Doom 2 Was For Pansies
Yep, it's a System Shock retrospective over at PC Gamer UK. Remembering the crazy 'ol FPS scene of '94, I say a few things about the game that somehow completely failed to define the spirit of the time:
The interface seems crude now, mostly because it is devoid of mouse-look. The visuals, too, are hard on modern eyes. But the powerful musculature of the beast remains: the story, with its perfect pacing and savage crescendo, still beats anything we can play today. If BioShock had retold System Shock's tale, beat for beat, it would probably have earned even higher scores.
A couple of months later, of course, we were all playing Doom 2. The more things change, etc...