The Foxer

hivefoxerDoom

The 127-cell honeycomb below is a fancy form of wordsearch in which every cell is used, and words can curl and zigzag but never overlap. Each hive foxer has a unique theme (some past themes: roses, gold, postage stamps…) Identifying this theme is a vital part of the defoxing process. Today’s puzzle contains 24 words 23 words and one acronym.

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The Foxer

greenfoxer

Sorry, Combat Mission turn tales have put the mockers on this week’s Flare Path. The only Rock, Paper, Shotgun column happy to answer the door in a smoking jacket and fez will return next Friday with a bountiful competition and, possibly, a wargame review. All I can offer today is an invitation to participate in the defence of Caent, and a fiendish word puzzle inspired by the colour green. Read the rest of this entry »

The Foxer

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Warm-up Foxer (Where am I?)

I’m standing outside a building that has this symbol on its façade. The street signs in this town are bilingual. Two kilometres away is a 16th-Century fortification. If I flew around the world at this latitude I’d pass over this island. I’m a mile from a statue of an extinct deer. I can see a neighbouring country. The street I’m on has a connection with a Build engine game, a class of British steam locos, and a 20th Century bandleader. I’m due north of this bridge. Read the rest of this entry »

Battlestar Galactica: Deadlock getting a major expansion

Admit it, you can hear the drums just looking at this.

To this day, I’m honestly baffled that the Battlestar Galactica revival spawned so few games. It’s a setting that just begs for it on so many levels, so I’m glad that Battlestar Galactica: Deadlock exists, even if it was over a decade late to the party. This space strategy/tactics adaptation was perhaps a little lightweight at launch, but developers Black Lab Games have been patching, tweaking and tuning it ever since, and are gearing up for the release of its first full expansion: The Broken Alliance.

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The Foxer

foxertitle2

Warm-up Foxer (Where am I?)

I’m looking at an extremely handsome Swedish-made diesel locomotive. I’m in a landlocked country that has a horizontal tricolour for a flag. If I flew around the globe at this latitude I’d pass over one European capital. I’m half a mile from the shore of a lake and roughly the same distance from the bust of a Nobel Prize winner. In the spring of 1945 there was fierce fighting in this area. The post boxes in this part of the world are red. About three miles south of here is a medieval abbey. Read the rest of this entry »

The Call of Juarez series quick-draws back onto Steam

The Boys are Back in Town

Before they settled into the steady rhythm of being the Dying Light studio, Polish outfit Techland found their first real footing with the Call of Juarez series, a series of spaghetti-western inspired first-person shooters. While never perfect, they filled a niche that is still woefully under-served to this day. Worryingly, the games recently disappeared from digital storefronts, due to licensing issues with then-publisher Ubisoft. Today, the three not-terrible games in the series return to Steam.

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The Foxer

Warm-up Foxer (What am I?)

I’m one of a kind. I’m as tall as a Jumbo Jet. I make Roman think of Kiev and the Old Bailey. I look north-east. I share a latitude with three Belgian cities. I have something in common with the NZ PM and a ship involved in Operation Dynamo. On a clear day I can see a foreign land. I’m not universally liked. My creator lives nearby. Read the rest of this entry »

Songbringer gets tuned up with a new boss and difficulty

Songbringer

It’s always been a surprise to me that last year’s Songbringer didn’t catch on more, especially given John’s gushing review. Hot on the heels of the likes of Hyper Light Drifter, it presented a similar brand of deliciously pixelly hack n’ slashery, but paired to a remarkably robust rogue-ish template. Perhaps today’s free piece of DLC – The Trial Of Ren – will bring a few more players into the fold with promises of a dramatic new boss fight, quirky new gear and a new power to unlock.

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Stellaris’ next expansion tells tales of new horizons

WHAT WAS SHALL BE

One of the best things about Paradox’s increasingly feature-studded and DLC-expanded 4X strategy sandbox Stellaris is its focus on storytelling. In the vein of Crusader Kings 2, you’ll find yourself frequently confronted with decisions to make as the ever-living Emperor Of Space, which can often spiral into lengthy story arcs with sometimes spectacular end results. The next expansion for the game, Distant Stars, will be adding a good chunk more interactive prose to flesh out exploring the far fringes of the galaxy, adding a multitude of story arcs short and long to the mix.

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The Foxer

Warm-up Foxer (Where am I?)

I’m at the same latitude as one of Portugal’s autonomous regions. I can see two suspension bridges. I’m in a country that has produced two Formula One World Drivers’ Championship champions. Roughly thirteen miles away is one of the places pictured in today’s Feature Foxer. I can see an invasive plant that came originally from South Africa. I’m standing in the shadow of a lighthouse. I’m less than a mile from a SAM launch site active between the mid Fifties and and mid Seventies. This location featured in one of Ubisoft’s 2016 releases. Read the rest of this entry »

The Foxer

Warm-up Foxer (Where am I?)

I’m ten metres from a climbing frame and a sandpit. I can see more than one hundred balconies. The country I’m in is a NATO member and has a bicolour flag. 150 metres away is a sizeable marshalling yard. I’m being watched by a tabby cat and a woman in a high-vis vest. It would take me about minutes to walk to the local football pitch. The nearest capital city is in another country. If you circled the globe at this latitude you’d pass over a body of water mentioned around a dozen times in the book “Above Us the Waves”. I’m due north of an island that features in a Hieronymus Bosch painting. Roughly three kilometres SW of here is an impressive Nineteenth Century fortress. Read the rest of this entry »

The Foxer

Warm-up Foxer (What am I?)

I’m from Catalonia. For a while I was a record holder. I come in a container the size of a large suitcase. This container has wheels and a handle. I have something in common with a set of tea cards released by Brooke Bond in the early Sixties, an album released by Motörhead in the late Seventies, and this Boeing 737. I’d make a poor present for a jailbird. This picture clue may help you identify me. I can be purchased through Amazon.com for around 350 USD. Read the rest of this entry »

The Foxer

Warm-up Foxer (Where am I?)

I’m standing outside a restaurant that shares a name with a Chuck Connors movie, a brand of cigarettes, and a British paddle steamer that served during both World Wars. I can see several dinosaurs including a T. Rex and a Triceratops. I’m 80 metres from a likeness of this man. I’m in a mineral-rich landlocked land that sent a citizen into space before the UK or China. If I was to circle the globe at this latitude I’d cross the Canada-US border. I’m 500 metres from a monastery and 880 metres due north of a monument to a pop group. Read the rest of this entry »

BattleTech mechs its way to release on April 24th

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Whirr-stomp. That’s the noise a big stompy mech makes as it patrols the battlefield. It’s entirely dissimilar to the pitter-patter my heart makes when I finally see a release date for BattleTech, the turn-based tactical MechWarrior game from Harebrained Schemes and Paradox. I’ve been waiting for this one for a long time – not just the years it’s actually been in development, but the preceding decades when the world stubbornly refused to give me a BattleTech game that didn’t strap me into the cockpit rather than letting me do what I do best: backseat drive, well out of harm’s way.

BattleTech, with its splendid combat and intriguing merc-management campaign, will be out on April 24th.

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Squad based ghoul-em-up Phantom Halls haunts Kickstarter

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It’s hard to find well done horror comedy. It’s like a great peanut-butter chocolate — you really gotta get the ratio right or it is going to be a disaster. So Phantom Halls comes along and wants to give me an origami Evil Dead 2 with squad mechanics and just layers of cute nightmares. Yeah, that’s the ratio. And yes, I do mean licensed Evil Dead 2 content. The Bruce is back.

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