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It's The End Of The Line For End Of Nations (Again)

All good things must come to a nations

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn't seem too interested in tryin' anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations - mo' MOBA than MMO or not - is now officially "on hold." But hey, it's not the end of the world. Just the End of Nations.

Videogamer uncovered the most damning evidence of all right off the bat: Trion has taken EoN's website offline and removed all mentions of it from its own website. Shortly thereafter, Trion issued the following statement on the matter:

"Internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We're currently focusing the company's energy and creativity on Rift, Defiance, Trove, ArcheAge, and some new projects that we will be revealing soon."

So, at least in the short term, things sound rather grim. End of Nations still isn't out-and-out canceled, but it appears to be holding on by the tiniest, twine-iest of threads. I suppose now the question is whether it will go ker-snap or just hang there for all eternity, forlorn and forgotten.

It's been quite a thing to watch, this one's development cycle. End of Nations began life as a Petroglyph-developed MMORTS, only to slam on the breaks and transform into a MOBA once Trion asserted complete control. I never played it, but apparently the beta of Petroglyph's version was fairly middling, unable to reconcile massive ambitions with the finicky nuts and bolts of reality. Is anyone particularly devastated by its (probable) loss?

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