Last month I spent some time in Cities XL with another RPS ally as we tried to figure out the MMO side of the game. We both ended up feeling a little frustrated by the way it wasn't really possible for us to construct complimentary cities. "You be tank city, I'll be DPS city" was the joke that came to mind, but there was a serious side to it: the metagame of economic interaction needs to be improved if Cities XL is going to fulfill its lofty ambitions as a series of online worlds with a player-driven economy. You can read my thoughts on that and the single-player city-builder aspects over on my Eurogamer review.
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