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outoffeelinsobad
15-11-2011, 10:04 PM
Might as well get started now, eh?

Here's the map mod Alec mentioned: http://www.skyrimnexus.com/downloads/file.php?id=145

This makes the game pretty: http://www.skyrimnexus.com/downloads/file.php?id=131

This one fixes the ugly faces: http://www.skyrimnexus.com/downloads/file.php?id=30

Here's a clock for your loading screen, so you can remember to feel guilty for neglecting everything that isn't Skyrim: http://www.skyrimnexus.com/downloads/file.php?id=98

Enhanced night sky, for those who like stars: http://www.skyrimnexus.com/downloads/file.php?id=85

Nalano
15-11-2011, 10:14 PM
It took less than a day since release to come out with a nude mod and four underwear/skin mods for female characters.

I called it (http://www.rockpapershotgun.com/forums/showthread.php?1751-Bethesda-knows-what-the-boys-and-girls-like.&p=47884&viewfull=1#post47884). I fucking called it!

Squiz
15-11-2011, 10:27 PM
The mods available so far seem to contain primarily emergency patches (and boobs... man, c'mon guys!). I think we have to wait and give the modding scene a bit more time to create the really neat and more complicated stuff.

Edit: Good to see that the Skyrim version of the ModManager is already around though.

Serenegoose
15-11-2011, 10:34 PM
It took less than a day since release to come out with a nude mod and four underwear/skin mods for female characters.

I called it (http://www.rockpapershotgun.com/forums/showthread.php?1751-Bethesda-knows-what-the-boys-and-girls-like.&p=47884&viewfull=1#post47884). I fucking called it!

To be fair, calling that is akin to calling the sunrise. Not precisely taking a big gamble with that prediction, were you? :P

PeteC
15-11-2011, 11:20 PM
The mods available so far seem to contain primarily emergency patches (and boobs... man, c'mon guys!). I think we have to wait and give the modding scene a bit more time to create the really neat and more complicated stuff.

Edit: Good to see that the Skyrim version of the ModManager is already around though.

I don't think the construction set has been released yet. We'll have to wait for that before the really interesting mods are available.

Nalano
15-11-2011, 11:31 PM
To be fair, calling that is akin to calling the sunrise. Not precisely taking a big gamble with that prediction, were you? :P

Killjoy.

/10char

apricotsoup
15-11-2011, 11:33 PM
This is a really simple one I like, a high res night sky that works with the games constellations.

http://www.skyrimnexus.com/downloads/file.php?id=85

Anthile
16-11-2011, 04:25 AM
Using that "enhanced" graphics mod, I made a sort-of side by side comparison:

http://img40.imageshack.us/img40/1185/2011111100015.jpg

http://img821.imageshack.us/img821/8952/2011111600002.jpg

Actually, I'm not quite sure if I already used ultro settings in the first screenshot.

DWZippy
16-11-2011, 04:31 AM
I'm usually a big stickler for sticking to vanilla gameplay for the first go round, but I think Hi Res sky with constellations is essential for my lion king reenactments every evening outside Whiterun... Thanks for posting that!

outoffeelinsobad
16-11-2011, 04:49 AM
@Anthile: Not sure what I'm looking at there. Your first shot looks similar to mine WITH the FXAA post process injector. I saw a huge increase in detail when I installed it, which I will maybe post screenshots of tomorrow.

soldant
16-11-2011, 05:05 AM
@Anthile: Not sure what I'm looking at there. Your first shot looks similar to mine WITH the FXAA post process injector. I saw a huge increase in detail when I installed it, which I will maybe post screenshots of tomorrow.

Was going to say... I can't really see a difference.

sinister agent
16-11-2011, 07:17 AM
Horses with My Little Pony textures. (http://www.skyrimnexus.com/downloads/file.php?id=295)

I cannot decide exactly how brilliant this is.

Peter Radiator Full Pig
16-11-2011, 09:38 AM
I honestly cant see a difference between the two screenshots, in terms of graphics.
Actualy differences include the shot shows more the the room, bow is missing, and there are now wodden planks visible beside you.
But in terms of quality, they appear identical.
Then again, I always want mods that decrease the graphics, so I can play games on my old pc that really has no chance of running skyrim, or any new game for that matter.

Unaco
16-11-2011, 12:52 PM
called it (http://www.rockpapershotgun.com/forums/showthread.php?1751-Bethesda-knows-what-the-boys-and-girls-like.&p=47884&viewfull=1#post47884). I fucking called it!

Whoop-de-f*cking-doo! Do you want a prize or something? What?

90% of the game playing population called that, Nostradamus wrote a quatrain referring to it, and it was what Harold Camping was actually predicting. Sh*t... I even saw some game blog with a piece about how it would be the first mod, and then a follow up when it was the first mod. It's mentioned in the Elder Scrolls themselves FFS.

On the actual subject of Mods... I take it there's no actual word on when the Creation Kit/Construction Set will be out for SkyRim? I have faith that it won't be long... and if it's being delayed, I'm hoping there'll be some work done to certain parts of it. I only got my copy yesterday, so only a couple hours in... quite content to sit back and play just now. But I would like to get in there and start poking around, start tweaking a couple things.

Nova
16-11-2011, 03:34 PM
PC Gamer made a Top 10 mod list (http://www.pcgamer.com/2011/11/14/the-10-best-skyrim-mods-so-far/) already.

outoffeelinsobad
16-11-2011, 03:39 PM
Without FXAA Post Process Injector:
http://img841.imageshack.us/img841/4346/tesv2011111609254813.png

With FXAA Post Process Injector:
http://img3.imageshack.us/img3/9647/screenshot3532.png

Hopefully, you can see that the mod enhances the color and sharpens otherwise dull textures. I like it.

CrinnyCow
16-11-2011, 04:16 PM
Without FXAA Post Process Injector:
http://img841.imageshack.us/img841/4346/tesv2011111609254813.png

With FXAA Post Process Injector:
http://img3.imageshack.us/img3/9647/screenshot3532.png

Hopefully, you can see that the mod enhances the color and sharpens otherwise dull textures. I like it.

Can you speak for any sort of performance hit?

baboonanza
16-11-2011, 04:21 PM
Not noticeable on my i5/5850/High settings. I should add that it comes with a low-saturation option if you don't like what it does to the colours (like me).

outoffeelinsobad
16-11-2011, 04:38 PM
No lag whatsoever, with a GTX 260M.

CrinnyCow
16-11-2011, 04:54 PM
Hmmm... So would you say my GTX 570 could handle it? It is definitely a profound improvement. I'm probably going to give it a go when I get out of work.

Theblazeuk
16-11-2011, 04:58 PM
Whoop-de-f*cking-doo! Do you want a prize or something? What?


Come on, if you're going to be *that* knee-jerk rude about his little bit of harmless fun you should at least swear like you mean it. Especially given such a pointless censoring of one letter in a word.
.
Will check out the star mod, but I'm really hoping Bethesda will release a patch soon. Just want to clear up some small lag issues...

Berzee
16-11-2011, 09:13 PM
pointless censoring of one letter in a word.

The asterisk actually stands for "roli", I believe. Possibly "rederi", or even "ancy knit sto".

Berzee
16-11-2011, 09:15 PM
Has anyone happened across something in the way of a Guide For Modding Stuff? Some hopefully simple stuff like replacing textures or models or things like that? I would like to make some tweaks of my own but I am a dunce.

Smashbox
16-11-2011, 10:24 PM
The 'use more of my RAM' mod (http://www.skyrimnexus.com/downloads/file.php?id=134) noted in the PC Gamer list seems smart. I wonder if there's any reason not to use it.

Jockie
16-11-2011, 10:45 PM
Not noticeable on my i5/5850/High settings. I should add that it comes with a low-saturation option if you don't like what it does to the colours (like me).

Just tried it now and yeah, the high saturation version is actually painful.

sinister agent
17-11-2011, 07:58 PM
Graphics fiddling to make it look a bit comic-book-y. (http://www.skyrimnexus.com/downloads/file.php?id=420)Sort of like Borderlands. Looks like a nice idea from the images, though I've not tried it yet myself, thought someone here might like to.

Smashbox
17-11-2011, 08:28 PM
What are your most-wanted (non-UI related) mods? I'd really like to see the classic food-eating survival mod, and also a mod that affects survivability in snowy regions based on apparel. I want to freeze to death. And I want my horse to freeze. I wonder if that's even within the realm of possibility.

Edit: Also camp/cookfires and bedrolls. (I can SEE the bedroll on the saddle, let me use it!)

Jockie
17-11-2011, 08:38 PM
A survival mod would be great, with a nice rebalance of the skills (and the speed at which they level, an all-in-one slow down doesn't do what I want from a mod).

Mostly I'm curious to see what the scene veterans come up with and if the guys who made Oblivion Overhaul, Marts, and Francisco are going to make the huge game changing (game-making) mods we saw for Oblivion

Berzee
17-11-2011, 09:03 PM
Mods I want --

Replace underwear with long johns so I can steal dead people's clothing and still feel respectable.

Unarmed Combat as a skill (with poisonable non-armor gloves)...a Dodge skill (with big bonuses if no armor is worn) would be nice, but Alteration with mage armor perk is fine for that...I doubt if new skills can be added though. *hopes against hope*

Finally, any type of mod that gives you more interesting reasons to do things like Chop Firewood, maybe even adds some more of those Harvest-Moon style tasks. I know, honest pay for honest work, but after you've dived into a couple dungeons and gotten a lot more pay for dishonest work, there is not much allure left in living like a lumberjack.

Smashbox
18-11-2011, 12:28 AM
Add spears!

Outright Villainy
18-11-2011, 01:18 AM
Without FXAA Post Process Injector:
http://img841.imageshack.us/img841/4346/tesv2011111609254813.png

With FXAA Post Process Injector:
http://img3.imageshack.us/img3/9647/screenshot3532.png

Hopefully, you can see that the mod enhances the color and sharpens otherwise dull textures. I like it.

I don't like that one much at all, seems really oversaturated, and completely kills the misty faded look to the game. Maybe that's what you mean by flat textures, but that just looks really atmospheric to me, the other one just throws it all into stark contrast, and it doesn't look too great.

Spider Jerusalem
18-11-2011, 03:11 AM
skyrim borderless window is pretty much the only mod i use.

sinister agent
18-11-2011, 11:03 AM
Economy harshening (ie: things more expensive to buy, scarce loot and less 'you found 3,000 gold' items, and for god's sake, stop putting gold and valuable gems inside dead animals. Oh, and have people charge you for using their workshop. No, you can't use my alchemy table to turn 20 of flowers into 500 potions. Sod off), food/sleep thing (including bedrolls, portable/buyable worktable equipment). Possibly combat harshening - a couple of hits should take you or anyone out.

A configurable levelling brake, too.

Basically, FWE/MMM for Skyrim would be superb. And a built-in inventory limiter. Getting bored of resetting my carry weight every time I play.

Faldrath
18-11-2011, 12:12 PM
I'd like something to slow down game time a bit. I hate arriving at a town around noon, talking to 5-6 people and bam, it's 8p already.

sinister agent
18-11-2011, 01:23 PM
I'd like something to slow down game time a bit. I hate arriving at a town around noon, talking to 5-6 people and bam, it's 8p already.

There's a mod on skyrim nexus that does that. It seems to cause shrine effects to last for ages though, but that might be a bug that's already in the game.

Shane
18-11-2011, 01:30 PM
Made this post in the Skyrim thread too.


Been trying some modes lately and the thing is that some of them, the FXAA one, Sharpen Effect and the Performance enhancing one, have their own dxd9.dll and shader.fx files. Which one of these should be used?

Edit: Other than the aforementioned ones, here are some others I have been using:

Sun glare (http://www.skyrimnexus.com/downloads/file.php?id=116)

Skyrim Better Performance (http://www.skyrimnexus.com/downloads/file.php?id=123) (increases your fps by about 10-15, worked for me)

Anti-aliassing and Sharpen Effect (http://www.skyrimnexus.com/downloads/file.php?id=21) (Didn't really like the sharpness effect, using the FXAA injector mod instead)

Detailed Bodies (http://www.skyrimnexus.com/downloads/file.php?id=256)

Armor Improvement (http://www.skyrimnexus.com/downloads/file.php?id=106) (awesome but the performance really takes a hit)

mrpier
18-11-2011, 01:34 PM
I thought shrine effects were supposed to last indefinitely, or until you replace the effects at another shrine, exactly like the world stones that give you the sign powers.

fearlessgoat
18-11-2011, 03:33 PM
Large Address Aware (http://www.skyrimnexus.com/downloads/file.php?id=202):

Simply the must have mod if your getting random crashes. The 2 gig limit on this game exe makes it crash if you max out settings.
Dont use if you only have 3 gigs, your system will become unstable.



Add this as well if you have a decent rig:





iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000


(put the above into Skyrim.ini)



BSAopt (http://www.skyrimnexus.com/downloads/file.php?id=247)



This is the unpack-er for the files.
You will notice a lot of mods are using the high res versions for characters. ( a few dodgy mods out there using this as there work)

Seems the game has a bug where it dosnt use the hig res versions that are included in the texture dir.

Unpacking them and putting them into the data folder in place of the normal ones works.

Or you can just make your own textures, like I did and have your character as batman :)









I have tried a lot of mods but most of the texture mods I have looked at, add very little or in most cases have glitches.

Jams O'Donnell
18-11-2011, 03:39 PM
Not had a chance to implement this stuff myself yet to see what difference it makes, but Dead End Thrills has a piece on the settings he's using to get his screenshots: http://deadendthrills.com/2011/11/madness-in-the-method/

Grizzly
18-11-2011, 03:51 PM
there is Another night sky mod (http://www.hard-light.net/forums/index.php?topic=79063.0)

Might be the same one linked, but still...

sinister agent
18-11-2011, 03:56 PM
I thought shrine effects were supposed to last indefinitely, or until you replace the effects at another shrine, exactly like the world stones that give you the sign powers.

Ah, I wondered about that. There's a readout saying "x hours" in the active effects bit, though, and it didn't seem to correspond with.. well, anything.

That would make more sense, though, as the time limit rendered shrines in obliv and morrowind were completely useless.

Trees_are_pretty_cool
19-11-2011, 06:53 PM
Can anyone tell me how this mod works? How does it improve performance?
http://www.skyrimnexus.com/downloads/file.php?id=123

I think there was a similar thing for F:NV?

Smashbox
19-11-2011, 07:27 PM
Same question from me - the readme seems suspiciously vague.

Squiz
19-11-2011, 07:58 PM
Heya! Finally picked this up, game is installed, onwards to the mods. Everybody should at least check out this tool, the Nexus Mod Manager (http://www.skyrimnexus.com/news/article.php?id=28). For those who have little or no experience with modding their Fallout/Elder Scroll games: It's basically a program that helps you install, manage, and uninstall all your mods as well as making the process of detecting and solving conflicts between different mods much more easy. Highly recommended to use!

There is even a video tutorial linked, so it is really easy to get to know and learn to use the manager.

Batolemaeus
19-11-2011, 09:34 PM
Looks like they didn't replace the engine after all. To think that I got flack for insinuating that they would reuse the engine for skyrim..

Has someone ported the Oblivion/Fallout stutter remover already?

Hensler
19-11-2011, 10:39 PM
Looks like they didn't replace the engine after all. To think that I got flack for insinuating that they would reuse the engine for skyrim..

Has someone ported the Oblivion/Fallout stutter remover already?

It's definitely upgraded Gamebryo engine. Majorly upgraded, but the old bones are still in there.

fearlessgoat
19-11-2011, 11:59 PM
It's definitely upgraded Gamebryo engine. Majorly upgraded, but the old bones are still in there.
There`s a lot of old bone`s there, more so than whats new.
Im 50/50 if this should be classed as a new engine. I can see what they have done in places and are probably focusing there next engine for the next gen of consoles. Especially since it takes so long to write an engine.

The good part about all of this is that modders can have an easy time porting mods across. A few mods already have done this.
Plus with some of the texture mods it really makes the game shine.

DigitalSignalX
20-11-2011, 01:26 AM
I've got the night sky mod installed, it looks spectacular. Tried the FXAA and found it to be just too saturated despite some tweaking, and I kind of like the realistic but less-then-super-crisp cloud swept feel of the world.

If you haven't already, try enabled tree shadows in the ini, which makes such a great deal of difference. Why this isn't default on is crazy. I also slowed down the time scale by 1/2 which makes the cycle seem a bit less rushed, and lets you actually enjoy a sunset.

Want List:

A horse whistle.
A horse stamina bar that appears while mounted.
"Hide Helmet" option.
NPC's who say "I give up" during battle will actually go neutral and quest related "must kill" ones won't cry uncle at all.

I know the horse will come if you use the "wait" function for an hour, but standing still for 60 minutes to call your horse is silly. As tempted as I am by the nude patch, wait for better シ An Eyecandy version is being worked on...

Hensler
20-11-2011, 04:12 AM
Major thing I want right now is a better implementation of companions and using them tactically. A tactical companion mod, a hardcore difficulty boost, and an unlimited (or at least 4 ) companion mods would be great. That's what I used for New Vegas, and it definitely made it a lot more fun for me - a little Icewind Dale in my Elder Scrolls please.

DigitalSignalX
20-11-2011, 05:35 AM
I'd like something to slow down game time a bit. I hate arriving at a town around noon, talking to 5-6 people and bam, it's 8p already.

In console, type "set timescale to 10" - this slows down the clock by 1/2 (default is 20) and do a quicksave. It will save the setting even after exiting.

Batolemaeus
20-11-2011, 04:39 PM
It's definitely upgraded Gamebryo engine. Majorly upgraded, but the old bones are still in there.

More importantly, the old bugs.
I can see the microstutter. I know where it comes from. I can see all the glitches I have seen in oblivion and the fallouts. It's really disappointing how a mechanically interesting game is so badly executed technically.

thegooseking
20-11-2011, 08:43 PM
Major thing I want right now is a better implementation of companions and using them tactically. A tactical companion mod, a hardcore difficulty boost, and an unlimited (or at least 4 ) companion mods would be great. That's what I used for New Vegas, and it definitely made it a lot more fun for me - a little Icewind Dale in my Elder Scrolls please.

It feels like a regression tactically (at least from Fallout 3). Yes, I can issue direct orders, but honestly I don't usually care where they go or whom they attack in situations where orders are possible. I'd like at least to be able to say general things "stick to ranged attacks" (yes please) or "get in close" (no, don't get in the way of my arrows).

Issuing direct orders would be a lot more useful if it didn't require initiating dialogue, though (especially as you can't initiate dialogue in a fight and dialogue doesn't pause the action). If you only have one follower, it could be as simple as pressing a key to go into orders mode, but that would conflict with multiple follower mods. I'd suggest F1-F4 for orders for separate companions, but I already bound those to the interface keys they were used for in Oblivion, so I'd hate that. Maybe use the numpad.

Speaking of the numpad, I would like numpad enter to be bound the same as return. Numpad enter is easier to get to from the mouse, which the interface will insist on making us use. Ergonomics! Maybe I could just rebind it to numpad enter, but I don't actually want to unbind it from return, because I use that sometimes, too.

If we're going to be really fanciful, I'd love it if, in orders mode, you could tag trap triggers and tell your followers to avoid them (to be honest, I haven't checked whether you already can, but I would doubt it). Actually, I think I'd prefer that to having the AI just avoid them anyway (assuming orders mode was bound to a keypress and not initiated through dialogue; otherwise it would be a pain). I don't know if that would be possible, though.

ColdSpiral
20-11-2011, 11:54 PM
It feels like a regression tactically (at least from Fallout 3). Yes, I can issue direct orders, but honestly I don't usually care where they go or whom they attack in situations where orders are possible. I'd like at least to be able to say general things "stick to ranged attacks" (yes please) or "get in close" (no, don't get in the way of my arrows).

Issuing direct orders would be a lot more useful if it didn't require initiating dialogue, though (especially as you can't initiate dialogue in a fight and dialogue doesn't pause the action). If you only have one follower, it could be as simple as pressing a key to go into orders mode, but that would conflict with multiple follower mods. I'd suggest F1-F4 for orders for separate companions, but I already bound those to the interface keys they were used for in Oblivion, so I'd hate that. Maybe use the numpad.

Speaking of the numpad, I would like numpad enter to be bound the same as return. Numpad enter is easier to get to from the mouse, which the interface will insist on making us use. Ergonomics! Maybe I could just rebind it to numpad enter, but I don't actually want to unbind it from return, because I use that sometimes, too.

If we're going to be really fanciful, I'd love it if, in orders mode, you could tag trap triggers and tell your followers to avoid them (to be honest, I haven't checked whether you already can, but I would doubt it). Actually, I think I'd prefer that to having the AI just avoid them anyway (assuming orders mode was bound to a keypress and not initiated through dialogue; otherwise it would be a pain). I don't know if that would be possible, though.

The real shame is that basically everything you've mentioned, except the trap avoidance, was present in TheTalkieToaster's brilliant Companion Share & Recruit (http://tesnexus.com/downloads/file.php?id=3066) for Oblivion. I'm utterly amazed by Bethesda's failings to integrate what the modding community has created for a previous game in the series in favour of an inferior system (they do this with Minecraft, too). TheTalkieToaster made his way to Fallout3/NV with great results; hopefully he'll be working on Skyrim soon.

Personally, I'd love to see a collaboration between the teams (or ideas) behind Kvatch Rebuilt (http://tesnexus.com/downloads/file.php?id=15412) and Real Time Settler (http://www.newvegasnexus.com/downloads/file.php?id=36922). Find a band of refugees and help them set up a new settlement. In my mind it blends seamlessly with an upgraded crafting system - the blacksmith and lumber mill are the heart of the township and generate resources for construction.

outoffeelinsobad
21-11-2011, 01:34 AM
http://www.skyrimnexus.com/downloads/file.php?id=607

Might be worth keeping an eye on.

Wulf
21-11-2011, 05:49 AM
Mods, you say?

Well... this is a thing that happened (http://s12.postimage.org/vrfln8ua3/werewolf_wife_1.png).

(I am highly amused by this, yes.)

Hensler
21-11-2011, 06:13 AM
Well... this is a thing that happened (http://s12.postimage.org/vrfln8ua3/werewolf_wife_1.png).



I play video games to GET AWAY from my real life, not recreate it:).

Wulf
21-11-2011, 06:43 AM
Wait, that's recreating real life?

What sort of crazy Alter-Earth life do you live? I'm envious.

Skalpadda
21-11-2011, 07:02 AM
Speaking of the numpad, I would like numpad enter to be bound the same as return. Numpad enter is easier to get to from the mouse, which the interface will insist on making us use. Ergonomics! Maybe I could just rebind it to numpad enter, but I don't actually want to unbind it from return, because I use that sometimes, too.


You can use the E key instead of Enter in the menus with the default key bindings. The game just never tells you this for some reason.

Nalano
21-11-2011, 07:18 AM
I play video games to GET AWAY from my real life, not recreate it:).

Furry.

/10char

Shane
21-11-2011, 09:21 AM
Mods for character models

High Quality Eyes (http://www.skyrimnexus.com/downloads/file.php?id=498)

Detailed Lips (http://www.skyrimnexus.com/downloads/file.php?id=689)

Gameplay related

Killable Children (http://skyrimnexus.com/downloads/file.php?id=774)

FPS limiter (http://www.skyrimnexus.com/downloads/file.php?id=34)

Animation

Tweak for running forward with a bow (http://www.skyrimnexus.com/downloads/file.php?id=389) (Didn't really work for me)

Dual Wield Animation Fix
(http://www.skyrimnexus.com/downloads/file.php?id=248)
Skinny animation for muscular armor (http://www.skyrimnexus.com/downloads/file.php?id=213)

Textures

HD Clutter and Furniture (http://skyrimnexus.com/downloads/file.php?id=120) (A WIP mod with the modder tackling the textures, one folder at a time)

Tree LODs with shadows (http://skyrimnexus.com/downloads/file.php?id=194)

FXAA injector tweaks

Realistic Skyrim V2 (http://www.skyrimnexus.com/downloads/file.php?id=191#) (highly recommend this one)

Subtle Realistic Coloring and Sharpen (http://www.skyrimnexus.com/downloads/file.php?id=217) (This is quite good too)

Minor Stuff

Glowing Ores (http://www.skyrimnexus.com/downloads/file.php?id=193)

HiRes Road Signs
(http://skyrimnexus.com/downloads/file.php?id=436#)
Font replacement (http://www.skyrimnexus.com/downloads/file.php?id=95)

Rain ripples imporved (http://skyrimnexus.com/downloads/file.php?id=603)

Squiz
21-11-2011, 09:38 AM
In console, type "set timescale to 10" - this slows down the clock by 1/2 (default is 20) and do a quicksave. It will save the setting even after exiting.Are you 100% sure about the saving? I know that my FOV console settings do not get saved between sessions. Also, did you experience any differences in health/mana/stamina regeneration times with different time scales?

Batolemaeus
21-11-2011, 09:45 AM
Realistic Skyrim V2 (http://www.skyrimnexus.com/downloads/file.php?id=191#) (highly recommend this one)

That modder would be advised to go outside and pay some attention to colours.
It's like that mod is trying to emulate bad game lighting instead of the rather well done lighting of skyrim.

Nalano
21-11-2011, 10:19 AM
That modder would be advised to go outside and pay some attention to colours.
It's like that mod is trying to emulate bad game lighting instead of the rather well done lighting of skyrim.

Yeah. I dunno about his part of the world, but over here, the sun is bright. It kinds looks like he's going through life with a pair of sunglasses surgically attached to his face.

Alez
21-11-2011, 10:25 AM
In console, type "set timescale to 10" - this slows down the clock by 1/2 (default is 20) and do a quicksave. It will save the setting even after exiting.

Thank you very much. I set my timescale to 2. Now night and day actually means something, i love it. Haven't noticed any weird effect so far but haven't played much like this. And unlike FOV command, this seems to be saved permanently.

Shane
21-11-2011, 12:00 PM
Yeah. I dunno about his part of the world, but over here, the sun is bright. It kinds looks like he's going through life with a pair of sunglasses surgically attached to his face.

Yea, it is a bit too dark, I use the mod with maxed out brightness. Still I find it much better than the vanilla lighting and color palette.

EBass
21-11-2011, 05:27 PM
To be honest I'll stick with my vanilla playthrough, the game is unstable enough without putting mods on it. Besides the mods released so far will mostly be cosmetic little things.

I'll probably come back to it after a year or two once a couple of the total overhaul mods have been released.

Giaddon
21-11-2011, 05:43 PM
The must have visual mods so far for me are

No more blocky faces (http://skyrimnexus.com/downloads/file.php?id=30)
Detailed faces v2 (http://skyrimnexus.com/downloads/file.php?id=26)
Realistic water textures (http://skyrimnexus.com/downloads/file.php?id=711)
FXAA Injector (http://skyrimnexus.com/downloads/file.php?id=131) with these settings (http://skyrimnexus.com/downloads/file.php?id=760)(ESSENTIAL, the game looks so much better with this one)

I also use a better blood texture mod and a sunglare mod, but those are more of a personal preference. The mods above are easy to install and make the game look great(er).

DigitalSignalX
21-11-2011, 06:01 PM
I can confirm the timescale change does save after exit, my FOV changes didn't either until actually editing the .ini file. The Glowing Ore mod would have been really handy when I first started, I missed so many deposits while exploring because they blend into the terrain so easily. Will for sure use on my next play through down the road, but smithing atm is 100 so no need for it :(

Shane
21-11-2011, 06:51 PM
Edit: Woah, sorry, wrong thread.

Edit2: Anyway, here are some good FXAA Injector tweaks

http://www.skyrimnexus.com/downloads/file.php?id=823

http://www.skyrimnexus.com/downloads/file.php?id=200

HighRes Horse Skins (http://www.skyrimnexus.com/downloads/file.php?id=596)



FXAA Injector (http://skyrimnexus.com/downloads/file.php?id=131) with these settings (http://skyrimnexus.com/downloads/file.php?id=760)(ESSENTIAL, the game looks so much better with this one)

I agree, that tweak is the one that I am currently using. It's probably the best I've come across, yet.

Sarfrin
29-10-2016, 06:55 PM
Necro time! I'm thinking of dusting off Skyrim and having a go. Since I don't qualify for the remastered version, any recommendations for a few mods to get the best of of a first playthrough?

alms
29-10-2016, 07:17 PM
I'm very conservationist in my approach and would really recommend, for your first playthrough, to start with minimal modding: since the game is huge you can always add to it later as your needs and likes emerge during play.

Install the free DLC high-res textures from the store, if you haven't done done so already.

http://store.steampowered.com/app/202485/

What you want, essentially, are the Unofficial Patch Packs - those will resolve bugs with e.g. quests. I imagine you don't have all the DLC, so only use what you need, obvs:

http://steamcommunity.com/sharedfiles/filedetails/?id=419668499
http://steamcommunity.com/sharedfiles/filedetails/?id=419683838
http://steamcommunity.com/sharedfiles/filedetails/?id=419687532
http://steamcommunity.com/sharedfiles/filedetails/?id=419738248

Many will tell you that the stock Skyrim UI is a complete trainwreck, don't listen to them. Try the default UI first, IMO it is very usable (better designed than other celebrated RPGs I won't mention, but you know, console peasants, PCMR, and all that; make sure you use a wired mouse only, wireless is for loosers lel #trollface), and if you don't like it, installing SkyUI doesn't take a lot of time.

It requires, however, SKSE (the script extender that many other large mods rely on), whose installation is made incredibly easy now that it's on Steam.

http://store.steampowered.com/app/365720/
http://steamcommunity.com/sharedfiles/filedetails/?id=8122

SkyUI adds a lot of options which make managing extensive inventories easier - this becomes an issue later in the game because Dovahkin will acquire the carrying capacity of a truck, if you are a terminal packrat like me.

Many will also tell you that it is imperative that you use a mod manager - that is also bollocks as far as I'm concerned. It only becomes a good idea for heavily modded Skyrim, but you can run a reasonable number of mods without bothering with yet another piece of software.

PS: I'll also mention that I like playing Skyrim with the 360 controller, the analog stick will give you fine control on the movement, which has one of the best feels I've experienced in an RPG.

MKB is limited to walk and run; however it makes using a bow incredibly easier, to the point it feels almost like cheating. MKB has another advantage, though, more quickslots.

EPICTHEFAIL
29-10-2016, 07:38 PM
Can't be bothered to look for a more appropriate thread so I'll just post it here:

The remastered Skyrim seems to be suffering some dire audio compression issues. The original had fairly decent audio quality, but the remaster sounds like your headphone cans have been replaced with bin lids. So, y'know, buyer beware.

Chaz
29-10-2016, 08:36 PM
Yeah I thought that last night about the sound as I fired it up. It sounds OK for about 3 seconds and then it suddenly sounds quite muffled. I think Bethesda are looking into it from what I've read in other comments, but could be hearsay. I'd wait for a patch.

alms
29-10-2016, 09:21 PM
Can't be bothered to look for a more appropriate thread so I'll just post it here:

I may do some restructuring at a later stage as there are many Skyrim and Skyrim modding threads and this isn't one of the most recent - no promises though.

As for the new release, I was really waiting to gauge the interest from the community: this isn't a new game, and doesn't promise to be one, is just a slightly enhanced revision.

From a cursory look at Steam reviews the gears of the anger machine are already spinning, RPS'ers know better than that though.

Sarfrin
29-10-2016, 11:22 PM
I may do some restructuring at a later stage as there are many Skyrim and Skyrim modding threads and this isn't one of the most recent - no promises though.

It seemed the most relevant one the search on thread titles turned up but I'm happy to be moved into another one. Thanks for your input BTW. Between that and the Humble Day of the Devs bundle I'm in gaming heaven today.

alms
29-10-2016, 11:48 PM
You're most welcome, and please don't take that as criticism, I've been doing some look up work in preparation of this launch and it's not even the most straightforward to find all of them in the first place - I too had settled on what seemed the 'least bad' candidate.

This is a consequence of how forum searches work (badly), in fact I mostly used external search engines, and even those offer no guarantee of quality.

Sarfrin
30-10-2016, 01:13 AM
Yep, what is the best way of searching these forums? I've tried and given up before.

alms
30-10-2016, 01:20 AM
Use the site: keyword in your favorite search engine. I have a shortcut set in Chrome so typing rps followed by a search key will automatically search it, or you can limit to the forums by adding site:rockpapershotgun.com/forums/ to your search key.

Of course, since rules of the search key lottery always apply, having a bright idea, a good-enough recollection*, or some luck, can make all the difference.

* there are still threads that must have been swallowed whole by a grue, because I remember their having existed and yet can't find any trace of them.

Gus_Smedstad
30-10-2016, 04:31 AM
I'm very conservationist in my approach and would really recommend, for your first playthrough, to start with minimal modding: since the game is huge you can always add to it later as your needs and likes emerge during play.

You still might want to consider VioLens (http://www.nexusmods.com/skyrim/mods/56980/) and disable all killmoves . The cheap, unavoidable instant-death melee attacks that the NPCs can do on you is what soured me on the game when I tried re-playing it a few months back. The player killmoves are sometimes a bit screwy too - I had a couple of cases where triggering a ranged killmove check resulted in a miss instead of a kill, because the arrow struck an obstacle only because of the slow-motion camera.

Sarfrin
30-10-2016, 09:40 PM
I don't even know what a killmove is!

whenthemusicsover
31-10-2016, 11:15 AM
Yeah I thought that last night about the sound as I fired it up. It sounds OK for about 3 seconds and then it suddenly sounds quite muffled. I think Bethesda are looking into it from what I've read in other comments, but could be hearsay. I'd wait for a patch.

Sound works fine for me,no mods yet for the SE.

One thing though, the battle music kicks in all of the time,even if there is nothing around

Chaz
31-10-2016, 05:17 PM
I don't even know what a killmove is!

Basically I think sometimes when you get a critical hit that would finish off an opponent, it gives you a fancy killcam style view of you pulling off some fancy sword moves etc. If you're in first person it pulls you out back into 3rd to show you the animation.

I'm not sure whether disabling them would disable instant kills as I thought they were tied to fatal critical hits, which would kill you anyway.

Rizlar
31-10-2016, 06:54 PM
Indeed, they only seem to happen when it would be a killing blow anyway. Camera following arrows in slow motion as they miss a moving target is pretty funny/kind of annoying though. Still, arrow would have missed them anyway, right?

Sarfrin
31-10-2016, 08:43 PM
Yep, I've seen some now. Although the game is totally broken after I had to hard reboot from a black screen of death.

Basically I think sometimes when you get a critical hit that would finish off an opponent, it gives you a fancy killcam style view of you pulling off some fancy sword moves etc. If you're in first person it pulls you out back into 3rd to show you the animation.

Blackcompany
01-11-2016, 01:31 PM
True 64-bit. This beautiful new, open world. Tons of freedom.

I want to love Skyrim and Bethesda games again so badly. I really, really do.

But that combat...its just so terrible. And they continually shove it in your face, with every single quest. You would think a developer who intends to have players spend 80% of a game fighting things, would at least try to make that fun.

If there's any way at all to make the combat more engaging - more like Dishonored or Shadow Warrior 2 from first person, or Dark Souls or even Witcher 3 from Third - I would happily lose hours this winter in Skyrim.

Alas, I want to like these games so badly. And I actually envy those who can overlook their flaws and revel in the freedom these games offer. I do.

LexW
01-11-2016, 02:33 PM
True 64-bit. This beautiful new, open world. Tons of freedom.

I want to love Skyrim and Bethesda games again so badly. I really, really do.

But that combat...its just so terrible. And they continually shove it in your face, with every single quest. You would think a developer who intends to have players spend 80% of a game fighting things, would at least try to make that fun.

If there's any way at all to make the combat more engaging - more like Dishonored or Shadow Warrior 2 from first person, or Dark Souls or even Witcher 3 from Third - I would happily lose hours this winter in Skyrim.

Alas, I want to like these games so badly. And I actually envy those who can overlook their flaws and revel in the freedom these games offer. I do.

There are ways to make the combat significantly more engaging. Tons of good mods, in fact.

Unfortunately virtually all of them rely on Skyrim Script Extender. That wouldn't be a problem, it's easy enough to use, but... it's not compatible with Skyrim Special Edition, because of the jump from 32-bit to 64-bit. The SKSE people are recoding SKSE, but they've said not to hold our breath and have given no hint as to when they'll be done, except "not soon".

So for now, SSE is damned to the hell of Skyrim's original combat system with limited additions and changes (none of them enough to elevate it meaningfully).

I noticed this myself with SSE last night. Looks amazing. Fuck ENB and all that jazz, don't need it - but er, what about my precious combats? My UI? SkyUI apparently won't be ported at all and I honestly do not know how to play Skyrim properly without it, because I've been using it since 2011. It requires SKSE too. Or my perks and upgrades and so on? Requires SKSE... Just about every non-visual/content mod that I used required SKSE.

So now I have a pretty game that is waaaaaaaaaaaay dull. Hmph.

Gus_Smedstad
01-11-2016, 04:08 PM
Basically I think sometimes when you get a critical hit that would finish off an opponent, it gives you a fancy killcam style view of you pulling off some fancy sword moves etc. If you're in first person it pulls you out back into 3rd to show you the animation.
Pretty much, except that it also applies to enemy strikes on you. Which would be fine, except that the game inflicts the death animation at the start of the attack, rather than when it lands. Which means that strikes that you could have dodged or blocked kill you without recourse. It really screws up combat against opponents with 2-handed weapons, since they're slow but do a lot of damage. They're both the easiest blows to avoid and the blows that are likely to trigger the premature death sequence.

This is less of an issue with your strikes against opponents because opponents generally don't backpedal when you take a swing.

As for the arrow - no, the arrow wouldn't have missed anyway. Again, it calculates this at the start of the shot, and the slow-motion cam forces the arrow to do this seeking animation rather than the normal flight. If you're distant enough that you have to arc the arrow, which is true at anything but point blank range, this lowers the flight. If you're shooting downhill, it's common for the arrow to end up in the dirt instead of striking the target.

LexW
11-11-2016, 02:53 PM
So I've found three mods which help the "shit combat", "limited spells" and "dull perks" problems the vanilla game has, without requiring SKSE.

Those are Smilodon, Apocalypse - Magic of Skyrim, and Ordinator. They're all by the same guy, Enai Siaion, so they're compatible, too. Ordinator's design is different from other perk mods and leans a bit more towards the game-y rather than the simulation-y (unlike, say, SkyRe or Perkus Maximus), but it actually works really well, and the way he handles spells is just better than the default method (i.e. with the various "ranks" which you have to get perks for).

So I strongly recommend those if you're playing Special Edition. They don't fix problems as well as the SKSE-based mods do, but those are likely months away from returning.

As an aside, I just noticed that, Skyrim was hilariously ahead of it's time politically!

I'd never made the connection before, but we've got a populist, anti-immigrant, anti-globalisation* leader in Ulfric Stormcloak, and then we have the Imperials, who are the current elite, supporting the rule of law, the established order, international trade, and so on, but who are very hard to get fully behind except in a "Never Ulfric" kind of way, because basically the Empire is benefiting a fairly small class of people at the expense of the rest, and has been subverted by the Aldmeri. I'm not quite sure where they fit into the metaphor but maybe they're the Feral Global Elite?

Maybe me feel awfully twitchy about that one pro-Stormcloak playthrough I did...

Apparently I was far from the first person to notice this, given there is literally a mod to turn him into Donald Trump.

* = Not kidding or overstating here, I feel - some of the speeches directly reference how Skyrim's wealth is being used to support the Empire and so on, which is practically the party line of right-wing anti-globalists, and he's got "taking our jerbs" covered too.

Rizlar
11-11-2016, 03:10 PM
Yeah, Skyrim's political situation is really great like that. Supporting either side just produces misery and suffering, war is never a good thing. It does make you wonder how many people actually think about this stuff when playing the game.

alms
12-11-2016, 01:20 AM
As an aside, I just noticed that, Skyrim was hilariously ahead of it's time politically!

I'd never made the connection before, but we've got a populist, anti-immigrant, anti-globalisation* leader in Ulfric Stormcloak, and then we have the Imperials, who are the current elite, supporting the rule of law, the established order, international trade, and so on, but who are very hard to get fully behind except in a "Never Ulfric" kind of way, because basically the Empire is benefiting a fairly small class of people at the expense of the rest, and has been subverted by the Aldmeri. I'm not quite sure where they fit into the metaphor but maybe they're the Feral Global Elite?

I've been saying for a while Stormcloaks VS Empire looks a lot like the independentist drives inside the EU, I actually called the Stormcloaks cryptofascists - ofc with Bethesda being American it's just confirmation things look more or less the same everywhere.

There are also nice bits of stories of people getting caught into the power struggle and spat out mangled, and/or having to make a choice that didn't really sit well with them with because they felt let down or forced to by the other faction. It's stuff that's just out there in the world though, that you uncover by talking to people, not because there's a quest that forces you to do so, or because the game forces it in your face to prove a point, so it feels good to discover it, and I'm pretty sure there must be plenty left I haven't.

During my playthrough I grew increasingly uncomfortable about Stormcloaks, and yet at the same time it was obvious that the Empire wasn't the Right Choice, maybe the Less Unacceptable One. For a game that I have been told regularly is utter shit and I should feel bad for liking, looks to me there's just enough depth if one's willing to see it.

Sarfrin
12-11-2016, 01:50 AM
I went with the Stormcloaks in my brief first attempt at it because plucky rebels are always good, right? This time I accidentally followed an imperial soldier, failed to join them and have now completely lost track of what the main quest is . Greybeards and shouts? It's fun anyway.

alms
12-11-2016, 03:37 AM
Call me a procrastinator, but I put off picking sides for as long as possible. I'm not even sure I really did so eventually - I remember doing an infiltration mission against the Aldmer, so I think I was Empire by then but not 100% sure. My Steam hourcoutn should be around 300h.

LexW
12-11-2016, 10:17 AM
During my playthrough I grew increasingly uncomfortable about Stormcloaks, and yet at the same time it was obvious that the Empire wasn't the Right Choice, maybe the Less Unacceptable One. For a game that I have been told regularly is utter shit and I should feel bad for liking, looks to me there's just enough depth if one's willing to see it.

I feel like TES games have always been pretty okay about sort of local and geo-political stuff, and weird religions and cults of the setting. It's just everywhere else that they fall down. Morrowind is much better regarded, I think, because local politics and cults and so on were absolutely front and centre and were indeed the main plot, thus playing to it's strong suit.

Whereas both Oblivion and Skyrim essentially divorce the main plot from any local politics or real cults or the like. You're not even that closely involved with the Blades or Greybeards. In both cases you face an entirely supernatural and external threat. In Skyrim you have the war but it's entirely optional in a way I feel doesn't quite gel with how pervasive it is or how important your character becomes. I feel like the war should have been more involved with the plot, and more people should have been trying to drag you into it.

Skyrim gets a lot of unfair flak from people who are most definitely in glass houses, though, I would agree. There are tons of legitimate criticisms of Skyrim - I mean, we could be here all day listing the things it's bad at (esp. un-mod'd), but it does do some interesting stuff, and this is part of it.

alms
12-11-2016, 10:30 AM
it does do some interesting stuff, and this is part of it.

Somehow it's nice to know we have something in common outside of the ape ancestry or the XY genes. That I can find something like that to like about what is a massively popular game makes me feel optimistic. What Reez said, basically.

EPICTHEFAIL
12-11-2016, 05:29 PM
In both cases you face an entirely supernatural and external threat.

They could have at least made the outside-context threat interesting. I mean, I haven't played Oblivion, but i got quite heavily into Skyrim's backstory for a while and it really is depressing how they managed to make dragons, of all things, boring and ordinary in the main story. All of the cool stuff about them (and there is a lot of it, especially since TES metaphysics is one giant pile of 2meta4me) is hidden away in lore books and dialogue options in a branch of a branch of some dreadfully boring and inconsequential character's dialogue (apart from the few friendly dragons, but even they don't say much of interest), like Souls only far more of a faff to find. And it doesn't really affect their role in the story or give them that much more depth of character either.

LexW
12-11-2016, 07:02 PM
They could have at least made the outside-context threat interesting. I mean, I haven't played Oblivion, but i got quite heavily into Skyrim's backstory for a while and it really is depressing how they managed to make dragons, of all things, boring and ordinary in the main story. All of the cool stuff about them (and there is a lot of it, especially since TES metaphysics is one giant pile of 2meta4me) is hidden away in lore books and dialogue options in a branch of a branch of some dreadfully boring and inconsequential character's dialogue (apart from the few friendly dragons, but even they don't say much of interest), like Souls only far more of a faff to find. And it doesn't really affect their role in the story or give them that much more depth of character either.

I can't disagree. They could have done a much better job. The dragon thing is particularly awful as it's clear all dragons are intelligent and can speak, but you get more chit-chat and character out of a few angry Imperials than a game full of bloody dragons! It's like they're afraid that most people buying the game will be put off if they include the weird metaphysics, but I don't think so, myself - I think a guy who is there to kill dragons and be awesome is going to have fun whether there are weird metaphysics or not, but everyone else is going to have more fun if they are there.

alms
12-11-2016, 07:58 PM
The game files tell the story of a game which had huge ambitions and had to be cut down significantly to see timely release.

I imagine the devs themselves would agree with "we could have done so much more with this", the fact is, despite what people say on forums while sitting on their ass, making games is neither easy nor a quick affair.

LexW
13-11-2016, 11:35 AM
The game files tell the story of a game which had huge ambitions and had to be cut down significantly to see timely release.

I imagine the devs themselves would agree with "we could have done so much more with this", the fact is, despite what people say on forums while sitting on their ass, making games is neither easy nor a quick affair.

Indeed they do - the "Cutting Room Floor" mod adds some of it back - here's the SSE version: http://www.nexusmods.com/skyrimspecialedition/mods/276/?

The other big mod for cut content is Civil War Overhaul, which tries to bring the Civil War back into the form the game files seem to indicate the devs originally intended it to be. Unfortunately it's not for SSE yet and maybe never who knows? Here's the original Skyrim version anyway: http://www.nexusmods.com/skyrim/mods/37216/?

That said, I don't think Bethesda are blameless or that people are being particularly unfair to them, because they insist on running with a pretty small team for what they are doing (less than half the size that works on similarly-budgeted games - and most of those games are a lot less profitable than TES/FO games), and even by Skyrim, the engine they were working with was pretty janky (and is only more janky in FO4). They also insist on not hiring good actual dialogue or story writers (lore writers, sure...), and their obsession with secrecy combined with possibly just not actually using VO directors for anything but main character dialogue has lead to some very flat/weak dialogue and performances. At least FO4 suggests they might have improved on the "Same six voices over and over and over" problem Skyrim so painfully evidently has.

I notice Bethesda has been very cage-y even by their standards about TES6, specifically claiming they're "not actively working on it" as recently as August of this year. Of course, that's a little undermined by the fact that they've been hiring people with TES construction kit experience. The one thing they have said is they're planning for the future, which I suspect means they might finally be getting a new engine (though the lack of hiring of engine programmers suggests that either they aren't, or are getting some kind of id-designed engine), and/or anticipating designing for VR. TES seems like a pretty natural fit with VR, apart from the still-unsolved FPS-style-movement-makes-people-barf problem VR has.

alms
13-11-2016, 07:55 PM
It's true that the Skyrim team size wasn't as big as AAA standards would dictate, that was rectified for FO4, actually, though if you maintain FO4 isn't a better game then, once again, we have it confirmed that team size alone does not a good game make.

As for making good games, the same argument applies to the engine, and I'll point that, in spite of all the criticism, the original Skyrim would still produce to this day, in stock form and without this refresh, screenshots that most people would look at and find beautiful.

The engine is also the one huge element that enables modding, whose development is basically unparalleled in today's gaming scene. AAA-level developers and publishers are generally hostile to modding, releasing games that are proofed against it.

I'm also pretty OK with not having to put up with so much AAA bullshit: Skyrim as a game, all in all, had been fairly immune from the many troubling trends that characterized the industry and still do.

Heliocentric
13-11-2016, 08:54 PM
You argue that Skyrim had an unreasonably limited budget, I suggest Skyrim made crazy moon money and bought shareholders blimps. Discuss!

alms
13-11-2016, 09:07 PM
You argue that Skyrim had an unreasonably limited budget,

Having huge ambitions isn't tantamount to having an unreasonably limited budget, I said making games isn't easy (which money alone doesn't fix) or quick (again money only buys time to an extent). However, it's a good thing neither Bethesda nor Zenimax are publicly traded companies.

As an experiment, now picture Skyrim made by Ubisoft's Assassin's Creed team "we ship the largest open world games on a yearly basis - beat that!"

Heliocentric
13-11-2016, 09:37 PM
As an experiment, now picture Skyrim made by Ubisoft's Assassin's Creed team "we ship the largest open world games on a yearly basis - beat that!"

Now I'm sad, why did you do that Alms.

Still, they made Shivering Isles and Morrowind(+spansions), I'm sure they'll get back there one day soon, unlike Ubisoft which only seems capable of making great games through Ubisoft Reflections these days, whats that about?

alms
13-11-2016, 11:58 PM
I feel less than optimistic after Grow Up which, from what I've gathered, shows signs of the same issues as main franchises.

My personal theory is that TES games are for many like that one girl: it's not entirely about the game itself, it's how they relate to it.

It's kind of a broken parallel, though, as you can observe similar patterns in tastes, e.g. for music and cinema, easy to observe towards artists that have a long career.

But there is a definite first-for-me effect. Surely there must be someone out there for whom Pop was their first U2 album and thought it was a mind numbingly achievement? oh, what did I do? I'll kill myself now, before Lex sees to it.

Heliocentric
14-11-2016, 10:38 AM
I feel less than optimistic after Grow Up which, from what I've gathered, shows signs of the same issues as main franchises.

I'd argue that Grow up tried a new format of powering up, when really all the game needed was more plants and maybe some toying with gravity, there is one cave with zero-G and navigating it was facinating, sure you can keep the crystal powered rocket boots, the "Race" challenges were just busywork to make sure you'd had a good look around the pretty places they had made.

Really sad the moon didn't orbit and be further away though, that would have been amazing. I wouldn't have even cared that the rocket boots made the in-between section meaningless, you'd still have to navigate a gentle landing by way of various physics-y space things.

LexW
14-11-2016, 02:42 PM
It's true that the Skyrim team size wasn't as big as AAA standards would dictate, that was rectified for FO4, actually, though if you maintain FO4 isn't a better game then, once again, we have it confirmed that team size alone does not a good game make.

As for making good games, the same argument applies to the engine, and I'll point that, in spite of all the criticism, the original Skyrim would still produce to this day, in stock form and without this refresh, screenshots that most people would look at and find beautiful.

The engine is also the one huge element that enables modding, whose development is basically unparalleled in today's gaming scene. AAA-level developers and publishers are generally hostile to modding, releasing games that are proofed against it.

I'm also pretty OK with not having to put up with so much AAA bullshit: Skyrim as a game, all in all, had been fairly immune from the many troubling trends that characterized the industry and still do.

Sorry I should have been more clear on the problem with the engine - the huge level of "manual labour" involved in setting up assets and scripting in it (which is allegedly much higher than other, similar, engines/games). This is why the games using it take so long to come out - small team + massive manual labour. This is also why you see so many small errors and bugs and oddities. Visually, it's fine.

Fallout 4's problems are unrelated to team size, I would suggest. They're bad design choices. But stuff like having to cut the Civil War and other ambitious stuff from Skyrim is absolutely related to team size. So that's why I brought it up.


You argue that Skyrim had an unreasonably limited budget, I suggest Skyrim made crazy moon money and bought shareholders blimps. Discuss!

Pretty sure the blimps for the owners are why Skyrim had an unreasonably limited budget. Pretty sure that's Bethesda's issue all over - though alms says they had a much larger team on FO4, and if that's true, maybe things are changing. They still need to hire some actual goddamn writers though, and make less awful design decisions.

Praying that TES6's combat is designed by someone who at least likes and understands games like the Souls series and Dragon's Dogma. They don't need to ape them - just like, not make a game where the combat is so naive it's like the '90s.

Though there is a very peculiar similarity to Doom 4 with the killmoves... If only they were triggered in a more Doom 4-ish way...


But there is a definite first-for-me effect. Surely there must be someone out there for whom Pop was their first U2 album and thought it was a mind numbingly achievement? oh, what did I do? I'll kill myself now, before Lex sees to it.

U2 albums are kind of like that, aren't they?

But I dunno, I loved Morrowind, though Oblivion was okay, loved Skyrim almost much as Morrowind (despite it's flaws), so it's not a "first for me" thing for er... me.

Rizlar
14-11-2016, 05:35 PM
FO4 has noticeable better production values, the voice acting is actually good, the gun play is actually good! It's a bit of a surreal experience to play it having become familiar with previous Bethesda games.

Even people that don't personally find anything to like in Beth games should be able to see that they offer something other games don't. Being able to pick up every object, pickpocket everyone's clothes etc. aren't just superficial, it seems to fundamentally inform the experience. Even being a fantasy game in first-person is pretty much unique, Might and Magic being the only other one that springs to mind.

I don't think it's a coincidence that both TES and Fallout under Bethesda are hugely popular, even if you don't feel the appeal it should be obvious that they offer something different. And they produce stuff like this brilliant review (https://killscreen.com/articles/fallout-4-return-to-junktown/).

Heliocentric
14-11-2016, 08:36 PM
Oblivion was my first spent maybe 300 hours there, then I went back in time to Morrowind and it blew my little mind.

LexW
14-11-2016, 09:52 PM
FO4 has noticeable better production values, the voice acting is actually good, the gun play is actually good! It's a bit of a surreal experience to play it having become familiar with previous Bethesda games.

Agree re: production values and gun-play being good (broadly - it's still not like, good-good, it's just like, not ME1 shit - but it's not yet ME2 good, let alone ME3 MP good - not far off the original Far Cry though - also a lot of the problems are down to clunky UI and dumb-as-rocks enemies), but the voice acting? Pretty much only on the main characters is it noticeably better and it's not at the same levels as a Bioware game or Witcher 3. Improved though definitely. But like, B minus VO rather than a solid A or better (and plenty of games manage an A - all the MEs, all the DAs, TW3, Alpha Protocol, just tons and tons of other games).


Even people that don't personally find anything to like in Beth games should be able to see that they offer something other games don't. Being able to pick up every object, pickpocket everyone's clothes etc. aren't just superficial, it seems to fundamentally inform the experience. Even being a fantasy game in first-person is pretty much unique, Might and Magic being the only other one that springs to mind.

I've been thinking about precisely this and it's very true - and it's noticeable that Skyrim leverages this infinitely better than Fallout 4. In Fallout 4, you just can't fuck with people stuff like you can in Skyrim. Which is totally perverse because Fallout 1/2/NV and even to some extent 3 are totally about fucking with people. But FO4 has this sort of clear line between "badguys" and "everyone else", it doesn't have the fuzziness of Skyrim. They try to mitigate this by sic'ing factions on you in a really artificial way, but that doesn't really do the job. Whereas NV, holy shit, they got that down.

(I can actually think of a lot of first-person fantasy games, but most are dungeon-crawlers. Also pfffft Might & Magic when Ultima Underworld is clearly where this derives from!)

But anyway Skyrim, oh god, it's so good at this. I just got into huge trouble in Markath because I was absolutely NOT GOING TO CIDHNA MINE and the "Dungeon Master" of Skyrim desperately wanted me to go there - but because it's Skyrim, he had to give me an out - and that out was that I could fight my way out - but clearly the designers thought they'd put enough guards in to make that seem really hard or impossible (Markath has a bunch of dick-DM/railroader-type quests, I note). They didn't count on the efficacy of my Calm spell! I only had to murder two of them (goddamn running out of mana and mana pots!). Can't go back there any time soon though...


I don't think it's a coincidence that both TES and Fallout under Bethesda are hugely popular, even if you don't feel the appeal it should be obvious that they offer something different. And they produce stuff like this brilliant review (https://killscreen.com/articles/fallout-4-return-to-junktown/).

I really feel like FO4's success here is 90% undeserved and merely a reflection of the fact that FO3 was something shocking, new and highly memorable when it came out, and Skyrim was pretty awesome in it's own shit-gameplay-great-concept-and-atmosphere way. If the world was a good and just place (which 2016 has been intent on proving it absolutely is not), FO4 would have sold less than other games - but because of the concept and the hype-boost, it's sold more. I notice even my friend who was totally hyped about FO4 was playing old-Skyrim last time I was at his house...

One other thing not to forget is how broad of a church they appeal to - the design of Skyrim is very "immediate". You absolutely DO NOT need to be a gamer to understand Skyrim. People instinctively understand first-person, and people can get "left hand/right hand" for ability/weapon usage extremely easily. The simple gameplay also means they can get into it really easily (what they really need to do is add "hard to master" to the "easy to learn" which Skyrim already has). I'll never forget when I visited another friend, and his totally non-gamer wife (well, then-gf), who is like, a mildly famous-ish person in fashion (I dare not say more), was happily playing Skyrim, and turned out to have a save with a couple of dozen hours on it. Turns out she loved just going around talking to people, stealing stuff, committing the odd murder, learning magic, and so on. Give her something like Dark Souls or Call of Duty and she'd have run a mile - it's obviously a GAME for GAMERS. But Skyrim? It's a world. A dumb weird world full of bugs and broken-ness, but a world.

Anyway I'm going to go play my ever-more-mod'd Skyrim SE!

alms
14-11-2016, 10:25 PM
Fallout 4's problems are unrelated to team size, I would suggest. They're bad design choices. But stuff like having to cut the Civil War and other ambitious stuff from Skyrim is absolutely related to team size. So that's why I brought it up.

Unless you have insider info, I don't see how you can tell for sure why things get cut. Just because I can think up an explanation and it seems very compelling me, I'm not necessarily right (and yes I have had that proven to me time and again)

For instance, Skyrim had to perform acceptably on lesser machines than money can buy now, and implementing certain scenarios as imagined would have certainly increased the strain on the hardware.

Both explanations make sense on paper - but which one is correct?
Is there only one?


though alms says they had a much larger team on FO4, and if that's true, maybe things are changing.

FWIW I remember reading that the team size was about 300 strong. I think for Skyrim it was more like 100, give or take.

My impression, like I said before, is that team size isn't just a matter of being skimpy with resources - throwing people or resources at a problem isn't an automagical solution. Working within a team of 300 isn't the same as a smaller team, I mean not just as an organizational challenge, but as an everyday experience for those involved.

The variable of creative control is often mentioned - the more people on the same project, the less there is a feeling that they retain the ability to do things exactly as they want, more compromises must be accepted, and the less direct relationships they have with each other, and also the connection with the game itself weakens - who can have a pretty accurate idea of every moving part in the game when it becomes so large?

Have you taken a look at Bethesda's dev logs? those didn't sound like a suit decided they wanted to keep costs down.

The culture of the people working there seems to be relevant: the original games started basically as procedurally generated - this element of creating huge worlds with little resources is something that defined the games and it's still sitting there at their core.

Of course there is a push in the industry for larger and larger games, and criticism from players about the dullness of too much reliance on automation - Skyrim, technologically, was an attempt at making the world interesting by using hand-crafted content in a modularized way.

There is a drive towards smaller teams, or going indie - this comes along with a switch to games with smaller scopes, it's a reaction to that industry trend, that make necessary larger and larger teams, and the problems that are inherent with having to manage and work with such teams.

Skyrim, BTW, went in the other direction, making the world smaller than Oblivion's, while at the same time, making it more interesting. TES games seem to still retain this experimental aspect to them, to stay with the band comparison, they're more like trying to reinvent the game with each iteration, while sticking to that distinctly recognizable sound.

That AAA games are often criticized for a lack of a distinct personality or vision, is most likely a consequence of the way they are produced.

Fallout 4 seems a little like Bethesda bending to the forces of the market to implement the same changes because that's how the game-making game is played at that level.

And the general commentary insists that Bethesda "stops doing things their own way", but that's exactly what makes them, well, them, and their games, their own.

TL;DR please don't make a faceless TES just to try and satisfy an infinite hunger that cannot be sated.

Rizlar
15-11-2016, 12:16 AM
One other thing not to forget is how broad of a church they appeal to - the design of Skyrim is very "immediate". You absolutely DO NOT need to be a gamer to understand Skyrim. People instinctively understand first-person, and people can get "left hand/right hand" for ability/weapon usage extremely easily. The simple gameplay also means they can get into it really easily (what they really need to do is add "hard to master" to the "easy to learn" which Skyrim already has). I'll never forget when I visited another friend, and his totally non-gamer wife (well, then-gf), who is like, a mildly famous-ish person in fashion (I dare not say more), was happily playing Skyrim, and turned out to have a save with a couple of dozen hours on it. Turns out she loved just going around talking to people, stealing stuff, committing the odd murder, learning magic, and so on. Give her something like Dark Souls or Call of Duty and she'd have run a mile - it's obviously a GAME for GAMERS. But Skyrim? It's a world. A dumb weird world full of bugs and broken-ness, but a world.

Anyway I'm going to go play my ever-more-mod'd Skyrim SE!

Yesss, this. It's not really simplicity, it's the directness of the experience. Of course you can whack that mug off the table with your sword then pick it up. Of course you can nick stuff when people aren't looking and get in trouble for stabbing the king.

Agree with your criticisms of FO4 as well, but I did say the voice acting was 'good' not 'very good'. :P

alms
15-11-2016, 04:49 AM
his totally non-gamer wife (well, then-gf), who is like, a mildly famous-ish person in fashion (I dare not say more), was happily playing Skyrim, and turned out to have a save with a couple of dozen hours on it. Turns out she loved just going around talking to people, stealing stuff, committing the odd murder, learning magic, and so on.

Not sure that I fully buy the Skyrim story in this post, but people are strange animals, who knows.

http://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring

LexW
15-11-2016, 02:11 PM
Not sure that I fully buy the Skyrim story in this post, but people are strange animals, who knows.

http://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring

Well, it's true, I can assure you, but yeah I wouldn't have entirely believed it without having seen it.

Brie's article there is very interesting. I dunno, though, if "gamers" would actually find Kristina's kind of games boring. I mean, sure, some big old CoD-head or whatever might, but games have a really broad audience and it's getting broader, and I suspect that we're gradually moving towards that kind of thing being a bigger part of a lot of games - it's not like The Sims and Animal Crossing (and it's many imitators, like Stardew Valley!) don't sell big. They do. I feel like a more socially-angled, less violence-centric Skyrim-y kind of game could do really well with the right marketing and production.

Then again, I fucking loved The Sims: Medieval, which was sort of bizarre hybrid between The Sims and an RPG/fantasy novel/choose your own adventure, and it did not set the world on fire. Maybe it was before it's time, though? Or just a bit too twee. Still, I sometimes get it out and footle around. The combination of Sims-y gameplay and silly quests and a Disney-fantasy-esque setting is quite lovely at times.

Btw love the Tim Gunn quotes applied to games in that article. So perfect.

L_No
28-11-2016, 10:59 AM
Recently, I picked up a cheap copy of Skyrim: Legendary edition. I've been thinking about starting it soon-ish, and was wondering what mods you all would recommend I use for a first playthrough. Of course I'll install the unofficial patches first, but after the patches, which mods should I use? I don't want to overhaul the game completely or change the "tone" of the game just yet - I'd like to stick as close to vanilla as possible, just a bit prettier. Thanks for any advice you might be able to give.

LexW
28-11-2016, 02:52 PM
I don't want to overhaul the game completely or change the "tone" of the game just yet - I'd like to stick as close to vanilla as possible, just a bit prettier.

There aren't really mods available that drastically change the tone etc. yet - those require SKSE, which isn't out.

But either way, I'd ask why you want to stick that close to vanilla, like, serious question? Vanilla Skyrim is not a great game, gameplay-wise. The perk design is outright bad and dull, the gameplay is simplistic and largely dull, the magic isn't great compared to other TES games, and so on.

It seems to me that, unless you know you really enjoy vanilla Skyrim, you're basically cruising to come back here after say, 20-40 hours played going "Skyrim is boring, I quit!".

The other question is how much prettier, and how powerful is your rig?

DaftPunk
28-11-2016, 03:00 PM
Guys lets be honest,after all the modding is done.. Do you actually play the game? ;)

L_No
28-11-2016, 03:06 PM
There aren't really mods available that drastically change the tone etc. yet - those require SKSE, which isn't out.

But either way, I'd ask why you want to stick that close to vanilla, like, serious question? Vanilla Skyrim is not a great game, gameplay-wise. The perk design is outright bad and dull, the gameplay is simplistic and largely dull, the magic isn't great compared to other TES games, and so on.

It seems to me that, unless you know you really enjoy vanilla Skyrim, you're basically cruising to come back here after say, 20-40 hours played going "Skyrim is boring, I quit!".

The other question is how much prettier, and how powerful is your rig?

I picked up the legendary edition (the "gold edition", so to speak), not the special edition/remake, so I have full access to all the mods available :)

I've never played vanilla Skyrim before, so I'd like to experience the game in it's original state before modding in all kinds of changes in the game mechanics. I enjoyed the heck out of Morrowind and liked Oblivion enough to play it for 70-odd hours, so I don't think I will find Skyrim boring.

Regarding the graphics, I'm not really interested in ultra-hd textures or super-realistic faces or anything, just some improved lighting effects or better water/weather, without using ENBs that change the mood of the game too much (there's a lot of them around that make the game either extremely bright or very dark, it seems). I'm running an i5 and a GTX 960, so a middle of the road-machine.

Eight Rooks
28-11-2016, 03:12 PM
Guys lets be honest,after all the modding is done.. Do you actually play the game? ;)

Not sure how serious, but I'm definitely one of those who didn't. Steam says I have 96 hours in Skyrim: the majority of that would be trying to get mods to play nice until I hit the ballooning save file bug (is that even still a thing?), didn't have a backup to go back to, and quit forever, more or less. I've never got much further in the main quest than... the first proper dragon, IIRC.

LexW
28-11-2016, 09:15 PM
Guys lets be honest,after all the modding is done.. Do you actually play the game? ;)

Well, yes.

I have about 400 hours played in Skyrim and 50-odd in SE, and easily 90% of that in Skyrim and 100% of that in SE is with mods.


I've never played vanilla Skyrim before, so I'd like to experience the game in it's original state before modding in all kinds of changes in the game mechanics. I enjoyed the heck out of Morrowind and liked Oblivion enough to play it for 70-odd hours, so I don't think I will find Skyrim boring.

Okay, but when you come back here telling us how it's kind of boring or broken or whatever, do not say I didn't warn you!

If you do decide that maybe you'd like y'know, more AI on those enemies (they are incredibly dumb and passive by default, like staggeringly so), perks that aren't mostly "be slightly better", and spells that are more diverse and reminiscent of Morrowind/Oblivion (note unlike those games, Skyrim has no spell-crafting), then get Ordinator, Smilodon, and Apocalypse Magic - they all work together because they're by the same guy:

http://www.nexusmods.com/skyrimspecialedition/mods/1137/?
http://www.nexusmods.com/skyrimspecialedition/mods/2824/?
http://www.nexusmods.com/skyrimspecialedition/mods/1090/?

One thing you can do is get Smilodon and basically turn all the features off - this will mean the AI is improved but won't impact the balance and so on (indeed I recommend against turning some of the stuff that's on by default in Smilodon on, but that's another post).


Regarding the graphics, I'm not really interested in ultra-hd textures or super-realistic faces or anything, just some improved lighting effects or better water/weather, without using ENBs that change the mood of the game too much (there's a lot of them around that make the game either extremely bright or very dark, it seems). I'm running an i5 and a GTX 960, so a middle of the road-machine.

I actually strongly recommend you get some of the face/hair stuff, because the textures in default Skyrim for those are ultra-shit, like you will be shocked. The un-mod'd hair seriously looks like how I remember Morrowind looking.

First off, get Nexus Mod Manager and use the Nexus. Just don't fuck around without it. It's a waste of time and effort not using it. Download stuff to it where possible.

So the mods I would strongly recommend and that fit 100% with what you're asking for are:

Unofficial patch for SE - obviously: http://www.nexusmods.com/skyrimspecialedition/mods/266/?

SMIM - Makes round stuff actually round - surprisingly awesome: http://www.nexusmods.com/skyrimspecialedition/mods/659/?

Total Character Makeover - Not actually what it says, it's just a solid all-round texture improvement for all humanoids (except hair): http://www.nexusmods.com/skyrimspecialedition/mods/1037/?

Realistic Water TWO - the current "better water" mod - no FPS impact or the like: http://www.nexusmods.com/skyrimspecialedition/mods/2182/?

Cutting Room Floor - Cleanly restores some minor but nice cut stuff: http://www.nexusmods.com/skyrimspecialedition/mods/276/?

Run for your lives! - Prevents civilians suiciding on dragons constantly. Other you will lose a lot of people you like. http://www.nexusmods.com/skyrimspecialedition/mods/2272/?

When Vampires Attack - Likewise prevents regular suicides to vampires - you may still lose people but without it, it can get pretty nuts: http://www.nexusmods.com/skyrimspecialedition/mods/2275/?

Lanterns of Skyrim - Puts er more lanterns in Skyrim, which is important if you're using any vaguely realistic lighting, and almost just feels right: http://www.nexusmods.com/skyrimspecialedition/mods/2429/?

SSE High Quality Music - Makes the music of normal quality, you will notice if you use headphone or have even okay speakers: http://www.nexusmods.com/skyrimspecialedition/mods/4968/?

Lighting/weather mods - pick one (they all modify both weather and lighting, but in most cases you can mix and match them - i.e. have one mod do the weather and another the lighting):

Realistic Lighting Overhaul - this is what I use, it looks fantastic, but by default it does make things VERY VERY DARK at night unless the moon etc. is out, and VERY VERY DARK in caves. I can't remember if you can control this in setup. If you can, and are playing vanilla gameplay-wise, I suggest making it less dark than the mod defaults to: http://www.nexusmods.com/skyrimspecialedition/mods/844/?

Enhanced Lights and FX - RLO's main competitor and it's a bit more friendly with ENB. I used to use this but I now prefer RLO. Still you definitely can set how dark this one gets so it may be the one to go with. Either is cool.: http://www.nexusmods.com/skyrimspecialedition/mods/2424/?

Climates of Tamriel SE - The fanciest of the lighting/weather mods, I fear its stealing of my frames, but a lot of people swear by it: http://www.nexusmods.com/skyrimspecialedition/mods/2237/?

Mods that fit your criteria but I don't actually use:

Skyrim Flora Overhaul SE - steals too many of my precious frames but you should be fine: http://www.nexusmods.com/skyrimspecialedition/mods/2154/?

Not an SE mod but you can use it in SE and I recommend you do:

http://www.nexusmods.com/skyrim/mods/36510/?

Use the manual download option, then in NMM just use the big green plus to "Add mod from file". It's piss-easy, and this sort of thing is why we use NMM and don't fuck around with the Steam Workshop or Bethesda's own godawful effort or whatever.

It just improves the default hair so it doesn't look incredibly "2004" texture-wise and out-of-place.

Personally I use a fair few more mods than these, but like, this is the core of my setup, and as far as I can tell, it has zero performance impact, because I have a weaker PC than you, and can count the number of times I've had my FPS drop below 60 on one hand. It also has no save bloat because the scripts are very light and SKSE doesn't exist for SE yet. I'm level 45 in SE and my saves are still loading faster than non-SE Skyrim at like, level 10. So you won't suffer Rook's sad fate.

I haven't included UI mods because whilst you'll want them, they involve a little more fucking around (only a very little but...). So just say when you're annoyed enough with the default UI!

alms
28-11-2016, 10:37 PM
Of course I'll install the unofficial patches first, but after the patches, which mods should I use? I don't want to overhaul the game completely or change the "tone" of the game just yet - I'd like to stick as close to vanilla as possible, just a bit prettier. Thanks for any advice you might be able to give.

Since this was a couple pages back, I'm just going to be cheap:


I'm very conservationist in my approach and would really recommend, for your first playthrough, to start with minimal modding: since the game is huge you can always add to it later as your needs and likes emerge during play.

Install the free DLC high-res textures from the store, if you haven't done done so already.

http://store.steampowered.com/app/202485/

What you want, essentially, are the Unofficial Patch Packs - those will resolve bugs with e.g. quests. I imagine you don't have all the DLC, so only use what you need, obvs:

http://steamcommunity.com/sharedfiles/filedetails/?id=419668499
http://steamcommunity.com/sharedfiles/filedetails/?id=419683838
http://steamcommunity.com/sharedfiles/filedetails/?id=419687532
http://steamcommunity.com/sharedfiles/filedetails/?id=419738248

Many will tell you that the stock Skyrim UI is a complete trainwreck, don't listen to them. Try the default UI first, IMO it is very usable (better designed than other celebrated RPGs I won't mention, but you know, console peasants, PCMR, and all that; make sure you use a wired mouse only, wireless is for loosers lel #trollface), and if you don't like it, installing SkyUI doesn't take a lot of time.

It requires, however, SKSE (the script extender that many other large mods rely on), whose installation is made incredibly easy now that it's on Steam.

http://store.steampowered.com/app/365720/
http://steamcommunity.com/sharedfiles/filedetails/?id=8122

SkyUI adds a lot of options which make managing extensive inventories easier - this becomes an issue later in the game because Dovahkin will acquire the carrying capacity of a truck, if you are a terminal packrat like me.

Many will also tell you that it is imperative that you use a mod manager - that is also bollocks as far as I'm concerned. It only becomes a good idea for heavily modded Skyrim, but you can run a reasonable number of mods without bothering with yet another piece of software.

PS: I'll also mention that I like playing Skyrim with the 360 controller, the analog stick will give you fine control on the movement, which has one of the best feels I've experienced in an RPG.

MKB is limited to walk and run; however it makes using a bow incredibly easier, to the point it feels almost like cheating. MKB has another advantage, though, more quickslots.

L_No
28-11-2016, 10:53 PM
Thanks for your feedback, LexW and Alms! I'll be sure to look into some of those mods.

Sarfrin
03-12-2016, 12:24 AM
I second Climates of Tamriel and alms' advice that you don't need a mod manager if you're only adding a few mods. Having bought a horse, to whom I've become rather attached, I'm loving Enhanced Camera because it lets me ride around on him in first person mode.

LexW
03-12-2016, 10:02 PM
I second Climates of Tamriel and alms' advice that you don't need a mod manager if you're only adding a few mods. Having bought a horse, to whom I've become rather attached, I'm loving Enhanced Camera because it lets me ride around on him in first person mode.

Not using a mod manager is basically intentionally creating a potential problem for yourself, and not actually making your life any easier. I feel like maybe you're remember when they were hard to use, not incredibly easy, which was like, four or more years ago. NMM, which is the only one anyone should be using, is really easy to use, will automatically find your games and so on.

So I'd really disagree with not using one. All it does is mean that:

A) If you want to add more than a few mods, you're going to have trouble later as some will be on the manager, and some will not.

and

B) If you want to use any mods that use SKSE or the like, you're making it harder for yourself.

and

C) If you ever want to remove a mod properly without breaking the game of leaving bits of it still there, you're making it harder for yourself.

It's like, why do it? A stitch in time saves nine is one of the very most basic pieces of life advice, and not doing that stitch to save literally 2-3 minutes of your life (when the potential cost is hours or more!) seems bananas.

Beanie
03-12-2016, 10:15 PM
Yeah, I can talk from experience that NMM is the easiest to use and saves you a lot of hassle when it comes to uninstalling mods you don't want and adding them couldn't be easier really.

Just a quick shameless plug to my screenshots gallery on the nexus http://www.nexusmods.com/skyrim/users/3205247/?tb=images&pUp=1

alms
04-12-2016, 12:22 AM
A) If you want to add more than a few mods, you're going to have trouble later as some will be on the manager, and some will not.

It appears you're assuming everyone will at some point have that need? because that's simply not true.


B) If you want to use any mods that use SKSE or the like, you're making it harder for yourself.

SKSE installs via Steam these days, and mods using SKSE can be acquired through the Workshop. I also played it before that was the case and what you're saying was true back then, it no longer is the case.

In fact, for many people who may be less computer literate than you, having everything within Steam is the simpler route - less stuff to worry about or tinker with.


It's like, why do it?

It's like: Lex plays with a ton of mods and is constantly switching stuff around so he would experience problems that are happily solved by a mod manager and he seems to be assuming everybody else has the same experience.

What we've been saying, quite plainly, is that we don't play the way you do, so we don't have the problems, so we don't need that solution.

Sarfrin
04-12-2016, 12:32 AM
I think I did download NMM, after having to create yet another login to do so, but there was some problem with it that I can't recall. Unzipping downloaded zip files into Skyrim directories hasn't been a problem so far. I don't have time to spend modding extensively so it's unlikely to become one in future either, I suspect.