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Double Fine Helps Escape Goat 2 Escape Onto Steam


It's official: goats are taking over gaming. Between Goat Simulator, Escape Goat 2, and not really anything else, there's no escaping it. They're everywhere, by which I mean in more than zero places. But in Escape Goat especially, the bearded beasts of burden appear to be far more than a conduit for cheap laughs. Magical Time Bean's goatroidvania sequel looks downright lavish, with strong systems underpinning attractive visuals and, you know, goats. There's a launch trailer in the trap (and goat) ridden labyrinths below.

Escape Goat 2 is available on Steam right now, and it'll run you $8.99 until it grows into its full $9.99 price tag next week. In an interesting twist, Double Fine is taking publishing credit, as it's started an initiative to aid indie developers by providing release support and onsite workspace in their offices.

But how do you even make a game about a goat? Well, here is clearly the most obvious solution:

"None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps."

"Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber."

Save them! Do not let your friends be these goats and drive.

Escape Goat 2 really does seem to have a lot going for it, though, especially given that the original was already quite good. Could this one snag gaming's top GOAT (goatest of all time) honors? We shall see, we shall see. Has anyone tried it out yet?

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.