Fortnite’s replay editor turns glory-hounds into directors

Good cinematography, costumes need work.

I must admit that Fortnite – or Battle Royale shooters in general – are not my scene, but I’ve always been able to appreciate a good replay editor. It’s one thing to play back a match for highlights, but another thing entirely to be able to cut, pan and frame shot after shot for maximum drama, and be able to analyse exactly what your opponents did so wrong in order to get killed by you.

As part of a general suite of upgrades coming to the Unreal 4 engine, Fortnite will be used as a showcase for the new replay editor tech, before the tools become available for all Unreal developers to use later in the year. Within, a shiny new trailer cut with the tools, along with its Making Of dissection.

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Star Wars Battlefront 2’s Patch 2.0 addresses many sins

Not quite Pink Vader, but it is pretty

Just last week, Alice reported that the much-maligned (and not without reason) Star Wars Battlefront 2 was seeing a rework coming to its loot crates. Now that the update has landed, it’s clear to see that was a little bit of an understatement.

In short: Loot crates are largely banished, containing only cosmetic items and purchased solely with in-game credits. Every character and unit is unlocked from the start. Star Card progression is level-based, per class/hero/unit. Real money can only be used to buy cosmetic gubbins that can also be earned through in-game currency and more besides.

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Little Witch Academia: Chamber of Time hits PC in May

Little Witch Academia

It does seem that Bandai-Namco are committed to bringing just about everything they publish to our once anime-deprived platform. The popular Little Witch Academia series (basically Harry Potter, but aimed more at girls, and on Netflix) is soon to receive its first game adaptation – a seeming inevitability, although I doubt I could have predicted its genre.

Little Witch Academia: Chamber of Time looks to blend lightweight school-life RPG mechanics with a side-scrolling brawler combat engine in the vein of Dragon’s Crown, albeit with a heavier focus on ranged attacks, and it’s due to hit PC this May.

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Noclip take on Warframe’s unlikely success story


If you were to look at Warframe now, it’s hard to even imagine that Digital Extremes’ free-to-play mega-hit ever had humbler origins. Even harder to believe that its very existence was a desperate last-ditch plan to keep the lights on at a struggling studio that had been turned away by every major publisher.

In the latest in their oft-excellent series of candid interview-heavy documentaries, YouTube outfit NoClip went and pinned down the core staff behind Warframe’s success, and have managed to extract an hour of surprisingly candid history from them, equally educational and emotionally resonant. Worth a watch.

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Oddball, corner pocket: Adult Swim announce Pool Panic

Pool Panic

The latest from little indie outfit Rekim and to be published by anarchic cartoon channel-turned-games-publisher Adult Swim, Pool Panic is a game about living a life in the day of a jittering, gurning, animated cue-ball. Your mission: Explore a world of mystery, adventure and holes in the ground that you need to knock your fellow spherical kin into. Within, an announcement trailer that really wants to make sure you remember the title.

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A Total War Saga: Thrones Of Britannia delayed into May

If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell. Read the rest of this entry »

Hitman’s second episode is free for keepsies right now

The second episode of the fab sneak-o-murder sandbox Hitman is free right now, yours for keepsies if you grab it by April 3rd. This is Ian Hitman’s holiday to the sunny Italian seaside town of Sapienza, a colourful maze leading down to beautiful white sands. If you’ve tried earlier free bits of Hitman but weren’t sure about it, do give this a go as Sapienza is so much of an improvement over them. Read the rest of this entry »

Ark: Survival Evolved revamps more dinos in delightfully silly ways

I do enjoy Ark: Survival Evolved‘s process of turning real-world historical(ish) creatures into video game monsters. The abilities of its reinterpreted dinosaurs and critters seem to stem from one question: what would they do in a cartoon? This logic is delightfully evident as developers Studio Wildcard continue to overhaul older beasties with updated art and abilities, turning crocodiles into stepping stones, making a honking dino into an ambulant alarm system, and of course having raptors pounce to pin prey. Anyone who’s seen dinosaur cartoons or movies knows that’s how they work. Read the rest of this entry »

Standalone Vive Focus heading westwards later this year

Vive Focus

Hot off the heels of Vive Pro’s price announcement, HTC have now revealed that its first standalone VR headset, the Vive Focus, will also be making its way across the globe later this year. Originally limited to just shops in China, the Focus will become what HTC’s calling the first inside-out-six-degrees-of-freedom standalone VR headset to be available to regular folk like us. Uh-huh.

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Counter-Strike: Global Offensive reworking Negev again

Valve are again tinkering with the Negev light machine gun in Counter-Strike: Global Offensive, trying to find its role as a support weapon. The changes are relatively minor on the scale of things, but I’m still fascinated by the fact that CS has held basically the same form for almost 19 years yet the developers are still tinkering with fine details. Samuel Horti was jolly excited when the initial Negev rework in 2017 turned a joke gun into a murderous bullet beam intended to deny areas to enemies, but the devs are not quite happy with its suppressive fire. And so, changes! Read the rest of this entry »

Sea of Thieves temporarily turns away new players to sooth server problems

While half the RPS treehouse seems to be happily singing shanties and taking screenshots where the placement of their boat’s steering wheel means they appear to be clasping a pegpenis, some players have faced stormier waters in Sea Of Thieves. Rare’s open-world pirate ’em up launched yesterday, and was met with such an unruly torrent of pillaging hordes that the servers struggled to keep up, causing server problems. In the end, Rare temporarily stopped letting new players join the game. The game seems to be slightly more shipshape this morning, but not without problems. Read the rest of this entry »

GTA Online takes a break from crime for arcade race fun

GTA Online

GTA Online is a strange beast of a game. Or several games, for that matter. It’s as much an open world sandbox as it is a scripted story-driven co-op adventure, or a frantic team deathmatch, a pseudo Battle Royale or even a pure arcade racing game.

Building on the foundation of larger-than-life vehicles added by the Doomsday update, the Super Sports Series season promises a slew of new racetracks built around fresh hardware, as well as some less conventional gameplay modes being added to the game over the course of Spring, from now until May.

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Brigitte shield-bashes onto the Overwatch’s live servers

Hrmm.. High-tech Castlevania, anyone?

Tis’ the season for the smashing of fools. Swedish mecha-knight Brigitte, daughter of Torbjorn and squire to Teutonic man-missile Reinhardt has officially joined the fray, after a brief stint on Overwatch‘s public test server.

If you managed to miss out on her initial lore-filled reveal, you can check it out here, but here’s the long and short of it: She’s a miniature Reinhardt, and also a healer who cures her friends by bashing enemies faces in. A D&D Paladin, in essence, and a new kind of support character.

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Vivendi officially abandon their Ubisoft takeover plans

The shareholders meeting probably looked a little bit like this

We can at least breathe a small sigh of relief today. For the first time in what seems like an age, two already-massive corporate entities have failed to become one, a move that would surely crush yet more fragile human hopes and dreams between their colliding financial bodies. We’ve previously covered Vivendi’s increasingly aggressive attempt to buy out Ubisoft, and today we’re relieved to report that Vivendi has officially thrown in the towel after several years of snapping up shares.

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CD Projekt Red’s new studio helping on Cyberpunk 2077

CD Projekt Red, the makers of those wonderful Witcher games, today announced they have a new studio elsewhere in Poland to “bolster development” of Cyberpunk 2077. No, this announcement contains no new information on Cyberpunk – but aren’t you glad to hear Red have more people helping? I can’t think of many upcoming games I’m more jazzed for. Anyway! CD Projekt Red Wrocław, named after the city it’s in, is actually built around Strange New Things, a small studio founded by the former chief operating officer of Dying Light devs Techland. Read the rest of this entry »

Lumines Remastered grooving to PC in May

Rad rhythm puzzler Lumines is being fancied up for a re-release, coming back to PC in May as Lumines Remastered. It’s a tile-matching puzzle game, right, about dropping two-tone squares down to connect like colours and score big points – driven by a soundtrack which clears matches across the field in time to bars of the song passing. Puzzle and music and pictures combine for a nice puzzle trance. It is a good game; I have explained it badly. The publishers call this an “HD remake” of ye olde originale Lumines released on the PlayStation Portable in 2004 and STOP THE PRESSES say it’ll support multiple controllers rumbling in ‘Trance Vibration’ mode. Read the rest of this entry »

Dad Goku & Jumbo Goku join Dragon Ball FighterZ soon

Always spay or neuter your Goku

The problem with Dragon Ball is that there are just too many Gokus. Diet Goku, Regular Goku, Blueberry Goku, Goku Black and probably more besides – a little bit silly for one Goku and his immediate family to make up half the dang cast. Not a trend that’ll be ending soon either, at least according to Dragon Ball FighterZ‘s first set of DLC characters.

Gearing up for release on March 28th are Bardock (Goku’s Dad), and Broly, who is technically unrelated but sure as hell looks like a Goku to me. Android 16 has a lot of work ahead of him.
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Attack On Titan 2 swings into the English language

Grab your grappling hook and refill your knife blades: Attack On Titan 2 is now out in English. The sequel to 2016’s game about warteens swinging around giants to stab them in the neck, which is based on an anime and manga, has kinda been out on PC since last week – but only in Japanese. Today, the English, French, German, Italian, and Spanish translations launched as an update. Now we can join in shouting while cutting into ravenous giants who have dopey grins and too many teeth. Read the rest of this entry »

Final Fantasy XV’s Noctis bowls into Tekken 7 today

While resident buttonmasher Brendan is busy in San Francisco, it falls to me to tell you that Final Fantasy XV protagonist Noctis Lucis Caelum today arrived in Tekken 7 as the latest DLC character. “Noctis’s occupation is listed as: formally opening swimming pools and shopping centres,” Brendan might say, with that air of authority he has when making ludicrous claims about fighting game characters. “Likes: camping and cutting ribbons,” he’d add, knowing we’d trust him. God only knows where he gets it from, and I don’t intend to ask. “Dislikes: invasions.” Read the rest of this entry »

Duelyst’s Trial Of Mythron expansion out next week

Both of our resident deckheads are elsewhere this week, so it falls to me as a recovering shuffleholic to nervously peek at news of the next Duelyst expansion. Over 100 new cards are coming to the free-to-play CCG in Trials Of Mythron, its sixth expansion, with new mechanics and a new one-per-deck rarity. I’m told Duelyst is good, though I nod along enthusiastically with a look of terror and my nails drawing blood from the palm of my hand-holding hand, so this is good. Here, check out the pretty sprites of the expansion’s new units: Read the rest of this entry »