Deconstruction Complete: Braid Level Editor
I'm going to post some thoughts on PC Braid later, but until then, here's some exciting news. Jonathan Blow has just posted the instructions for getting the Braid level editor working over on the Braid blog. In a state-the-obvious-way, the ability to play whatever the community comes up with makes me enormously excited for the future of PC-Braid. It's a fully functional editor, allowing you to fiddle with all variables - the example level features a fast Tim - and import whatever you fancy. I suspect you can now fastforward to the future where RPS makes a Braid level with a series of sketches of phalluses. Because we're very mature. Go play.