Driving sims and somatisation...
What was I expecting when I set out on this driving-sim adventure? I’m not sure, but it wasn’t this. If the logistical complexities of doing driving sims properly caught me out a little, the initial experience is completely off the map. But I’m finally up and running thanks to the arrival of a Playseat seatpod thingie and I’ve had something akin to my own Matrix moment… Read the rest of this entry »
Trying to solve a problem that doesn't exist
I suppose I am a bit of a mouse enthusiast. Not in the ‘5000000 dots per inch sensor, engraved LED skull and crossbones design” sort of way, because I am neither a competitive gamer or a 14-year-old boy. It’s more of a wider interest in how the same essential concept – a plastic lump we move around on a desk in order to move a cursor – can be evolved, occasionally with a side order of aesthetic interest. I see something I like the shape of, or, sometimes, buy the marketing BS of, and suddenly I become obsessed with owning it, and certain that it is the answer to any number of imagined control and comfort woes.
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Know your Pascal from your Polaris...
Hate to say I told you so. Or rather, I don’t and so I’m going to gloat. Contrary to numerous comment protestations, Nvidia’s 2016 graphics awesomeness has begun in the shape of its new GeForce GTX 1080 and 1070 cards. Based on the new Pascal architecture and teensy 16nm transistors, the new GPUs are exactly as expected. And yet also quite different. Meanwhile, AMD has dropped some hints regards the shape of Radeons to come. It all adds up to an exciting summer for PC graphics and a very good reason to put your GPU purchases on temporary hold, especially if VR is your bag… Read the rest of this entry »