Wot I Think: Shadow Complex – Remastered

Shadow Complex [official site] originally came out on the Xbox 360 in 2009. Then after a little six year pause, a so-called “Remastered” edition was released, for free, to try to push Epic’s “Epic Games” downloader that I’ve never heard a single person mention since. It has been released again, yesterday, on Steam, this time for money. About ten monies. Which is, oddly, fewer monies than it now costs on Epic’s entirely unused launcher. Anyway, here’s wot I think:

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Wot I Think: Ori And The Blind Forest – Definitive Edition

Everyone should be allowed to take two goes at a game. A second pass after a year or so, with gained wisdom and feedback informing changes and new additions. Even a game that was wonderful on release, like Ori & The Blind Forest, has benefited hugely from such treatment, and I’m delighted to report that the Definitive Edition [official site] is sublime. Here’s wot I think:

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Wot I Think: Offworld Trading Company

Offworld Trading Company [official site], the new game from Civ IV lead designer Soren Johnson and his team at Mohawk Games, is a strategic simulation of a sci-fi Martian economy. It’s also one of the smartest strategy games I’ve ever played.

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Wot I Think: Hitman Episode Two – Sapienza

This is more like it. This is so much more like it that it feels like the gap year abroad next to that disappointing overnight stop in Paris. In Sapienza, a colourful and complex Italian town, IO’s new Hitman [official site] has found the ideal location for a spot of sightseeing and silent slaughter. I’ve spent more than ten hours playing and feel like I’m still scratching the surface, and almost every hit has been a complete joy.

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Wot I Think: OPUS – The Day We Found Earth

OPUS [official site] is a peculiar little project, a strange smurge of ideas, some great, some poor, that results in what constantly feels like it should be a relaxing experience. I want to like it a lot more than I do. Here’s wot I think.

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Investigating Mahjongg Investigations: Under Suspicion

I have been easing myself into the week by investigating crimes through the medium of mahjong in Mahjongg Investigations: Under Suspicion [Steam page]. On Steam it’s dated as a 2007 release but we only wrote about it as part of a Steam sale post yonks ago SO!

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Wot I Think: Stephen’s Sausage Roll

Right now I am probing cautiously at a tower of sausages occupying the centre of a little grassy patch of land. I have been doing variations of this all morning because I am stuck on the second island of Stephen’s Sausage Roll [official site].

You’ve probably heard sausage chat on the sausage vine over the last week as Stephen Lavelle’s meaty tile-based puzzler has garnered praise from the likes of Jonathan Blow (him off The Witness and Braid) and Bennett Foddy (QWOP, GIRP). It’s worthy praise from what I’ve experienced so far but given that’s only two islands of puzzling and I can see whole other sections tantalisingly close on the edge of my overworld map I’m going to talk about the puzzling process so far.

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