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  1. Really excited for DMC 5, have been waiting for years and finally its time :D Literally just pre-ordered it 30 minutes ago from here: https://gamegator.net/game/pc/devil-may-cry-5
  2. Only played one game but it says enough that I'm excited to get back in once I get home. Shocked at how polished it is, considering it just released out of the blue. The voice lines when you ping items and enemies are an especially nice touch, and one member of my team communicated really effectively using just those. I do wish they just had a vanilla deathmatch or objective mode, though. The abilities are too much fun for another dreary battle royale game.
  3. All this game needs to succeed now is dance emotes and virtual edm shows with performers who look like the unknown comic with a bag,etc over their head. always liked the parkour and big bot fights elements of the titanfall series so hope it hangs around with a large enough player base to to enjoy for a while.
  4. It's frustrating to see a small subset of very vocal people shit all over Respawn for making a very sound business decision and condemn this game without even trying it. Titanfall 2 single player was great, deservedly critically acclaimed, but as much as it hurts to accept this. It cost a lot to produce and didn't sell massively well. Respawn is a relatively young studio and has two games now that didn't sell massively well. They are very good at what they do and the BattleRoyal genre is hugely popular. They are making a bet here, but it's not a bad one. It is fair enough to be disappointed that they aren't making the product you'd prefer, but acting personally maligned because Respawn isn't endangering their studio to cater to your personal preferences is bonkers.
    1. @Grinterloper thank you for those well made and mature comments. I am so tired of the entitled.
      1. @Nolenthar I'm a firm believer that the vast majority of the game playing public are good people, who are passionate about their hobby and want to enjoy themselves and help others do the same. It's just a shame that comment sections across the internet are populated by overly vocal entitled bellends.
    2. @Grinterloper It's not my job to be happy when my favorite shoe store switches to selling toilet brushes. Especially when there's nothing but toilet brush stores as far as the eye can see.
      1. @ourbeneveolentrobotoverlords Nobody said it was, you are well within your rights to be disappointed (as I said) But it's also not the shoe store's job to cater to your personal preference at the expense of their business. Especially if there are 50 people standing right next to you who are incredibly happy with the new toilet brushes.
    3. @Grinterloper The fact is, I'd rather see good studios burn while producing underselling gold than the gaming ecosystem being covered in well-selling shit. Just because it's profitable doesn't mean it's good. Just because producing it lets a studio survive a few years longer doesn't make it desirable.
      1. @DatonKallandor You'd rather a see a bunch of hard work and dedication fall apart and people lose their jobs than they produce a game you don't like? (Emphasis on the you, plenty of others like it.) That's...insane.
        1. @Grinterloper I'd rather see artists produce work that has a soul rather than produce soulless shovelware yes. Lots of people who produced enduring works of art did not have happy or successful lives. That's sad, but turns out we still prefer their tragically produced work to not having it and them being happy. Many classic movies for example were commercial failures. Would you rather there were more, commercially successful but irredeemably garbage, Transformers movies because those hard-working CGI artists got paid or more ,commercial flop but cinematic masterpiece, Blade Runners?
          1. @DatonKallandor That's a profound amount of false equivalence you have there. "Lots of people who produced enduring works of art did not have happy or successful lives." Perhaps, but many did and do live happy and successful lives. The idea that creativity requires profound and unending suffering is misguided at best, damaging at worst. "That’s sad, but turns out we still prefer their tragically produced work to not having it and them being happy. " Speak for yourself. The fact that you believe it's right for people to suffer so that a piece of entertainment media fits your narrow definition of what's good is the most profoundly entitled twaddle I have ever read. You also seem to be conflating your own personal preferences with absolute objective worth in artworks. Again, you may not like Apex (A fact clear by your presence up and down this comments section compulsively pushing the idea that this game is a piece of shit) You have every right to dislike it, but many people really like it and see a lot of merit in its execution. It being "souless shovelware" exists in your eyes. "Would you rather there were more, commercially successful but irredeemably garbage, Transformers movies because those hard-working CGI artists got paid or more ,commercial flop but cinematic masterpiece, Blade Runners?" I'll take my cake and eat it thanks. The fact that one exists does not preclude the other. The abstract, developmental, orthodox model of creative works very much relies on this. This is also, again, false equivalence. It's true sometimes classics are not appreciated in their time or challenge norms so much they don't perform well mass market. But this is not a hard rule for any and all art. It's possible to make mass market masterpieces that perform well in that context, (die-hard, Half-life, Much of the MCU) it's also possible to produce smaller avant-garde pieces that have a smaller audience but introduce new ideas, it's possible to have any number of pieces that sit somewhere in between. Your views suggest a profound lack of empathy replaced instead with entitlement and cloying attempts to justify your misanthropic view of creativity. That's quite sad.
      2. @DatonKallandor - But now imagine that that well-selling shit allows that studio to make another underselling gem. Is that desirable?
        1. @punkass Sure I can imagine that. Doesn't mean it's ever happened or will ever happen. Did Valve start producing good games again after they hit off big with Dota2? Hell no, they went in the shitter. Did Epic use their Fortnite billions to fund the next Unreal Tournament? No, they cancelled the tiny amount of support they had working on it and just concentrated more money on Fortnite.
          1. @DatonKallandor Valve were not struggling for income from their games before they hit on DoTa2, their internal problems and lack of development aren't the same thing we're discussing here. I too am disappointed that Unreal Tournament didn't get the support I would have liked to see go into it and yet I don't feel personally maligned by Epic for their choices. Unknown Worlds released a sudoku game so they could fund NS2, a game they still support today even though it has a tiny remaining player base and never sold (massively) well. They then used what money they had to take a gamble on a well crafted single player experience. Fortunately for them it did fantastically well. Lots of companies take on work you don't see a lot of publicity about to fund games. I used to work for a well known small(ish) studio in the UK. We did a ton of educational games most of which you will never have heard of, in order to fund work on a popular game you will definitely have heard of. It doesn't always happen you are right, but it's absurd to claim "Doesn’t mean it’s ever happened or will ever happen."
  5. Played one round and this game feels extremely calculated and it is certainly not my cup of tea. That said, so far I think the game is well made on a technical level. It was easy to jump in and especially the spotting/order functions are pretty good. On the other hand I am a fan of Titanfall and I think it is a shame to simply use the Franchise for a BR Game. It has nothing to do with Titanfall with the exception of the name and that they re-used some guns. No Titans, a massively downgraded movement system and nothing like the gunplay of Titanfall 1 and 2. This game just feels heartless and like somebody punched some parameters into a advanced AI that can create game prototypes. Comic look to attract the Fortnite Crowd Heroes to attract Overwatch and Black Ops Crowd Generic BR Gameplay to attract the PUBG Crowd. They are trying to make a game for pretty much "everyone" and they will end up making a game for "no one" in the end. Titanfall fans will most likely also don't play it.
  6. Am I the only one who finds it strange that a robot with a giant super high tech robo-eye would need a scope on his sniper rifle?
  7. Guys, keep your cool about the titans/mechs. I guess this is on purpose and they save the titans for a Fortnite-y in-game event. This sounds interesting. I'm glad it's not 3rd person but 1st person view. Movement options are interesting to me as I love fast and fluid UT dodge-jump movement, which gives an advantage if mastered, hope this (=gives an advantage if mastered) is the same here. Imo, the map does not look THAT big as other BRs, which is a good thing for me. I hate boring walking/traveling via whatever doing nothing but holding "W". If the game matches to finally be a BR where skill and teamplay is much more important than luck and if it's action-packed intense, I may stick with it. Hope some friends of mine will join in.
    1. @Linkblade From the single round I played this morning (and won! (Thanks to the randoms that carried me)). It's definitely fast, and you run into other players frequently. The character abilities also add an extra layer of strategy to team fights too.
    2. @Linkblade Depends on your standards I guess. As Counter-Strike and The Culling were the only BR games I launched on the second evening too, it feels pretty big to me.
  8. So the game is basically Titanfall 2's opening cinematic? (Minus the Titan).
    1. @jezcentral And minus the parkour. And the story. And the grunts. You know, all those things that make Titanfall Titanfall.
  9. So, "cosmetics only" for the loot boxes. But there are two heroes out of eight (25% of possible characters) that are behind a paywall. And the free loot boxes you get as you level up dispense cosmetics for them. It also sets a precedent that they will deploy further characters as such. It's an insidious way to make people she'll out for them. Oh, you can get them with in game credits. 12,000 apiece. You get 600 credits/level, and a level may take a dozen games to get after level 5 or 6.
    1. @Splyce so they are trying to get money, is it what you're saying ?
  10. Had a play and it feels quite fun. They've certainly kept the fun feeling of movement. I normally play Battle Royales in a stealthy hidey way, but getting auto matched with some randoms made me much more likely to get stuck into firefights. I also had someone before we even left the plane berating me for being "So stupid you haven't even found the voice options" (I don't have a mic - maybe a legitimate problem in a game so team focused, although the pinging works pretty well) and been told "Don't worry, my negro, I've got you." If there was a way to play solo I'd probably keep playing, but unless my friends get into it I'll probably stay away.
    1. @punkass oh oof no solo play at all? Interest lost
  11. Quite apart from our anyones opinion on FTP battle royals, and our possible exhaustion, it seems a pity to release a new game in a series with its most distinctive aspect stripped out.
    1. @Bollock Two most distinctive aspects. It seems the Pilots can't do any of their fancy walljumping either.
      1. @ourbeneveolentrobotoverlords because those aren't pilots. It's no more than a crossover in Titanfall's universe
  12. Dammit RPS! You were the chosen one! You were supposed to bring balance to the mainstream publisher d*ck-sucking media, not join them! They took god damn Titanfall, removed the god damn titans and made another god damn generic hero shooter battle royale template. But i’m sure any bullshit looks good at an EA EVENT where you played the game; i am sure EA would never try and sway your opinion in any way.
    1. @zulnam I'm pretty sure it's EA's job to try and sway everyone's opinion in favour of their games. You seem unhealthily angry about this game being released and RPS paying someone to give us an honest early impression of the game.
      1. @Bish_Bash_Bosh Can't say I noticed they were trying in this decade.
  13. "They also told us that the “only cosmetics” thing is permanent, so if that changes, you can point them to this article and say, hey, you lied to Rock Paper Shotgun, sir, so would you say you're some kind of pathologic liar?" <- I fixed it for you, repair this article immeddiately Anyway It looks very well made, but I need more to entice me into playing a blukbat than great movement skills, three large teams and a non-binary player character. I'm kinda interested but looks like a game for The Youngsters and not for me.
    1. @April March I think you may have misread. It's 20 teams of 3, not 3 teams of 20.
  14. I knew this didn't have Titans going in, but I downloaded this before I found out that it lacked some of the movement options from TF2 (wallrunning and double jumping). I haven't uninstalled it yet, so maybe I'll try a couple rounds, and maybe it'll meet my desire for a BR without building that's not PUBG. But man, what if this was actually Titanfall 3? That would have been interesting.
    1. @Dushanan I'm lamenting between giving this a try or just buying Titanfall 2. Your comment pushed me towards the latter.
      1. @Evan_ Titanfall 2's campaign is not to be missed. It's so much fun.
      2. @Evan_ Do it, if only for the campaign, it's great fun - if a little short.
  15. The cosmetics sound a lot more fair than 30 dollar plunkbat's insulting scam store. I'd love to see titans get added somehow, though.
  16. Time to show up on the official forums of this game and beg them to add in Titans. ...Anyway, seems interesting. I like Respawn and it's free, so might be worth a download just to test the waters and do my part in making the game not dead-on-arrival, which it seems at risk of being. The more players the game has, the better the chances that they add in mechs eventually, right? ;P
  17. "Does the robot fuck?" "yes, Bloodhound is non-binary, or at least non-specified, in terms of gender." Journalism ©
    1. @Tazer I'm not sure which is more banal: soulless megapublishers touting their cynical idpol box-checking, the game journos nodding appreciatively like it's meaningful, or the people in the comment sections rolling their eyes at it. I understand the reasoning behind all of these things but you're reading about an overmarketed focus group tested money machine abomination, through a medium staffed on the whole by mewling lanyards. RPS is considerably more decent about this than the average site, I'm not looking to disparage anyone here or the writer of this article in particular. However, if you eat at the trough, don't be surprised when they serve you slop.
      1. @Kinsky this comment. This comment is actually more banal than all those things combined.
        1. @kagechikara If by "this comment" you mean yours, I completely agree.
          1. @Kolbex Got him. Nice "no u"
    2. @Tazer For reals. Just give us a break with this stuff. I'll vouch for the RPS community - we're hip and with it.
  18. From Eurogamer: https://www.eurogamer.net/articles/2019-02-04-respawn-explains-apex-legends-surprise-release-and-why-there-are-no-titans "Our desire is to be completely open and transparent with our player base, and part of that expands to how we talk about problems, and we understand this game is gonna have a sceptical audience," McCoy told me. "There are some people who think there are too many battle royale games or it's a fad, the world thinks we're making Titanfall 3 and we're not - this is what we're making. "To try and convince a sceptical audience for months with trailers and hands-on articles, we're just like 'let the game speak for itself' - it's the most powerful antidote to potential problems. "We're doing a free to play game, with essentially loot boxes, after we were bought by EA, and it's not Titanfall 3. It's the perfect recipe for a marketing plan to go awry, so why have that - let's just ship the game and let players play." Honestly? I can pretty much understand why they would go that direction in the marketing. He's pretty bluntly correct about how _any_ marketing campaign would go for this game. Any pre-release advertising is just going to get twisted into internet rage anyway, so maybe it is best to just put out and let the game speak for itself. I actually appreciate how honest he was in saying all of that. Actually makes me more interested in seeing what the game's about, and I don't even _play_ these kinds of games.
    1. @subedii With everyone raging over anything on the internet today, I fully respect that decision
    2. @subedii That's pretty damn smart and far more salient than I'd expect from the Call of Duty But With Robots studio. Good on him.
  19. Swan song? Didn't Cliffy B company also try to save themselves with PUBG clone as last resort? I am seeing this more and more now. Battle Royale games churned out as the last attempt of saving company.
    1. @Lobotomist I dunno, this seems more like a semi-natural extension of the previous Titanfall games than something completely unrelated they pulled out of left field. And it's worth remembering that Fortnite wasn't originally a battle royale game either, Fortnite Battle Royale was spun out of the original game after Epic saw Plunkbat come out and start hoovering up ALL THE MONIES. So while it *could* be a death-rattle desperation kind of move, it's not *necessarily* one. (Disclaimer: I personally liked the earlier Titanfall games quite a bit, so I'm inclined to extend Respawn the benefit of the doubt here.)
    2. @Lobotomist They're still working on a Star Wars game, I was under the impression this was more of a side-project for the company.
      1. @SaltTitan Cancelled in 3.... 2.... 1....
  20. It was the first thing I saw when I opened the origin store.
  21. Queue Russ Hanneman
  22. How many months you guys give it before the servers are shut down and it's used as an excuse to kill the studio?
    1. @mitrovarr Boy is it rare for someone to be this blatantly wrong, but props to you.
    2. @mitrovarr 3. Just checked the Origin store, it's not on the frontpage and if you type in Titanfall you don't find it. So...yeah this is not getting EA's full support at all (compare to Anthem which was immeditely on the frontpage and it was hard to find anything that didn't also pop up "Anthem has a limited demo, click here to get".
      1. @DatonKallandor It's actually all over Origin's frontpage now.
        1. @Janichsan It was the first thing I saw when I opened the origin store. I actually meant to post this as a reply to this comment earlier but accidentally posted it just as a comment and only just realised.
          1. @KindredPhantom it took me to search for it to find it. Maybe it depends of your account profile.
            1. @Nolenthar I imagine it has more to do with the games that are in your library.
  23. "Titanfoyale" is pretty good.
    1. @AutonomyLost I feel it's missing one important influence: this is definitely Fortwatchfall.
      1. @Greg Wild I'm going with Pub Brawl.
      2. @Greg Wild Fortnitanfall, clearly (stolen from a guy on Twitter)