Wot I Think: Okhlos

Myths and legends! Ancient Greek philosophers! Proletariat revolution! The natural ingredients, of course, of a spectacularly stupid game.

Good stupid, not bad stupid. Or at least, deliberate stupid, not accidental stupid. Okhlos [official site] is a big, dumb, like really really dumb, mash-up of a shmup, ARPG and briefly notorious GTA coat-tail-rider State of Emergency, wherein you amass a growing horde of ancient Greek sorts then go lay waste to any and everything in pursuit of liberty from titans, gods and their various hired help.

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Wot I Think: Grow Up

Grow Home was born of an experiment in procedural animation, almost accidentally creating a lovely game to support it. Grow Up [official site] was born of a desire to make a sequel to Grow Home. I think this captures the key differences between the two games. Here’s wot I think:

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Wot I Think: Deus Ex: Mankind Divided

Adam Jensen has blades sheathed inside his wrists, skin that lets him turn invisible, and robotic thigh muscles that enable him to walk in an almost permanent crouch. It’s surprising that his real superpower then is the ability to turn on a visual overlay which reveals the locations of vents in the environment.

Deus Ex Mankind Divided is the sequel to Human Revolution, set two years after the events of that game caused the world’s augs – humans who have had machines implanted in their bodies and brains – to momentarily lapse into a violent mania. Now distrust of augs has caused mass panic and various secretive groups are working to either heal society’s divisions, incite further panic, or oppress the augmented further. It’s your job as Jensen to pick your way through those secretive groups – via a lot of crouching through vents.

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Impressions: This Is The Police

I was waging war against the mafia – and they did not know it. The idiots kept telling me any time they had a ‘big job’ planned. They would then offer me big money in a brown envelope to ignore it. But as the chief of police, I could not be bought. I would use their little pre-warning to make sure I had enough officers in the station. And when the crime went down – a casino robbery, an assault, whatever – I would storm in, yelling the game’s title, This Is The Police!

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Wot I Think: No Man’s Sky

No Man’s Sky [official site] is better on the PS4. Those aren’t words I wanted to write. The PC port feels more like a drag-n-drop than a conversion, the released build dragged down by a dozen console millstones that shouldn’t be here, and the tech on release not near ready to cope in the wild. And yet it’s a game I’m enjoying an enormous amount. It is a quandary. Here’s wot I think:

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No Man’s Sky Impressions

I am having a tremendously good time playing No Man’s Sky [official site], but I’m really getting annoyed by No Man’s Sky. Such is the dichotomy that’s central to this most peculiarly hyped of indie projects, that it is at once magnificent and mundane, breathtaking and benign. It is very much what everyone feared: a massive concept with no ideas to go in it. And yet it seems, from my first couple of days with the PS4 build, to be enough. I had to tear myself away to write this, what with a few quintillion stars I’ve still yet to explore.

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Wot I Think: Animated Puzzles

Sometimes I keep secrets from you. As a rule, when I spend any decent amount of time playing a game, I report back about my experiences. That’s rather my job. But sometimes I don’t. Sometimes I spend entire mornings with a game that I never write about, because I’m too embarrassed to admit it to you, and perhaps even more, to my colleagues. The net result being not only have I not got any work done, I’ve turned what could have counted as work into goofing off. TODAY I SHALL BE BOLD. I spent the morning playing Animated Puzzles [official site].

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