Rufus Wainwright once drawled, "Pretty things, so what if I like pretty things?" Which I think is the perfect reason for me to post this Child Of Light trailer. If Rufus can like pretty things, then so can I. And Ubisoft's platform puzzle game is an entrée for eyelashes, a pie for the pupil, a roast for the retina, a quiet lunch by the river on a sunny day for the orbit. It is a feast for the eyes.
It looks lush and pretty, and there are little details that completely grabbed my attention. I love the way her hair moves. It's small thing, but I liked how it floats like seaweed and yet retains its shape, and I was so entranced by it that I nearly wrote about how the game was set underwater. But that's not the case. It's just very floaty. When I tried to find out why, I discovered that I wasn't being stupid after all. Here's an interview with the developers where they talk about using fluid dynamics on her hair.
Pretttty. However, it does seem to checking off bullet-points on the making an artsy 2D platformer clipboard. There's trawling lights, spikey crystal corridors, languid piano music, and dark underwater segments. Even so, I shall wallow in this when it comes out on April 30th.