The Gamasutra postmortem on previous RPS-fave Zeno Clash caught my eye. They're almost always a good read, but from a game coming from a very different place than most of the industry (both literally and figuratively), there's much to learn. Choice details include how it emerged from a previous failed project - the Lithtech-2 based Zenozoik - and how the experience of that made them focus as tightly as they did: "Many years after this failed attempt we gathered around our original concept and re-thought the game in a manner that would focus on few but solid elements, those that we would be able to produce as a small team". With a team of seven, you have to or risk disaster. Lots more in the full piece.
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