Five Nights at Freddy's World [official site] may be taking the animatronic cast of the smash-hit jumpscare 'em up into a retro-style JRPG, but creator Scott Cawthon still likes to throw a surprise a two out. For example, BOO! It's out right now!
FNaF World was due on February 19th but it's out a month early, right here right now right up in your face please could you step back I don't want to ruin your beautiful smile but I will tear your teeth clean out and set them in rings.
How do you turn a game about a robomurderbear into an RPG? Like this:
"Take control of Freddy and the gang as they set out on a quest in the world beneath worlds, a world that reflects the actions and deeds of the "flipside", where things have started becoming distorted and broken. Lead your team deeper into this digital world to find the source of these glitches and monsters, and restore it to what it was designed to be- a safe haven.
"But be careful, behind the curtain there may be something even more sinister pulling the strings..."
I wonder if FNaF World is Cawthon trying to step out of Freddy's shadow while keeping the robobear's fans. The horror series has made his name and fortune, but before Five Nights he made all sorts of games. They weren't nearly as popular. Heck, he's said that people mocking one of his characters as looking like a scary animatronic animal made him lean into that and make Five Nights. It'd surely be nice to have even a fraction of Five Nights fans become Scott Cawthon fans.
What's FNaF World like? Gosh, no idea. 80% or so of player reviews on Steam are positive, but the reviews rated 'most helpful' are all negative. Fans, eh?