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Deathfire Launches Direct Funding After Failed Kickstarter

I prefer alive fire.

I was never too confident for Deathfire's chances. A classic-style RPG, aiming to breathe narrative life into a Wizardry style game, certainly sounded appealing. And coming from a well-loved RPG creator, Guido Henkel (Realms of Arkania), it was reasonable that it might get funded by Germany alone. But $390,000 was always an enormous figure for an archaic genre, and while it did pretty well, it could only bring together $200,000 in pledges. Of course, they're not giving up. Instead the team is moving to a direct pledging model, and planning to release the game episodically. So far they've picked up $43k from just under a 1,000 people, but they're going to need a lot more than that.

Emulating the Kickstarter model, they're offering a bunch of rewards based on what you donate. A copy of chapters 1-3 is $15, while 1-6 is $20. (A cloth map comes in at $55.) But - BUT - please, please be aware that they're not emulating Kickstarter's need to reach a target. Pledge that money, and they get that money. And when they've made it clear they need $400k to make the full game, having raised less than an a tenth of that so far means you could be funding a project that doesn't get finished.

There's some new footage since we last mentioned the game. Some troll animation, in-game:

And here's a reel of in-game stuff:

Finally, there was a Kickstarter update that they appear to still be planning to go with - a D20 bluetooth dice that will let you roll your actions on your desk.

(That should piss a few magicians off, since that's basically Hugo Shelley's gimmick.)

You can read our interview with Henkel about the project here.

About the Author

John Walker avatar

John Walker

Disposable

Once one of the original co-founders of Rock Paper Shotgun, they killed me out of jealousy. I now run buried-treasure.org

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