triss.

Spoiler: They’re every bit as good as you’d hope after the games. Read the rest of this entry »

No Man’s Sky Foundation update: mostly about that base

No Man's Sky Foundation Update

No Man’s Sky‘s [official site] Foundation update was released over the weekend bringing base-building, different game modes, farming, freighters (kind of mobile resource warehouses), new resources, UI tweaks and so on. It’s a massive update, both in terms of what it brings and also in the sense that it feels like it changes the nature of the game. Previously it was this nomadic planet roamer with bits of resource gathering and survival bolted on. Now it feels like it’s aiming more for exploration and colonisation in the manner of something like Subnautica, just with procedural generation instead of predefined landscapes. Read the rest of this entry »

The Sunday Papers

Sundays are for doing something other than looking at Black Friday deals. Anything, really.

Before becoming a journalist and long before taking up residence as The Guardian’s games man, Keith Stuart briefly worked in development. He recounted his experience as the designer of an ant RTS at Eurogamer.

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Free Loaders: What a plane in the neck

It’s the Saturday after thanksgiving. The turkey bits in the fridge have started to disappear, the empty bottles of hooch languish by the sink, and the corpse of uncle Kenneth still lies where it was first discovered, on the floor behind the sofa. But that’s just in the United States. Meanwhile, the rest of us have been feverishly playing these free games and giving thanks only to our neo-god, the internet. And the feast we hold in its name is not called thanksgiving but Free Loaders, now held on Saturdays again. Hooray!
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What are we all playing this weekend?

This is almost it. Another few days and we’ll be barreling into December. Time for advent calendars, scarves, gloves, and mulled Irn-Bru. I’ll be trying to cope with the December news dearth by serving up old posts mulled. Cloves, star anise, cinnamon, and a nip of brandy and you’ll never know that Deus Ex patch post has been in the cupboard since July. Read the rest of this entry »