Wot I Think: Battlefield 1

Dice are going back to the twentieth century with Battlefield 1 [official site] and arming players with an assortment of experimental weaponry from the era. Then it’s out of the trenches and into enemy machine guns. Will Brendan survive? Let’s see.

A lot of us have grown up thinking that the Great War was a unique conflict – trapped between old ideas of warfare and new mechanisms of murder. But, if the Battlefield series is anything to go by, the killing fields of World War I aren’t all that different from any war that came afterwards. With Battlefield 1, the series has not changed very much. There are some differences, of course (and some quite good differences) but if you think muddy trenches and mustard gas are going to change anything drastic about the way you storm the next capture point, think again.

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To The Manor Reborn: Thoughts On Rise Of The Tomb Raider’s Anniversary DLC

It’s a celebration! 20 years of Tomb Raider! Lara, it’s your birthday! Time to throw on some gladrags and… Lara? Oh no. You’re moping again, aren’t you?
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Wot I Think: Manual Samuel

You know when you think about breathing, and then you realise now you have to think to breathe, and then you think, “Shit, what if I never start automatically breathing again?!” and then you realise you already are? Sorry about that. Anyway, Manual Samuel [official site] is a very silly game about a man who has to do such things very deliberately. As well as outdo Death. Here’s wot I think.

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Wot I Think: GoNNER

GoNNER [official site] is a mystery wrapped in an enigma, and both of those things have been neatly sliced and converted into a fabulous action-platformer sandwich. If you like games about jumping and shooting things, you couldn’t really ask for more than a week that contains both GoNNER and Shadow Warrior 2. They’re as different as two games about jumping and shooting could be, but they’re both excellent.

I’ve already written about my love for Wang. Here’s what I love about GoNNER.

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Wot I Think: Mafia III

Here, at last, is our Mafia III [official site] review. Having published two reviews-in-progress over the last week, this is the final version. I’ve still not finished it, because the game is apparently infinity hours long. And it’s a fascinating mess. A vast, seemingly unfinished, calamity, incredible amounts of work routed by its AI, bloated plot and lack of ambition. Here’s wot I think:

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Wot I Think: Shadow Warrior 2

Shadow Warrior 2 [official site] could have gone horribly wrong. The 2013 reboot succeeded because it took the principles of a nineties FPS and dragged them kicking and bleeding into the twenty-first century, adding superb melee combat controls, a well thought-out upgrade system, but sticking with linear levels packed with easter eggs and secrets. It was the best of the old and the best of the new.

For their sequel, Flying Wild Hog have kept the fundamentals but built an entirely different game atop them. Part Borderlands, part interactive chainsaw massacre, it throws everything at the wall and hopes there’s enough blood to make most of it stick.

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Wot I Think: THUMPER

THUMPER is knives in my skull.
THUMPER is fire in my veins.
THUMPER is the driving beat that has no beat, inhuman rhythm, a bug-eyed dance that starts in the shoulders, moves to the jaw, ends in a chin thrust mechanically forward with murderous intent.
THUMPER is a descent into Hell that transforms into liberation.
THUMPER is/is not a music game.
THUMPER is the videogame you should play today.

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