HTC Vive Vs. Oculus Rift: How Do The VR Headsets Compare?

Back in the day, I’d often get asked whether PlayStation or Xbox was best. Helpless efforts to argue “well, actually, PC is…” aside, I’d defuse their concerns about which had the superior graphics by naming which games you would or wouldn’t get on each. It’s not going to be any different for VR.

But for now, when numbers are really all we have, I’m going to list some numbers at you below. It’s too early to say for sure which headset you should buy if you’re planning on buying one at all, but this should help you to determine whether one virtual reality headset or the other might have better image quality or motion tracking.

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How Much Memory Do You Need For Games?

That's my memory, that is.

Do not glaze over. Or leg it in favour of a CaptainSparklez binge session on YouTube. We’re going to muscle through this together. By ‘this’ I mean the not-obviously-scintillating matter of system memory, also known as RAM. More specifically, I’m talking about two key questions. Does it matter what kind of memory you use? And how much of the stuff do you need? You know. For games. Luckily, this subject lends itself rather nicely to the sort of easy, sweeping and simplistic generalisations of which pathologically idle journalists are fond. But that’s good for you, too, as it means this stuff isn’t actually all that complicated and some actionable answers are attainable. These answers, in fact.

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CES 2016: OLED PC Screens Are Coming

It's $5K. It's 4K. It's Dell's OLED display.

Didn’t I tell you 2016 was going to be great for PC gamers? Well, it’s started. The greatness, that is. And 2016, too. In fact it’s all so fantastic even the orgasm of capitalism, technological futility and conspicuous consumption that is the Consumer Electronics Show (CES) in Las Vegas could not resist and duly served up an uncharacteristically compelling collection of intriguing new PC stuff. Stuff like OLED displays, silly-fast SSDs, graphics boxes for laptops, VR all over the shop and, well, other things that want your money.

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What The High Oculus Rift Price Means For PC Gaming

£530. That’s how much it cost RPS to order an Oculus Rift to one of our distributed offices in the UK*. While I didn’t pay directly as such, it’s still a blood-chilling sum to spend on what, for now, still feels more like a peripheral to use with a select few experiments than a brave new age of PC gaming. I’m not going to write about whether it’s ‘worth it’ because I don’t know and won’t until the thing is strapped to my face. But I do want to chew over what that high price – which importantly is significantly less in the US, though more still in other territories – means.

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Luckey Apologises For Oculus Rift Price Confusion

Oculus boss Palmer Luckey has apologised for earlier comments which led many to believe the Rift VR headset would be significantly cheaper than its eventual $600/£500/€700. In a Reddit Q&A shortly after yesterday’s price announcement, Luckey acknowledged that he “handled the messaging poorly” when he claimed last September that the Rift would be “roughly in the ballpark” of $350.

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Oculus Pre-Orders Open Now, Price Is $600/£500/€700

And so the age of VR truly begins. It’s been a long time coming, but 2016 is the year we finally find out if facebox gaming will sink or swim. I’m extremely excited personally, but still doubtful that it can reach far outside an adoring techno-niche: something far more elegant is needed for that, I feel. But that’s for the future. Right now, today, the long-awaited consumer version of the Oculus Rift [official site] has gone on pre-sale. The bad news is that it’ll cost you a terrifying $600 before tax and shipping if you’re Stateside, and it gets even worse if you’re based in the UK or Europe – £500 for the former, €700 for the latter – before shipping. Maybe VR just sunk already?

Though you won’t actually have to stump that hideous sum up until the thing’s about to be posted out, which we now know will be in March.
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HTC Vive Pre Revision Adds Front-Facing Camera

HTC last year teased that the reason for delaying the Vive, the virtual reality doodad they’re making with Valve, was “a very, very big technological breakthrough” inspiring them to wait and release a revised model. Now they’ve revealed what all the fuss was: ergonomic improvements and a new front-facing camera mean that the Vive Pre (as it’s called) can crudely simulate what it’s like to not wear cybergoggles on your face.

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Oculus Rift Pre-Orders Just A Day Away

“Happy new year!” reads the email, as if this were good news. As if were a happy thing that, mere days after the traumatic horror-spend of Christmas, I need to find a few hundred quid from somewhere to buy an Oculus Rift headset, pre-orders for which open tomorrow.

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Why 2016 Will Be A Great Year For PC Gaming Hardware

2016 is going to be great for PC gaming hardware. Of that I am virtually certain. Last time around, I explained why the next 12 months in graphics chips will be cause for much rejoicing. That alone is big news when you consider graphics is arguably the single most important hardware item when it comes to progressing PC gaming. This week, I’ll tell you why the festivities will also apply to almost every other part of the PC, including CPUs, solid-state drives, screens and more. Cross my heart, hope to die, stick a SATA cable in my eye, 2016 is looking up.
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