Flip me, Cuphead [official site] still looks gorgeous. The run 'n' gun platformer is styled after 1930s cartoons, see, with the beautiful bouncing hand-drawn style and horrific anthropomorphisation of everyday creatures and items that always unsettled me as a child. Always nice to revisit childhood horrors, yeah? Alas, we'll need to wait a while longer. Cuphead was expected to launch some time this year but developers Studio MDHR have now delayed it into "mid-2017". They want it to be finished and good, yeah?
"Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact," MDHR said in yesterday's announcement. Fair enough! That sounds the better of the two options.
Now let's gawp at some of those amazing boss battles again:
And... reluctantly peer through our fingers at this platforming gameplay from June:
That's the worst thing about Cuphead. I'm so excited to see a game go so hard on this visual style. I'm delighted to watch it in motion. I'm fairly certain that I will find it frustrating and possibly want to stop, as run 'n' gun platforming really isn't my thing. That's fine! I've got Devil Daggers pandering to me in every possible way, and I'll certainly give Cuphead a fair crack.
Mid-2017 it is.