View Full Version : WFRP The Enemy Within

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20-06-2012, 07:20 PM
Yea i only bought it up because x_kot played my skaven team in our teams first season and last week me and lowkey were talking about being an ogre in wfrp.

President Weasel
22-06-2012, 12:40 PM
Yeah I've been really enjoying myself.

23-06-2012, 11:28 PM
What the... X_Kot I have missed you, hopefully we can talk tomorrow, maybe we could have a chat before the session, maybe 6/7pm GMT, just buzz me on steam

24-06-2012, 11:33 PM
As you can see, WFRP is srsbsns.


25-06-2012, 08:20 AM
The spiffy pig is my favourite i think.

President Weasel
25-06-2012, 12:15 PM
In our own defence, two of us were sitting doing "you spend a night at the doctor's office regaining a wound" while the other three were doing "you are having an EXCITING FIGHT in a RICKETY LIFT PLATFORM on the side of a HIGH, SHEER CLIFF FACE!!!!11eleven"
So I think you can understand why I might have spent the "there's a fight but you're not invited" time drawing hats and bow ties on pigs and octopuses.

In all seriousness though, folks, that website has a lot of promise. Now we have the hang of it, and also now certain members aren't distracted by the football, it should be rather handy.

Changing the subject slightly, that's OUR BOAT, dammit. We were specifically told we could have it if we found it and got the cargo safely to our destination. At no time was it intimated that Renata lived on it; she was a cargo specialist hired by the thieves guild due to the specialised nature of the cargo (I assume it was the kind of cargo that sometimes goes BOOM! but there's no way we were going to poke around in it to find out).

She's more than welcome on our boat, and whether or not you said she came with us when we left the capital city I reckon we can always say I spend that fate point to change history and make her have always been on the boat with us...

25-06-2012, 12:20 PM
We should probably have a go at the vox through roll20 some time as well.

President Weasel
25-06-2012, 12:43 PM
Yeah, I'm not sure how to set up push-to-talk on it but if we can do that then we might as well. One less thing to log into.
Want to try it on Sunday?

Is it possible to put our characters into roll20 too?

25-06-2012, 02:21 PM
I haven't really looked at the GM side, so "yeah, maybe"

25-06-2012, 06:14 PM
I had an entertaining, if confused, time - highlight for me was failing to hit a bound ghoul and then taking the credit when it dashed its head on a wall while trying to escape. Hope we didn't miss much by not figuring out the floor keys.

25-06-2012, 06:30 PM
I was not on the top of my game last night to be honest, messed up the pacing, i was concentrating too much on the roll20, anyway im glad you enjoyed it and thanks again fo coming! AAR will be up shortly

25-06-2012, 06:59 PM
Egg already up loaded the AAR.

President Weasel
25-06-2012, 08:08 PM
Hopefully we can get round whatever we missed with the keys by getting our friendly wizard to fake one up for us...

25-06-2012, 08:28 PM
Ok folks, AAR ahead!


Konistag, 13th Pflugzeit

Right back into the action and our adventurers have discovered a strange star shaped cylindrical necklace hanging from the neck of the slain crypt horror. The Egg [Egg] discovers that the key surprisingly opens the previously locked tower trap door and gathering torches the party descend. They are joined by Magnus Baur [X_Kot] an indentured servant who has been managing the sites livestock but, being suitably impressed by the destruction of the crypt horror, desires to join our heroes.

The party fan out with The Egg taking point, who quickly brings down a fortunately normal sized ghoul. Less fortunately it lets a screech as it dies and the party hear noises responding from elsewhere in the tower. The party do battle with a number of undead beasties, Christoph [Gorm] and Gottfried [Harlander] dice up some skeletons and The Egg takes a serious wound from an arrow to the knee […]. Ludo [President Weasel] hurls his bolas at another ghoul entangling it and in its attempts to struggle free it brains itself on a wall .

Having defeated the horrors of the tower the party search the tower, finding a suspicious book that they avoid and discover four more star shaped metal cylinders and a staff warm to the touch. The Egg decides to pry some gems from a wall which displays a range of constellations and glows suspiciously and ends up shocking himself, however while laying on the floor he notices holes in the floor which look like they would conveniently correspond with the metal cylinders. Unfortunately they seem to be missing one and while they spend some time investigating the tower they fail to find it.

[B]Angestag, 14th Pflugzeit

The foreman Aynjulls Isembard rewards the party for their efforts with thanks (and gold) and they set back off on the Drunken Troll, agreeing to take Magnus with them (without the Dwarfs knowledge) and continue on to Grissenwald.

Backertag, 19th Pflugzeit

The party make a stop at the prominent town of Kemperbad, gateway to the barren hills. The town is situated atop a high cliff face and uses an impressive collection of lifts to carry goods and people up from the river, at 1 silver per leg the party agree to use one bar Christoph who uses the stairs and is seen hours later, trembling and exhausted.

The party pay a visit to their old pals the Thieves Guild and arrange for the collection of the smuggled Bretonian Brandy they have brought down from Altdorf. The rest of the day is spent shopping while The Egg and Ludo visit a physician to tend to their more serious wounds and are required to spend the night.

The rest of the party spend the evening drinking and then descend on a lift to their barge, however just as it begins to lower they hear shouting and four men jump down from the palisade to the lift and attack the party. Christoph manages to knock his opponent from the lift and is rewarded with a satisfying splat some seconds later but the remaining thugs put up a more determined fight before being put down by accurate gunfire from above. It seems the guards of Kemperbad take their work seriously.

As the lifts descend the three men check the dead thugs for valuables and on a hunch Christoph pulls aside one of the men’s jerkins, revealing a birthmark eerily similar to a purple hand.


Bit of a combat session to be honest, I wasn’t really on my game and I forgot you were heading to Kemperbad so had to make that bit up on the fly, apologies for that. I know the gun shots at the end were a bit deus ex but I didn’t want the fight dragging on too long with two people not in it (and it was late!), I will try and avoid that as its not good story telling I think. Finally I know you were disappointed you couldn’t find all the keys, I guess some mysteries will never be solved…

Anyway next session same time next week, should be a bit more interesting I think!

25-06-2012, 11:02 PM
It was in the book wasnt it. I went to grab a drink at this point in the story and when i came back we were moving on.

29-06-2012, 05:40 PM
Double post is double.
We could always go back to the tower as long as x_kot hides.

29-06-2012, 06:38 PM
To hide gorms shame for double posting, hurray i finally went out and bought a headset, less feedback ahoy

30-06-2012, 05:56 PM
Ok bad news (for you) i have gone and got myself engaged and as such am furiously busy this weekend and as such wont be able to run the session tomorrow, very sorry about that, i am happy to run it during the week or just wait till next sunday, YOU DECIDE

30-06-2012, 06:07 PM
What the hell!!!! WFRP is way more important!11!!!! Worst. GM. ever.

30-06-2012, 06:21 PM
How dare you find a deep, fulfilling relationship that puts our weekly pretend session in jeopardy! I guess we can make an allowance this one time...next Sunday would be fine with me.

Seriously, congrats!

President Weasel
01-07-2012, 12:55 PM
Heartfelt congratulations!
She/he/it is a very lucky young/old lady/man/goat/space ameoba.

I should be able to free up a weekday evening easily enough; is there one that works for the rest of you guys?
If Lowkey is super busy though I am happy to take a week's break.

01-07-2012, 06:10 PM
Congratulations LowKey! I don't mind missing a week. Nope.


08-07-2012, 09:51 AM
Are we on for this this evening?

08-07-2012, 12:38 PM
Sorry yes! I meant to post a reminder but forgot, i am good to do tonight session if everyone is about, usual thing 8 onwards?

08-07-2012, 01:37 PM
LETS DO THIS. Just got to read over the AAR to remember whats going on.

President Weasel
08-07-2012, 04:47 PM
I'll be there, trusty internet adventuring companions.

President Weasel
08-07-2012, 11:12 PM
Fun and exciting times for our brave band of adventurers - we advanced through a chunk of plot, did some actual thinking and planning, killed an ogre - and I had a random brawl in the street with three dwarfs, one of whom quite clearly started it and totally deserved that chestful of crossbow bolts.

08-07-2012, 11:35 PM
Just like those nobblars started it out in the countryside, and the ogre started it in the manor... ;)

08-07-2012, 11:36 PM
As PW's representative in matters of the law, the dwarf definatly started it and my client only did enough damage to protect himself and did not in any way plan or want to fight or kill the mad dwarfs.

Also Ogres aint no thing. With the howls of Ulrics Wolves pumping through my veins i struck one down doing a massive (and very lucky) 25 damage.

09-07-2012, 12:54 PM
Before we leave the area, we'll need to "search" the manor house for "clues".

(That's "ransack" and "any movable items of value", respectively.)

10-07-2012, 01:27 PM
the best game out there,., you can have pretty entertaining characters especially the protagonist

11-07-2012, 12:42 AM
I got the sure shot talent, so now my bullets all ignore one point of armour. BLUNDERBUSS IS BEST BUSS.

Next going for rapid reload so I can reload pistols in one turn (and blunderbusses in two), and then sharpshooter so I get +20 for an aimed shot rather than +10. After that it's all about getting another attack and quick draw so I can swap out weapons for free. Pistolier is awesome.

President Weasel
11-07-2012, 09:15 AM
You can't be finished your current career so soon, can you?

11-07-2012, 06:27 PM
Also dwarfs riding horses would look silly, any hoo

From the darkest recesses of your mind comes, AAR – operation slaughter child like goblinoids.


Marktag, 26th Pflugzeit (honestly the worst named month)

After a pleasant six day journey, coincidently enough time for the party to recover their wounds and ills, our adventurers have arrived in Grissenwald, a smallish trading town situated on the divide between the River Reik and Grissen. They are on the trail of cultists most foul Etelka Herzen and Ernst Heidlemann, having picked up a lead in their Altdorf townhouse.

The party find the town more quiet than expected and decide to split up to cover more ground [and because they hate their GM], with the majority heading to a couple of inns and Ludo [President Weasel] scouting around the town.

Magnus [X_Kot], winning round some destitute farmers with a round of drinks, finds out that some of the local farms have been attacked and destroyed and that they blame the attacks on a local clan of dwarfs who have taken up residence in a shanty outside of town, unfortunately it seems the town mayor has been reluctant to intervene and the watch is too few to protect the farms. Gottfried [Harlander] hears a similar, if more eloquent, tale from some drunken merchants in a more upmarket establishment and discovers the location of a merchant of similar description to Etelka.

Across town Ludo of course has gotten himself into a fight with three drunken dwarfs, nearly killing one and forcing his companions to flee before being arrested for breaching the peace. Fortunately for the Halfling Christoph [Gorm] has some legal knowledge and manages to get him out any serious penalties.

The party decide to head towards the most recently attacked farm to search it for evidence. The Egg [Egg] finds it hard to believe that dwarfs could be behind the attack and pays a visit to their (well constructed) shanty to talk to their leader. Gorim Greathammer informs him of his clans misfortunes and blames it on the Etelka look alike, claiming she tricked him out of a perfectly valuable mine.

Arriving at the burnt out farm the adventurers find little, beyond a rusty sword and the evidence of a number of small booted feet. Ludo and Christoph put their tracking skills to the test and follow the trail for some time before the party hear the sound of marching further ahead. Ludo and Magnus scout ahead while the rest of the party hide, and a group of goblinoid looking creatures appears.

The adventures spring an ambush, with the Egg putting his blunderbuss to good use, wounding several of the creatures and sending half their number fleeing. The rest are quickly cut down bar one which is capture [surprisingly by a bolas that didn’t kill it]. The creature is questioned and reveals itself as a Gnobler and minion of ‘Trom Hugegut’. It seems they have taken up residence in ‘the blonde hu-man house’, which the party can see in the distance and appears to be the same manor described as the residence of Etelka.

Backertag, 27th Pflugzeit

The party head to the house of Grissenwalds Mayor, Kaspar Hoeflinger, to discuss what they have found, the watch following and keeping an eye on the Gnobler. The mayor is relieved to hear that the dwarfs are not behind the attacks but is distressed as he reveals his daughter has gone missing, he thought her kidnapped by the dwarfs but now fears for her life.

The party catch a few hours sleep and then set of, convincing Gorim to accompany them with his miners to drive out the greenskins and under the dead gaze of the poor captured Gnobler, who has been strung up on the town gate. Arriving at the manor the silence is broken by a Khazalid war cry and the dwarfs charge past the house towards the mine and soon the sound of screeching and weapon clangs could be heard.

The party enter the manor with some caution before Ludo shouts out for Etelka to reveal herself. Instead several Gnoblers fill the central hall with one dressed in a woman’s dress and clutching a staff. It screeches at them to leave and when they do not it shouts out a jumble of words and casts… nothing at them. Shrugging it calls out for Trom and the battle begins. Our adventurers dominate the fight, precision bolts finding Trom behind its armour, gnoblers getting blown apart by firearms and Chrisoph acting the hero by cutting Trom’s gut wide open (a horrific death for an ogre). As the blood and dust settles the party prepare to search for clues and take anything not bolted down.


So fun times, the party thought things out and used the resources available to them. The combat didn’t end up being too difficult, it didn’t help that I forgot Trom got three attacks a turn but ho hum, Egg’s dwarf was slower than him though which was humorous, also while the bolas worked once as intended it killed another Gnobler later on, stupid OP bolas.

NEXT WEEK hopefully hundreds of ogres are not piling out of the mine as we speak.

President Weasel
11-07-2012, 07:21 PM
They only do damage 1, Lowkey. Stupid OP dice rolls more than half the time we throw a bolas, more like.

And I didn't get myself into a fight with those dwarfs: they got themselves in a fight with me, with their shoulderbarging and their rudeness, and their inability to see I had them outnumbered 1 to 3. They were lucky I didn't cut them down as they fled, the cheeky buggers.
They totally started it.

12-07-2012, 01:01 PM
And I didn't get myself into a fight with those dwarfs: they got themselves in a fight with me

Whatever you say, Rorschach.

President Weasel
12-07-2012, 01:21 PM
Ludo does seem a bit Rorschach, now you come to mention it, and a bit Belkar Bitterleaf too.

15-07-2012, 01:12 PM
Tonight, same bat place same bat time

President Weasel
16-07-2012, 09:29 AM
Fun times for our intrepid adventurers last night, although a genuinely saddening moment when we took the rescued girl back to the town, and it turned out that she was the cousin, and the one we were sent after was dead. The "turn in the quest" triumph turned to ashes in my mouth, and I mumbled an apology and slunk away.

Apart from that:
Defeated the baddies and got the mine back for the dwarfs (yay!)
Looted the mansion and found a decent haul of treasure (woo!)
Found a lead and set off in pursuit of Etelka Badlady again (yay!)
TIGER. SKIN. CLOAK. (Yay woo woo yay woo!)
Defeated a tiny vampire (yay woo!)
Accidentally shot and killed a watchman while fighting said tiny vampire (erm...)

16-07-2012, 09:32 AM
We need the full story on Tiny Vampires.

I've always wondered at the lack of non-human undead in fantasy games... :(

"oh noes - a horde of Halfling Zombies, lets just finish what we're doing then briskly walk away from them..."

President Weasel
16-07-2012, 12:12 PM
The mechanic we are using for "shooting into melee" makes no sense.
Roll to hit, with a minus for shooting into melee - fine.
Roll to hit again if you miss, to see if you hit anyone else - doesn't make much sense to me - the better you are at shooting, the more likely you are to hit someone by mistake?

I'd prefer to see a straight percentage roll or even a roll BS again and if you miss you've missed the "aim to hit the target or at least not hit your friends" you were trying to achieve.

16-07-2012, 02:21 PM
I agree with my esteemed compatriot's analysis. The weird thing is, I've seen this "if you miss when shooting into melée, roll again, and if you roll a success, you hit an ally" used elsewhere too. Making it "you hit a buddy if you miss the second roll" makes more sense, or just hitting allies if you roll 100 or whatever. (If it's just a miss, in trying to avoid hitting your team, you avoided hitting anything of consequence)

16-07-2012, 04:28 PM
I see what you mean, i think the point is if your firing into a melee, which is a back and forth of opponents, and shooting specifically at a target then miss, there is a good chance you could hit the guy next to him, but your right in that it could just fly over head or something, i guess a better way of doing it would be to roll after missing with a small chance of hitting someone else and then that chance increases when more people are in the melee, i am happy to use a different mechanic for it but i think there should be some risk in firing into melee

16-07-2012, 04:32 PM
Ooh how about the amount you miss by is what you need to beat not to hit someone? So say you have bs 65 and you roll a 70, its a miss, you then roll again and need to beat 35 othewise you hit someone else, that someone else can be decided by an equivlent die roll (so 1d4 if four people are fighting) this would mean the better bs you have the less chance you have of hitting someone else even of you miss

President Weasel
16-07-2012, 04:32 PM
I agree there should be a risk in firing into a melee, over and above the difficulty penalty, and I'll go with whatever you come up with - I'd prefer one that didn't make me more likely to kill my friends the higher my BS skill goes. A random chance of hitting each other character in the melee seems to make sense (1-10 I hit NPC 1, 11-20 I hit NPC 2, 21-30 I hit Harlander, 31-40 I hit X-kot, 41+ the bolt goes sailing straight through the melee, something like that)

I think you were posting that second suggestion as I was typing the above - sounds fine to me, whether you mean the difference between my roll and the BS, or whether you mean the differencebetween 100 and the BS.

16-07-2012, 04:43 PM
Oh but i so love you shooting your friends, also i realise i just explained the normal rules for passing a test but in reverse, gah its been a long day

17-07-2012, 01:08 AM
OK, so here's my thoughts on a system for firing into melee. If you fail your first test, the second test is against whatever you rolled minus your ballistic skill. This works in favour of rolls that only just fail, since those kinds of shots can be assumed to have only just missed their target. It also reduces the chance of hitting friendlies the higher your ballistic skill is. Here's an example:

Ballistic Skill: 60
Roll to hit: 85

In this case, the attacker would then need to roll below 75 (100 - (85 - 60)) to avoid hitting friendlies.

President Weasel
22-07-2012, 07:00 PM
Are we doing this thing today?
(incidentally, I will be away next weekend)

22-07-2012, 07:09 PM
I'll be there if you will! I too will be away next week, I hearby give you all permission to take a day off

President Weasel
23-07-2012, 06:55 PM
I'm off next week (29th, I think?) and then back the week after.

Changing the subject -

I think we need a code word for "Suddenly open fire!" and I suggest "show them the secret documents", as in "where's the Stone, quick quick!" - "ah yes, the stone. I think we need to show them the documents - Egg, show them the secret documents"
(and then Egg can shoot them with his blunderbuss and we can leap into action).

This should solve the dilemma of having our slowest player also be the one we'd like to act first in ambushes.

Also, I think if anyone in the group ever shouts "PLAN B!" that should also be the signal for open fire.

23-07-2012, 07:23 PM


23-07-2012, 07:58 PM
...isn't that Plan A?

Of note, our band of plucky adventurers have been hot on the heels of noted Agent of Chaos Etelka Badlady and her rat-faced companion, Ernst Vermann. We travelled up river, bickered with one another, fished a dead horse out of the water, bickered some more, then made port at some insignificant village adjacent to a lovely water feature. After consulting with a suspiciously nice village elder and taking on the services of a...curiously bred Amber Wizard...we set paddled our way toward the Barren Hills.

We arrived near an assemblage of mono(mega)liths that made us feel all sad, and in the middle of the night, a ghost lady led us to a shallow grave in a cave, whereupon the Skaven equavalent of the Germans from Hogan's Heroes attempted to take a stone from us. Once again spitting at the idea of conversing with those who accost us, we slew them to a rat, except for that magicky one that scuttled away after taking a bolt to the torso.

23-07-2012, 08:29 PM
I suggest "show them the secret documents", as in "where's the Stone, quick quick!" - "ah yes, the stone. I think we need to show them the documents - Egg, show them the secret documents"

Although this is a great idea, i can imagine Lowkey forcing a situation where we have to show secret documents to someone but the whole party doesnt know about it. There by inducing combat on people we dont need to kill.

President Weasel
23-07-2012, 09:54 PM
It's all right- while it would be funny, I think we can manage to tell Egg something along the lines of "put the blunderbuss away and let the nice non enemy type people see the papers" :)

And yes, we did spend a lot of time bickering about whether you could have more than one monolith, or if that was like saying "three lone Indians", and asking how small a megalith needed to be before it because just a 'lith'.

23-07-2012, 10:30 PM
These are the important questions, not where is the chaos lady going, or what is she trying to do.

President Weasel
24-07-2012, 12:12 AM
Ach, we will track her using my and X-kot's ace* tracking skills, and our tame wizard and his eye in the sky. We will handle it, and we'll handle** the return of that skaven wizard and whatever he brings with him this time, and we'll handle*** confronting Etelka Badlady, and hopefully I will get to put a blessed crossbow bolt through her eye****.
Hey, remember that wizard? did he want us to bring Rat-face McStudentguy's head back, or is he going to be mildly disconcerted when I drop it on his desk?

Also, is 'preservation of severed heads' a skill? Is there something appropriate like taxidermy? I'd totally like to take that skill to complement my outdoor survival - given the number of heads I've cut off things and kept as trophies recently I think I should be able to pick it up as a cross class, if such a skill exists.

Wait a minute - "what she's trying to do"? She's trying to do Bad Things To Which A Stop Must Be Put, that's what she's trying to do. She's a no-goodnik and a ne'er-do-well, a rank badyin and an agent of chaos.
And I intend to put a stop to whatever she is up to by killing her a lot, and then chopping her head off. I thought you were on board with this plan, Gorm?

*disclaimer: ace-ness of tracking skills not guaranteed. No money back. Your statutory rights can go piss up a rope.
** for a given value of "handle"
*** actual handling not guaranteed.
**** or she'll kill us.

24-07-2012, 12:49 AM
Arent we all just one bad day away from being like her?

24-07-2012, 01:01 AM
Not a chance, Gorm - I highly doubt she's mounting the skulls of her foes on her barge.

24-07-2012, 08:53 AM
Shes a bit more classy, also id like to note that source book says if your party negotiate with the skaven they are captured, pick one to torture

President Weasel
24-07-2012, 09:02 AM
Hah! See? Ha!
The first time I talked to them, to send them off after the baddie in the hopes that it would annoy her, they did the classic "thanks for the information. Now die!" move. Fool me once, fair enough innit. Fool me twice, well that's going to be tricky with a chest full of crossbow bolts. What's that? I can't hear you over the bubbling sound - I think you have a punctured lung there, pal. Don't worry, it'll stop hurting once I saw your head off. Now hold still.

24-07-2012, 12:02 PM
You can't trust the Skaven. They're nothing more than depraved beasts. It's not like they're peasants, who are basically people despite all evidence to the contrary.

24-07-2012, 03:16 PM
Depraved beasts with flamethrowers, not that im foreshadowing

24-07-2012, 07:17 PM
Well Warpfire Throwers

President Weasel
24-07-2012, 07:21 PM
Just out of interest, would piercing the tank or valve arrangement or hose-type-thing of a hypothetical warp fire thrower cause a hypothetical catastrophic explosion, killing the wielder and his friends? And how far away would one hypothetically have to be from there in order to touch off such an explosion without being more than mildly singed?

24-07-2012, 08:28 PM
You certainly could although in general it would be a very hard shot (plus called shot penalty), i guess we would have a radius for the explosion and the roll for a bit of randomness

25-07-2012, 12:49 AM
I will refrain from whipping that, if you please.

25-07-2012, 08:36 AM
But you must whip it

25-07-2012, 08:16 PM
whip it satisfactorily?

President Weasel
25-07-2012, 08:52 PM
From Sunday's play session, in the text chat:

If a skaven comes along
- you must whip it
If it's looking big and strong
- you must whip it

(at the time, Xkot had just used his whip to entangle a poor, doomed, heavily-armed stormvermin which had foolishly attacked us. And by "attacked" I mean come into the same general area as)

26-07-2012, 08:01 AM
Righto im out of this hell hole, remember no session this week chaps

26-07-2012, 08:20 AM
Safe travels, LowKey!

02-08-2012, 07:59 PM
Sooo...you make it back in one piece, LowKey? What did you bring us? Any cool photos? Eat/drink anything delicious/abhorrant? Are we go for RP this Sunday? Why did I have that second latte this morning?

02-08-2012, 08:06 PM
Because they're delicious! I am certainly on for a sweet sweet session this sunday if everyone is available?

03-08-2012, 07:49 AM
I can't verify my availability at this time... Right now I'm in Stockton watching crazy festival malarkey, and can't say when I'll be getting back to somewhere I might conceivably be able to get on mumble

03-08-2012, 08:39 AM
Ok harlander no worries, i dont want you to stress about it so we can skip this weekend too, bit of a summer hiyatus is to be expected to be fair

President Weasel
04-08-2012, 02:11 PM
Hello friends!
I am back from that Spain they have now. It was sunny, and I swam a lot. Also: tasty food. Thus ends my holiday report.
I am up for WFRP this Sunday, but happy to wait til closer to then to find out, or to miss this week. I don't have any other plans.

04-08-2012, 11:12 PM
We'll see how we go but I'd prefer not to miss Harlander out, I'll prepare for a session but be prepared not to do it for this week (gives me an excuse to hit the fringe anyway!)

05-08-2012, 07:30 AM
Well, it looks like I'll be able to attend. I should probably actually try Mumble on this laptop to see if it works..

President Weasel
05-08-2012, 10:04 AM
No Harlander, no session! Let's see if you can make it (and be heard). Probably worth installing dropbox too, unless you're on expensive dialup.

05-08-2012, 11:29 AM
Excellent! See you all then

05-08-2012, 07:59 PM
Alright chaperoos. Only just returned to RPS forums from a hiatus and saw this thread so had to post. Used to play WFRP a lot and my favourite campaign of all time remains Enemy Within. Rather than trawl through all 17 pages, just wanted to pop on, say hi, endorse the campaign and ask how it was going :)

President Weasel
06-08-2012, 09:17 AM
Two things to remember - 1) ask the wizard if that perfume is a spell (or just a smell - pause for laughter, no laughter, moving swiftly on). If it's a spell to control her mooks maybe we can dispell it, because if those are some labourers from that town being mind controlled we should probably not kill them.
2) remind me to use that chain to make a bolas, if we ever get back to Altdorf.

President Weasel
07-08-2012, 08:34 PM
oh, also - can everyone make it for Sunday? if not, do you want to try to reschedule? We've got a big climactic battle and then maybe some looting - if we survive.

07-08-2012, 11:46 PM
Could be good to do Sunday. Although i'd be looking Lowkey in the eye so i would find it harder to ask stupid questions about if the npc's have hats or if they have funny trousers.

President Weasel
07-08-2012, 11:53 PM
I want to be a witchfinder, so I can get a witchfinder hat.

08-08-2012, 06:23 AM
This Sunday's good for me. I will be incommunicado the following weekend, I'm afraid.

10-08-2012, 04:45 PM
I'm available for Sunday, and I might even be able to get my brain spun up earlier than halfway through the session*

*this seems unlikely

President Weasel
10-08-2012, 07:09 PM
So we just need Egg and Lowkey - did they say they'd be playing from the same room or something, or did I Just make that up?

11-08-2012, 12:37 PM
Oh sorry yes I am available of course, Gorm will be here with me not Egg unless Gorm has kidnapped him

President Weasel
11-08-2012, 01:04 PM
Darn, that means we need Egg. Will Egg be available?
(also it is worrying that I still have trouble telling everyone's voices apart, except for X-kot who has the courtesy to have a distinctive accent)

11-08-2012, 05:16 PM
Truly, there is no dialect more luminous (or is that ludicrous?) than that of the Pacific Northwest.

12-08-2012, 07:29 PM
Darn, that means we need Egg. Will Egg be available?
(also it is worrying that I still have trouble telling everyone's voices apart, except for X-kot who has the courtesy to have a distinctive accent)
Yes, I'm around this week. Next week I'll be in corfu but I have mumble access courtesy of my dad's tablet, so I'll see what I can do.

President Weasel
12-08-2012, 07:34 PM
Woo yay Egg yay woo!

12-08-2012, 11:35 PM
Post session, PW informed me that I'd been doing the progression wrong and that you just take the highest max advance from your careers instead of stacking them, so I've rejigged my character and now I'm just 300xp away from pistolier, although I am slightly weaker for it (49 toughness, grr!). Also, apparently you can take the other option in an 'either or' talent selection for just 100xp?

President Weasel
12-08-2012, 11:42 PM
Yeah, you want page 28 of the manual where it explains things better than I think I did.
Also check the right side of the page under Skill and Talent Options - you know that thing I said I had read somewhere, that said you have the option to go back and fill in the "or" skills and pay 100 to take the other one as well? That's the somewhere I read it.

Speaking of characters, I made a copy of my character sheet on Roll20, but I ran out of space for talents and for weapons. Is there a way to alter the sheet so there's extra lines on those tables?


President Weasel
13-08-2012, 12:53 AM
Today in the Continuing Adventures of Bola Squadron, the bolas once again proved their worth, tangling Etelka badlady and stopping her casting terrifyingly horrible spells at us just long enough for me to put a crossbow bolt in her face and Gottfried Von Harlander to finish her off with his rapier (fnark). Then we chopped her head off.
Also I killed an annoying rat mage with my crossbow, and then later when we had a minute I chopped his head off. I didn't like that rat mage at all.
Xkot did surprising amounts of damage with his high-tech "a stick" weapon system, but really shone when he successfully threw a rat ogre into deep confusion by shouting nonsense at it, thus preventing it from ripping Egg's leg off and beating him to death with it. Gorm hacked and slashed the crap out of a chaos beast, and Egg went toe to toe with a rat ogre and didn't die.

And our mage friend used his magic to cauterise his own face because he was a complete magical bad ass.

Hey, before we leave his office should we tell Tobias Slater, witch locater about the magic staff and wand and sinister pendant? Or do you think the wizards are less likely to confiscate them and more likely to, y'know, pay us?

Also I reckon I have worked out what I want to request for my reward - a letter of recommendation. I want to be a witch hunter one day, tiny man, big hat, travelling round rooting out chaos and terrifying folks. I want to be a champion first though - but a letter of recommendation from Tobias Slater ought to go a long way towards getting me inducted once I've got the whole heavily-armed badass thing out of my system.

13-08-2012, 06:01 PM
Children I am sorry I haven’t written an AAR in a long time, how poorly I treat you, let us remedy this issue with blood.


Backertag, 18th Sigmarzeit (first day of summer yay!)

So our adventures have chased Etelka Herzen across half the Reikland, from her manor in Grissenwald to the dangers of the Barren Hills, her intentions unclear but surely sinister. They have fought trolls, bandits, orgers, skaven and Bretonians and none have proved their equal but today they will truly prove their mettle.

Having found the final key to the vault in the ruins beneath the Reik Signal Tower on a corpse in the Barren Hills, beneath the lake ominously named the devils bowl, our adventurers head to the tower with all haste while finally finding a use for their guide Corrobreth Vorster, an Amber Wizard of questionable use, by having him fly in raven form to Altdolf and request the help of a proper mage, Heironymus Blitzen, Bright Wizard extraordinaire.

The party meet Blitzen and his small guard at the tower and descend, opening the vault to confront… a few musty old books. However these books prove incredulously informative revealing that the former master of the lair had been the Dagmar, part of the prestigious Von Wittgenstein family, and that almost two centuries past Dagmar had discovered the largest meteorite of Warpstone ever to land in the Empire. With such a vast supply of the raw stuff of chaos the Wizard could have the power to warp armies and topple cities.

Mulling over this troubling news our party exit the vault into the tower only to be confronted by none over than Etelka Badlady herself who, realising the party were ahead of her, had decided to confront them head on. Before the witch had a moment to gloat she nearly lost her head to a bolt from Ludo [President Weasel] and was then double ambushed by Grey Seer Scarback who had been following her.

To prevent things becoming a bit too Benny Hill two Skaven armed with noxious gas filled globes attempted to murder everyone and the humans made a hasty exit from the tower. And lo the battle was committed, Etelka and her minion Ernst (quickly transformed into a Spawn) along with 20 or so cultists against Scarback and 50 or so Skaven with our adventures caught in the middle. The forces clashed and the battle begun.

Scarback summoned a miniature storm and blasted the Egg [Egg] with lightening before being pincushioned by Ludo. Ernst was turned into a horrid Chaos Spawn and killed Blitzen’s guards before nearly splitting the wizards face in two and all the while Christoph [Gorm] hacked chunk after chunk out of its flank. The Egg and Magnus [X_Kot] through quick words and quick weapons managed to bring down a fearsome Rat Ogre out to avenge its master. Gottfried [Halander] bravely and repeatedly stabbed a bolased Etelka in the head after she tried to drive him insane.

After the dust had settled the party had not only survived but had acquitted themselves well, killing two mighty wizards [I’ll never get recurring villains :(] and two horrid beasts, along with a few chaff cultists. Blitzen had managed to stabilize himself by setting his hand on fire and cauterising the wound and so all that was left was for the party to loot the bodies and make haste to Altdolf to report to Tobias Slayter, witch locator.

[B]Bezahltag, 19th Sigmarzeit

Back at last in bustling Altdolf the party go about the usual, selling and buying arms, hanging out with the thieves guild, stealing and appropriating brave soldiers armour. They then head to the Great Temple of Sigmar, the largest in the world and home to the Sigmarite Templars, more commonly known as the Witch Hunters. They are led in to Tobias who is in a surprisingly jovial mood which is quickly turned when he learns of the traitorous Dagmar and the huge warpstone that may be under Castle Wittgenstein, he requested the party return on the morrow, once he had time to consider his options.


Fighting! The biggest and longest fight we’ve had and still no one has died, such a shame, otherwise good job chaps you handled them very well indeed. I couldn’t let Blitzen die like that as I have grown fond of him, the source book states that you should play him like a solemn teacher figure but I much prefer the brave/borderline insane bright wizard.

President Weasel
13-08-2012, 06:28 PM
Dear Lowkey - thank you for making an excellent adventure for us to goof around and kill stuff in (plus occasionally be HEROIC MEN OF ACTION! and feel good about ourselves for saving the day). You're the one working while we tit around.

I liked how I surprised both Lowkey and Etelka Badlady with my quick reflexes "you see Etelk-


"wait, aren't you going to listen to her speech?"

sadly Ludo, famed deadeyed mildly psychotic marksman extraordinaire missed. Then used a fortune point to reroll, and missed even more. The shame of it. We killed her in the end though, that'll teach her to recur.

Also, I am adopting Sunday's taunt as my official Ludo catchphrase: "You're going to look pretty silly trying to eat corn on the cob with NO FUCKING HEAD"

14-08-2012, 01:02 AM
Aye, thanks for a good mob battle, LowKey. The magicks were handled well, we didn't have to deal with every skaven and cultist footsoldier, and I got vomited on by a chaos spawn. Oh, and Ludo's crossbow deserves its own initiative with automatic surprise at the beginning of combat.

President Weasel
15-08-2012, 01:01 PM
Speaking of which, I am thinking of getting a display case for "Betsy" on our boat, and getting myself one of those fancy-schmancy repeating crossbows. However, I am also thinking of getting a best-quality rapier, which I won't be able to actually use for several more level-ups but will come in super handy if I survive long enough to become a Champion. I can't afford them both, but maybe I can buy the repeater and save up for the rapier.
Champions get lightning parry and quick draw, which means I would be able to do two attacks with the rapier, quick-draw a pistol or pistol crossbow to unsportingly shoot my opponent, and use the last of my four attacks as a parry.
If I make it as far as Champion.

Speaking of rapiers - I am pretty sure that Harlander's sword actually has sharp edges. I know they're primarily thrusting swords, but the vast majority of renaissance rapiers had at least one, and usually two, cutting edges. The armoury makes a specific distinction between the foil, which is a poking-holes-in-things-only sword, and the heavier rapier which does more damage and has cutting capability.
Since we're faux-renaissance faux-Germans, Harlander's probably carrying something like a Pappenheimer (http://www.medieval-weaponry.co.uk/acatalog/john-barnetts-pappenheimer-rapier.html)

This means absolutely nothing in gameplay terms, I just thought you might find it interesting.

15-08-2012, 06:27 PM
Agreed, not primarily a slashing weapon but can do the job, swift attack (the only way you can do multiple attacks) is a full action so you couldn't draw half way through unless one of your skills lets you which they might I am being lazy and not looking it up, in other news I forgot I had friends up this weekend who arnt Gorm and as such wont sit around and watch me pretend to be a woman witch, as such and with X_Kot and Egg tenious I'll think we'll defiantly skip this weekend

President Weasel
15-08-2012, 06:53 PM
Champi-Munchkin-ons get Quick Draw, my friend, as well as 40% to both combat stats and pretty much all the other skills too. For they are the munchkin (http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin)est of classes. Luckily I am playing the munchkin (http://en.wikipedia.org/wiki/Munchkin)est of races, so it's pretty apt.

16-08-2012, 09:25 AM
I think you're right about the sword, PW. Still doesn't make it any better-suited to decapitations, though.

22-08-2012, 06:50 AM
Were we going to miss the coming Sunday's session?

I'm not going to make it if we weren't, anyway - it's my nerd club barbecue that day.

22-08-2012, 08:54 AM
Me no understand, I was thinking a session this week but you wont be able to make it? Not a disaster for as i have guests again (note to self, do not have a place to stay in edinburgh during the fringe)

President Weasel
22-08-2012, 02:31 PM
Aw, missing two sessions in a row?

23-08-2012, 12:27 AM
I have just returned from my yearly parental pilgrimage, so I am open for this weekend if we are having one. Those Wittgensteins need a good whuppin', though it can wait a week if people are busy.

23-08-2012, 08:45 AM
What about shoving it a day to the side? It's bank holiday monday coming up after all

23-08-2012, 08:52 AM
What about shoving it a day to the side? It's bank holiday monday coming up after all

Not in scotland! We could do an weekday evening but its not much good for x_kot

24-08-2012, 02:24 AM
Sadness is me, my Monday holiday isn't until Sept 3rd. If y'all can/want to arrange a weekday session, please do, and I'll catch up next week.

24-08-2012, 05:33 PM
Hum hum hmmmm, not sure what to do really someone else decide for me

24-08-2012, 07:31 PM
Wait until everyone is about

President Weasel
24-08-2012, 08:59 PM
I'd rather wait for X-kot, let's do the thing next Sunday?
Everybody better be there for this one though, gods damn it.

25-08-2012, 10:45 AM
I wont be around on Sunday anyway. Going on an unplanned trip.

25-08-2012, 10:52 AM
Righto, stop having lives you lot

President Weasel
29-08-2012, 12:31 AM
Let's definitely have a session this Sunday, or we might get out of the habit altogether which would be bad.

29-08-2012, 08:37 AM
Yes yes agreed!

29-08-2012, 09:17 AM
I'll be there

29-08-2012, 12:36 PM
And my axe

29-08-2012, 03:12 PM
And roll20 have just added 3d dice rolling yaaaay

29-08-2012, 03:40 PM
to roll20, you mean?

29-08-2012, 03:59 PM
Thats what i said harlander gaaaawwwwd...

30-08-2012, 01:06 AM
You can count on my stick!

02-09-2012, 03:54 PM
we on tonight at 8 chaps?

President Weasel
02-09-2012, 03:57 PM
Damn well better be

02-09-2012, 06:52 PM
And my blunderaxe! It's a blunderbuss strapped to a pickaxe. It needs to be a thing.

03-09-2012, 09:30 AM
Strapping the two items together might get you handmade hipster cred, but what you really want is a custom-made axe handle with a gun inside it, kinda like the one in Abraham Lincoln: Vampire Hunter (except a pickaxe rather than a hatchet.) It'd probably end up making the pick useless for actual mining, but when was the last time the Egg did any of that?

President Weasel
03-09-2012, 09:36 AM
I am sure a skilled craftsman (or possibly craftsdwarf: I'm guessing only someone in Nuln or a highly skilled dwarf artisan might be able to make this) could make a war-pickaxe which was also a blunderbuss, and which worked well as both. It would likely cost vast amounts of money though - start at 10x normal for best quality, and then go up from there for "time and effort from one of the five people in the Empire who could do it". On the other hand, if you were a famous adventurer and got them intrigued by the crazy idea, maybe they wouldn't charge you quite as much for their time...

I'd love to see you carrying a Blunderaxe, just for the sheer, glorious, craziness of the idea.

10-09-2012, 01:30 AM
And so our misadventures continue...

We slew a handful of Wittgenstein guards who were hassling an old guy, and in doing so, met a feisty axe-throwing lady who happens to be member of La Resistance. She asked us to look for a comrade who disappeared while investigating A temple of Sigmar (now in a sad state of disrepair and cannibalism). Not much was found except for a) some unusual bones; b) a secret passage that Egg discovered while resolutely probing the statue in the main room; and c) a bunch of footprints. Egg's blunderbuss carried the day when it massacred half a dozen starving people. We eventually found tunnels leading to both the inn and the doctor's house, suggesting some sort of self-sustaining chaos loop lies beneath the village.

Led by Ludo, the group tied up the doctor and his servants before conducting a search and a brutal interrogation. Documents were found that indicated the good physician is quite taken with the Baroness and has been accepting warpstone from her (unknowingly) for use in medicines. Magnus took the initiative to investigate a "new cure" stored in a jar and was promptly set upon by monstrous leeches; only by the quick intervention of Ludo and Christophe did he avoid being brain-slugged. And if that weren't exciting enough, the beefy doctor's aide broke free and attempted to eat Christophe as a python eats an egg. Coincidentally, Egg murderized the mutated man with a thorough application of a pick to the chest.

President Weasel
10-09-2012, 10:32 AM
IT was a good thing he broke free, because murderising a possibly-mutated-but-we-don't-know retarded man who we tied up was making me feel some serious moral qualms (even in a grimdark setting where I've been playing a cheerfully psychotic halfling who just cut a guy's finger off before asking him any questions). Murderising a giant angry mutant man who was attacking us? Clear case of self defence. We even get karma points for trying not to kill him by tying him up first.

In important blunderbuss news Egg found an interesting passage in the Armoury which suggests that a blunderbuss can only reasonably be expected to kill a maximum of four people per shot, which would take it down a notch from ridiculously unbalanced weapon of mass destruction to very useful and effective weapon.
The armoury says it fires 4 balls per shot, which suggests it kills the first 4 people in the cone who don't dodge (however we could consider adding a rule like if Egg rolls a natural 10 the shot tears right through the first row and wreaks havoc on the people behind too).

The wave of 15 cannibals who Egg single-handedly annihilated with the blunderbuss yesterday were pretty much doomed anyway; even if he'd only killed 4 plus the one I killed plus the two or three that grabbed the body and legged it, that leaves maybe 8 unarmoured guys with improvised weapons versus five fairly competent fighters with armour and proper weapons.

Oh, and it's pronounced 'a TEMPLE of Sigmar'.

10-09-2012, 11:12 AM
I enjoyed being super nonchalant about the ugly doctor.

President Weasel
10-09-2012, 12:31 PM
I loved that too. There's a description of a guy in one of the Dirk Gently books, who was hired by (minor spoiler) the god Odin because when he opened the back of the truck and found it was full of mysterious glowing light he'd simply say "oh, some mysterious glowing light" and get on with his job.

I really liked how I was all "cut his finger off! Muahahah! AAAIIIE HIS FACE IS ALL HORRIBLE" and you were "oh, his face is a bit wierd" and got on with the job. Phlegmatic, that's you.

10-09-2012, 01:16 PM
Yeah the cannibals weren't really meant to be a threat (although there is always a chance) but yeah that makes sense we will do that, I was also thinking to mitigate high armour/toughness slog fests, how about you can take an aimed shot at difficult less armoured areas (eyes, joints etc) and you only get the appropriate armour for that (so mail under the arm pit for example), still makes it hard but means you get a chance to stab someone through the eye slits

10-09-2012, 05:16 PM
Stabbing someone in the eye sounds good, but with too much difficulty only PW is going to be able to hit people. Most of my stats are under 50.

10-09-2012, 05:17 PM
"Go for the eyes, Dumpling!"

Regarding the blunderbuss, I'm fine with toning it down, although I don't think that is what the rules specify. The Shrapnel weapon quality description says that all targets within range who fail dodge are hit; the weapon description in the Old World Armory says four balls as a guide for tracking ammunition use (as per every other firearm). So, every time Egg opens fire on an unwashed mass, he ticks off four ammunition from his supplies, even though it is assumed that he's filling his barrels with random bits and bobs.

(Actually, I prefer how Shadowrun handles this w/ fleschette ammunition: more damage and spread, but less effective against armor. I would suggest something similiar, where you elect to use either buck or slug ammo, and the choices have different advantages.)

10-09-2012, 05:19 PM
Oh Oh, i just realised i can take any two common knowledge skills. Good fluff if i take Common Knowledge (Dwarfs) and Common Knowledge (Halflings)?

President Weasel
10-09-2012, 11:05 PM
To represent the time we've spent on the boat, chatting about our roots? I like it, although it's up to you if you want to take something exotic like Kislev.

Changing the subject, I think I have an awesome murderous plan. It even involves murder holes (http://en.wikipedia.org/wiki/Murder-hole)! There is no way that a plan involving murder holes can be bad.

The main objective is to kill a bunch of well-armoured guards, without giving them anything that even looks like a fair fight. I propose we use cunning, trickery, guile, sniping, insults, and fire.
Here is my plan: we barricade all the doors leading off the hallway into the doctor's house. We stash barrels of flammable stuff (lamp oil? tallow? pine tar? as long as it pours and burns) above the hall and cut pouring holes in the floor.
Then we make a hole from the upper floor through one of the rooms into the cellar - so we can go from upper floor to cellar to escape tunnel, but anyone trying to get there from the ground floor or to get up the stairs will have a very difficult job, because barricades.

We get the idiot doctor to send a letter to the countess saying "I have disturbing news, I beg you come at once". When she turns up with a detachment of guards, we pop open the windows and fire ranged weapons at her (also insults).
The guards smash down the door and charge in to get us, and find themselves stacked up in a narrow hallway with the doors nailed shut and barricaded and the stairway full of junk.
Then we pour flammables on their heads, make with the fire and the burning, down the rope ladder and escape.

With any luck we can kill the countess - unless she is a magus or demon or crazy mutant monster or very cunningly disguised bog troll, and we can definitely take out a bunch of the guards- we can always have a backup plan of resistance members nearby ready to swarm her if she is left guardless and wounded.
At the very least though, it's way of killing a bunch of (definitely working for evil, and quite possibly mutant) guards without ever letting them get toe-to-toe with us.

Harlander may have noticed that this plan involves burning something down, but I swear that in this instance that's only because it also contains one of Ludo's other favourite things: straight up murderin' fools without giving them an even chance.

I am willing to listen to other plans that don't involve murder holes, but - murder holes. It's a hard plan to beat.

11-09-2012, 08:37 AM
If you ever gain an insanity i am giving you fire bug syndrom

President Weasel
11-09-2012, 11:12 AM
I don't ever burn things just to watch them burn. (Apart from that one time I wanted to burn that tower for no reason that makes sense to me looking back - I think I was annoyed with it?). I generally have good tactical reasons for burning things.
Firebug would be a horrible insanity to have* - although possibly I could "self medicate" by finding lots of good reasons to burn things, and get my arson fix for the cause of good. As a witch hunter, I'd be able to satisfy my bonfire needs quite easily.

The way I play Ludo, he just likes killing people and hates backing down. I figure he realised early in life that he was a bit murderous to fit in to halfling society, so he got a job bounty hunting because that's basically legalised murdering. Sadly, the vast majority of the people in the Empire hate and fear bounty hunters (it's the whole 'legalised murderin' thing); when Ludo met the party he realised that there was a way to be murderous and simultaneously to have a bunch of people like and/or respect you - HEROING. It's all a matter of murdering the right people - plus he has 4 other guys to handle the situations where murdering is potentially not the ideal solution.

This is also why he wants to be a champion - that way he gets respect and never has to back down from anyone, plus champions get legitimately hired for fighting and killing, and don't get arrested for it - and then eventually a witch hunter, because that's the ultimate legalised murdering profession, one which gets mad respect (although very little in the way of being liked).

*not that any of them are actually, you know, nice.

11-09-2012, 01:41 PM
I think all witch hunters are a little bit fire bug

President Weasel
11-09-2012, 02:41 PM
Witch hunters get a special hat that causes fear rolls, not because it's magic but simply because if you see one of those hats it means there's a witch hunter underneath it. That's awesome.

I don't know if this qualifies as good news or bad news, but the Blunderpick basically existed. Check out Henry VIII's walking stick, or particularly the danish axe carbine about three posts down on http://www.allempires.com/forum/forum_posts.asp?TID=31092

11-09-2012, 04:19 PM
We will probably finish death on the reik in the next few weeks depending on the number and detail of hats i must describe, the next part of TEW is not quite as long and then for story reasons i will need you out of the empire for a bit, TEW sends you to kislev but this bit is generally seen as the weakest part (not story relevant, bit boring dungeon runs etc), as such i am opening the floor to suggestions on where you would like a vacation, ill fill in the story, (could still be kislev if you fancy and ill try a differnent story) this will also give me the opportunity to try my own ideas, although you will be surprised to hear that tobias slayter was not orginally in TEW so i have been slipping in a few of my own already

President Weasel
11-09-2012, 05:23 PM
Do they have compound bows in Kislev? With rapid reload I ought to be able to fire off a bow like a machinegun, but I don't fancy using a longbow because that would be ridiculous, and a shortbow seems like a bit of a nasty height related pun, plus it only does 2 damage (which is also the reason I am bored with the repeating crossbow after a record-setting ONE DAY). Some sort of Kislevite horse-bow might be a perfect blend of fast, not-ridiculous-for-a-shortarse-to-use, and half decent damage.

I'd suggest Gorm hold off on his common knowledge learning until we know where we're heading to, and then he can coincidentally suddenly have known a lot about our destination all along.

11-09-2012, 05:35 PM
Go beat up the French! I mean Brentonians, or the Spanish! I mean Estalians, or the Itallians! I mean Tileans, or go back to P-Dubs (Ludo's) old stomping ground in the Moot!

President Weasel
11-09-2012, 05:42 PM
In all seriousness I am thinking of trying to roleplay "reflexive hatred and distrust of Bretonnians" as a character trait for Ludo; so far he has met two ever, and the first one tried to cheat us at cards and then recurred later in the adventure as a one-armed river pirate and came very close to ending Ludo's adventures. The second one is the biggest most wilfully blind idiot Ludo has ever met and has caused mad collateral damage, yo.

11-09-2012, 07:58 PM
Yea i should probably just hold off and then suddenly know lots about the place we are going. But i kind of liked the idea of taking Dwarfs and Halflings since i've been hanging around with them for a bit now.

11-09-2012, 08:48 PM
still probably wont be for quite a few sessions so no rush!

President Weasel
11-09-2012, 09:28 PM
Ludo doesn't act like your typical halfing- that's kind of the reason he's off adventuring. Dumpling's more of a typical halfling, being quiet and cooking and being scared of crossbows. I don't think our dwarfy friend acts like a typical dwarf either, since we're both wandering the Empire consorting with the bigs and not staying at home. Pretty sure we could have told you plenty about the cultures we didn't fit into, despite being comparative freaks, and it's nice you care enough to have sat on the boat chewing the fat with us.

Looking at the armoury, and given my rapid reload skills I realise that a bow is vastly better than a repeating crossbow. For a start, they do 3 damage and not the 2 I thought they did.

.............................Cost....encumbrance.. .range.....damage...reload
Bow .......................10 ............ 80 ......... 24/48........3 .......half (free with my skills)

Repeating crossbow 100............. 150 .......... 16/32 .....2.........Free (but every 10 shots I have to stop and reload the magazine for 3 1/2 actions)

As you can see, a repeating crossbow is pretty awesome for any character that doesn't have rapid reload, but I can get a best quality bow for the same price as my repeater, which will do 1 more damage per shot and have a 5% better chance of hitting. Also I won't have to stop every 10 shots to laboriously reload a magazine. Not to mention the repeater has less range and weighs nearly twice as much. Next time I hit civilisation I am going to visit Burleigh and Stronginthearm and swap my repeater for a masterwork bow. That way I'll be able to ping 2 arrows a turn at my enemies until I run out of arrows, they all die, or I get bored.

11-09-2012, 09:59 PM
No more bolas of doom?

Also you guys could be drawn away from the empire into say an ogre kingdom for some reason (phat lewt? Stormtitans? "Good" eats?)

11-09-2012, 10:08 PM
No more bolas of doom?

Also you guys could be drawn away from the empire into say an ogre kingdom for some reason (phat lewt? Stormtitans? "Good" eats?)

Hmm may include a trip through the badlands, interesting!

11-09-2012, 10:09 PM
Next time I hit civilisation I am going to visit Burleigh and Stronginthearm and swap my repeater for a masterwork bow. That way I'll be able to ping 2 arrows a turn at my enemies until I run out of arrows, they all die, or I get bored.

alright legolas

President Weasel
11-09-2012, 10:16 PM
I can't be Legolas. Curse this tiny body!
Legolas gets ridiculous range and armour piercing with his longbow, the poncy git.

14-09-2012, 10:54 PM
I'm going to be seeing a movie on Sunday evening. Sorry.

14-09-2012, 11:47 PM

15-09-2012, 03:22 AM
Aw, Gorm, you and that social life of yours...thanks for the heads-up, though.

Just a query: would any of you be interested in doing a Shadowrun campaign? If there's enough interest, we could do some one-offs when not everyone is available to WFRP.

15-09-2012, 08:22 AM
Personally, I have a saying.

"If you don't like Shadowrun, you're wrong."

Which edition did you have in mind? I'm only really experienced with the latest.

15-09-2012, 09:01 AM
Certainly would, ill do all the dicking around

15-09-2012, 07:20 PM
I learned the game in 3rd, but I don't have any of the books for that edition. I have been reading up on the SR4 rules and have found most of the changes to be for the better (esp. for the poor deckers). If you'll PM me your dropbox info, I'll get a folder set up with materials.

President Weasel
15-09-2012, 07:53 PM
I'd be well up for some shadowrun; never played before but I'm au fait with the setting.

15-09-2012, 08:19 PM
@Prez: It's a cyberpunk setting, so if you've read any Gibson or Stephenson, or if you've seen Blade Runner, you'll be on familiar ground. "Shadowrunners" are essentially deniable assets hired by megacorporations, criminal organizations, etc., to conduct espionage, theft, sabotage, wetwork, abductions, etc. The world has pseudo-fantasy stuff like dwarves, elves, dragons, and magic (all of which gets pseudo-science explanations) alongside all of the guns and Matrix stuff. The dice system only uses d6, so that will probably take the most getting used to.

President Weasel
15-09-2012, 08:30 PM
'au fait with': fully informed about, in touch with, familiar with, abreast of, knowledgeable about, well-acquainted with, well up on, up to speed with, in the know about, on the ball about (informal), conversant about, au courant with, clued-up about (informal), switched-on about... read a Shadowrun novel once.

15-09-2012, 08:32 PM
Ah, the more you know!

EDIT: Alright, I've got the Dropbox stuff together, including some guidelines for character creation. I've also sent out invitations to the Obsidian page.

Egg, Gorm, if you're interested, I can get you hooked up, too.

President Weasel
15-09-2012, 09:46 PM
I don't see the dropbox stuff, but I guess it's just taking a wee while to update.

15-09-2012, 09:52 PM
Oh, I don't think I have your DB email. If you'll PM me, I'll invite you tout de suite.

15-09-2012, 09:53 PM
When do you need characters by buddy?

15-09-2012, 09:59 PM
Hmm...as soon as you can would be preferable, but at least an hour ahead of game time (same as usual) works. I suspect we'll spend some time working out details and making introductions to start.

15-09-2012, 10:59 PM
Great, set phasers to fun (i dont know if this has phasers)

President Weasel
16-09-2012, 01:26 AM
this system is hells of complex

All righty, I put a character sheet for Weasel in the character sheets folder. I used the downloadable "chummer" program to make it, and I totally cribbed off the stock characters. Let me know what you think.
(Also if you do let me play a shaman, you're going to have to baby steps me through the spellcasting stuff, I am warning you now).

16-09-2012, 02:19 AM
Yeah, it's like custom ordering a car: you have to browse through a catalog and pick out the paint, the interior, the transmission, the wheels, the undercoating, the concealed .50-cal machine guns... Catch me on Mumble tomorrow if you want to suss anything out.

EDIT: Looks pretty good, Weasel! I left a commented PDF in the folder with some suggestions. Magical fire support is definitely valuable, and it looks like you have a trusty sidearm and some sneaking to complement that.

One thing I forgot to emphasize is the importance of having fake IDs (SINs). Unless anyone takes the SINner trait, you are assumed to not have a valid ID. I will give everyone a quality-3 fake SIN with licenses for any gear you own at the start of the campaign, but you will inevitably want to buy more.

President Weasel
16-09-2012, 10:49 AM
Could I take weasel as a mentor spirit? You'd have to work out what the dice rolls and the special rule was.
Alternatively, I'll just take shapeshift (weasel) :)

I've updated the sheet, let me know what you think.

16-09-2012, 11:26 AM
What kind of group are you looking for here? Gangers or just random 'runners?

I've got an ex-corp hacker gone freelance kicking around somewhere I think; from an old campaign that was stillborn

Also, the OP site from the campaign I was running at nerd club, out of interest: http://www.obsidianportal.com/campaigns/welcome-to-the-pobomet

I've stuck the chummer sheet up on the dropbox. Probably needs a bit of tweaking, I'm somewhat rusty at this (and I never was much of a min-maxer to begin with)

I'm thinking of swapping out the Suzuki Eclipse racing bike for the profoundly ridiculous Horizon-Doble Revolution (from Augmentation) - it's a motorbike that's just a single massive wheel that you ride inside, controlling it via AR.

16-09-2012, 01:46 PM
I have my mind set on some sort of fixer/mechanic character, started a sheet but need to pop out, I'll get it up asap!

President Weasel
16-09-2012, 03:01 PM
Has anyone told Egg about this? You know he's a little slow, err, velocitically challenged?

16-09-2012, 04:18 PM
Hmm think I am going to go for a face-ish character, I am a bit overwhelmed so just going to use the sample as the foundation

President Weasel
16-09-2012, 04:25 PM
the "chummer" program is pretty helpful, especially as it gives a page listing for all the things you can buy - although it seems to be off by a couple of pages, so if you use it I'd advise checking a couple of pages earlier than where it says.

If you're interested in weasel spirits, there's one in Muktuk Wolfsbreath, Hard Boiled Shaman (which is an excellent read, by the way). The weasel spirit in there seems to have gluttony as its main characteristic - but it held up to its deal and came through in the end.

16-09-2012, 04:51 PM
Wow, that Chummer program is amazing! If anyone hasn't discovered its majesty, definitely check it out: http://www.chummergen.com/

@Harlander Aleph Null looks great as a hacker - lots of good stuff there. I am puzzled about the control rig: if you jump into a drone, you use your skills and attributes to conduct the drone's actions. Problem being you don't have any piloting skills or weapon skills beyond pistols. I would suggest either taking some of those skills/getting skillwired or dropping the rig and investing in autosofts for your drones (see SR4 p 239). If you want the Revolution, go for it!

@Prez Is there a reliable way to contact Egg? How does this sound for a Weasel mentor:

Advantages: +2 Infiltration rolls, +2 Con rolls
Disadvantages: Must make Will+Cha (3) roll to resist plundering more than necessary on a mission

I'm on Mumble if anyone wants to chat.

16-09-2012, 05:28 PM
Oh, and to Harlander's query, you are all recent transplants to Denver from other locales (Weasel grew up there and has now returned), looking for work in the city. You can determine the circumstances of your arrival. You're all relatively new to shadowrunning, still trying to build a reputation. You will not know each other to begin with unless your characters state so. If you start with any local contacts, we'll assume that you knew them previously as a long-distance contact or that you were referred to them by a trusted source. Party-wise, you've got combat magic, hacking, infiltration, healing, and pistols. A face would be helpful, LowKey, though there are plenty of other specialties that would help.

16-09-2012, 05:50 PM
Right I have uploaded a face like character sheet, I have left offer $N which I think you have to spend before starting so feel free to recommend something, general recommendations would be welcome as I kind of sped through it and there's a lot to consider

16-09-2012, 05:56 PM
I know nothing about Shadowrun other than the brief description Harlander has given me on Steam, but nonetheless this sounds fun. Count me in.

@Prez Is there a reliable way to contact Egg?
Steam, usually. Other than that, my email which I'll PM you for contact and dropbox stuff.

President Weasel
16-09-2012, 05:59 PM
Is the control rig so he can work his motorcycle without using his hands?
Speaking for which, I think we should insist Egg ride an electro-scooter and Lowkey a Harley, for the "comedy mismatched motorcycle gang" vibe.

Yay, Egg!
X-kot should be on mumble to take you through the character creation stuff - what I did though was to take one of the archetype characters in the rulebook (hard to miss, it's a series of full colour pages with portraits) and then arse around with it a bit in Chummer.
You should totally get "ground vehicle piloting" and some kind of bike, so you can be in our gang with Harlander and me.

16-09-2012, 06:09 PM
Oh, man, I'd forgotten how crippling SR's armour encumbrance rules were

President Weasel
16-09-2012, 06:12 PM
Right I have uploaded a face like character sheet, I have left offer $N which I think you have to spend before starting so feel free to recommend something, general recommendations would be welcome as I kind of sped through it and there's a lot to consider

Com link.
Enhancements for your eyes and ears?
Addons for your gun (quick draw holster, concealable holster, laser sight, gunlink thingermabob)
Backup gun
Fake gun license and fake ID(s?)
I got a survival kit - I don't know what it does but it sounded handy.
I also got a medkit but then I am a/the medic as well as a magical healer.

Oh, man, I'd forgotten how crippling SR's armour encumbrance rules were
Looks like I accidentally took a max armour rating (8, armoured jacket) that works out at twice my body (4) so luckily I'm good on the encumbrance rules despite not having read them until now.

16-09-2012, 06:14 PM
Yay, Egg's in! Invite's been sent. Feel free to crib from the sample characters provided - the group could use a heavy gunner, sniper, or adept. The chummer program mentioned upthread is very handy.

LowKey, I've left some comments for you in your character sheet. One of my favorite characters was a face strung out on novacoke...ah, good times.

16-09-2012, 06:30 PM
Great ill take a look asap, by way of background im going for an ex-corporation employee who offered effective (and messy) customer service, who then learnt too much about his employer and had an explosive exit, now i offer my delicate skills to the highest bidder etc

17-09-2012, 02:31 PM
Damn you all.

How dare you run another game I want to play, just when I cannot play?

Have fun.

17-09-2012, 02:58 PM
You know what, ntw?

It was really, really fun too.


President Weasel
17-09-2012, 03:40 PM
One of the reasons for the Shadowrunning is to do one-off missions on night not everyone can make it for wuffurrp, so if you do suddenly turn out to have a Sunday evening free from about 8-11 come look us up on Mumble.
We can do a Shadowrun instead of a scheduled wuffurrp or you can join in with a Shadowrun we were already going to do, if "Gorm" is "going to the cinema" with a "girl" again.

17-09-2012, 07:38 PM
I went to the cinema with 3 guys...

President Weasel
17-09-2012, 07:51 PM
Snigger. Fnerk.

17-09-2012, 09:43 PM
I went to the cinema with 3 guys...

Is that what they're calling it these days?

18-09-2012, 02:16 AM
The more, the merrier! ntw, Gorm, just PM me your Dropbox email, and I'll add you to the folder. WFRP is still our top game, but Shadowrun will fill in whenever the whole group can't make it. Make a character and drop in if you can (we'll announce here what we're running each week).

President Weasel
18-09-2012, 09:36 AM
I don't know much about the system, but I do know about using Chummer to make your character, which is tens of times better than trying to do it old school pen-n-paper-n-pdf style. Whoever made Chummer is special (in the good way). I am tempted to donate money.
If you need taking through the making a character thing and it's not the weekend when X-kot's likely to be around, please feel free to PM me and we can get on the mumbles and I'll talk you through it.

18-09-2012, 11:54 AM
As i said i am happy how we play this, could alternate weeks/switch after campaigns/do it when someones missing, i like gm'ing but its also pleasent to have a break and just play

President Weasel
18-09-2012, 12:20 PM
I very much like the idea of having it for when someone can't make it for the main event game - and maybe also as an interlude between campaigns of Wuffrrrppp.

President Weasel
20-09-2012, 09:23 PM
Yo, motherbitches: WFRRRP on Sunday, ya?

20-09-2012, 10:36 PM
I'm down like a clown

20-09-2012, 11:09 PM
I am approving of WTFRP this weekend. May we find other professions smitten with chaos-dealing countesses and lop off their appendages in the pursuit of truth!

21-09-2012, 07:53 AM
It's very important that we put an end to the Countess' Chaos-courting ways, but far more important is the retrieval of our ridiculous barge.

21-09-2012, 09:25 AM
The danger room was almost finished.

21-09-2012, 09:42 AM
It will be difficult to retrieve the barge WHEN ITS THE FINAL BOSS

21-09-2012, 03:46 PM
If it's anything like the final boss in FTL, we're gonna need a lot more scrap...

President Weasel
26-09-2012, 08:24 PM
Everyone up for doing this thing on Sunday then? I think I'll be able to arrange my social life around it, as long as it's happening.
And Gorm, make a character for Cyberpunk Grimnoir DarkFuture Chronicles Adventure Times, just in case. Give me a shout on steam if you want a hand using the generator thinger.

26-09-2012, 09:55 PM
Yes to all things PW just said. We did eliminate like a quarter of the castle guard last session AND successfully executed a fire-based ambush (no murder holes, sadly). If we can rally the resistance fighters to assist us in our assault on the castle (i.e., be a diversion), we can get past the crunchy shell to plunder the sweet, chaosy center. Speaking of which, I wonder what sort of lobstrocity will be lurking around a huge pile of warpstone...

26-09-2012, 11:03 PM
Hopefully not our own ship turned into a demonship.

27-09-2012, 09:02 AM
I am indeed ready and willing but as always happy to play some shadowrun, castle guards are the least of your worries! Oh yes AAR, they blew up a house, that was pretty much the whole session

President Weasel
27-09-2012, 09:45 AM
I straight-up sniped a dog-faced fool, don't forget that. Also Xkot and Harlander irritated the hell out of a baddie by proving very hard to hit. Also Egg and Gorm killed some dudes. And while we didn't get to use murder holes, we did get to lure some baddies through a tripwire IED and blow up a large chunk of a house, yes indeed.

Good times.

27-09-2012, 04:25 PM
Also, lest we forget how all of that murdering began...


President Weasel
27-09-2012, 11:06 PM
So right! I'd forgotten that part.
Now that guardy man totally started it. He was a great big it-starter, and he got what he deserved. Nobody can argue with that.

/gives the doctor a hard look.
/kicks the doctor in the nads again.

28-09-2012, 06:52 AM
Does Ludo have particular enmity towards the doctor, or is it just that he's the only villain who's both been in extended close proximity and remained alive?

28-09-2012, 09:02 AM
I think harlander means remains in close proximity and is zero physical threat to ludo

President Weasel
28-09-2012, 09:27 AM
There have been some hints and grumblings from the party that perhaps the doctor "did not start it", and that perhaps his good intentions and wilful blindness meant that turning the townsfolk into mutants somehow "didn't count".
There's none so blind as those who will not see, and his continued stubborn refusal to see, despite the fact that even his own manservant is a freakish snakemouthed mutant freak due to the effects of his so called medicine, I find extremely irksome.

He's lucky I'll need him alive in the aftermath to explain to the witchhunters and the secular authorities why I put the countess on a giant bonfire and then danced a happy jig (a jig of great justice). I don't need his nads to be unbruised though.

Memo to self: best cauterise his fingers. Don't want him dying of gangrene or whatever.

28-09-2012, 10:09 AM
Well if he is in effect a nurgle worshipper i doubt any disease could kill him

President Weasel
28-09-2012, 10:15 AM
Oh, and his wierd freaky face has further unhinged Ludo's mind. Thanks for that, Frenchy.

28-09-2012, 10:21 AM
(and a mad hatred of bretonians)

President Weasel
01-10-2012, 01:23 AM
After action report:

We STORMED A CASTLE (very quietly) and we gave some inept guards the exact opposite of a fair fight. My favourite part was where X-kot opened a trap door loudly then sneaked back down the ladder, and when the guard came to investigate he pulled him down the trapdoor with his whip, Indiana Jones style. Then when his buddy had got about as far as the f in "what the f-" we jumped him while he was distracted. (Then I stuck two arrows in guard number one's head before he could recover from the fall and get untangled).

There was also a fun group moment (the party that slays together stays together) where Harlander knocked on the guardroom door and confused the guard with blather long enough for us to grab his arms and legs while X-kot garroted him. Fun times!

Also Egg got stabbed in the head and just shrugged it off, like Rocky versus Clubber Lang.

01-10-2012, 09:35 AM
It was a surprisingly professional insertion, i kind of miss our bumbling adventurers

01-10-2012, 10:13 AM
It's bleed-over from the Shadowrun playstyle?

01-10-2012, 06:48 PM
I wasn't hung over?

President Weasel
01-10-2012, 07:14 PM
So should we:
A: hold the gatehouse and start a big bonfire fire so our allies come running?
B: hold the gatehouse and send someone back through the tunnels to sneak the allies in the same way we came?
C: Put the big fire on a 10 minute fuse, lock and bar the gatehouse, sneak off through the courtyard, and be taking that central island thing before the baddies realise something's wrong and start racing our allies to get control of the gatehouse before they can get in? Or ignore the island thing, sneak all the way through into the second castle, and try to find and assassinate all the Wittgensteins while the guards are all charging off to try and defend the gate?
D: wacky fourth option?

See, we're meant to be a distraction for our allies - but that doesn't mean our allies can't also be a distraction for us.

01-10-2012, 09:37 PM
I kind of like getting the rebels/freedom fighters into the gatehouse and turning it into a castle within a castle. But all the enemies would have to do would be stand out of range of our bows and call us names. I think a mixture of C and A would be good, so wacky fourth option.

Split forces, sneak some people onto the middle. Get one or two to hold the gatehouse, one can go back and get the rebels/ freedom fighters into the castle the dudes in the middle start a fire and the rebels charge out.

We could always go for fifth option, start a fire, rebels charge in, some of us sneak off since they wont have an idea of our number while the rest make a show of attacking. Sneak group knifes people in the back with minimal effort while the aggro group try and pull as many guards into the melee as possible without getting killed.

05-10-2012, 12:46 PM
Right iv been looking at the errata and it seems blunderbusses are two handed weapons, hah! Interestingly anyone can use one but it takes double the time to reload... also i have found a better pricing guide as the old world armoury prices are wack, ill upload it to the drop box

05-10-2012, 06:31 PM
Right iv been looking at the errata and it seems blunderbusses are two handed weapons, hah!
2 Blunderbusses + Quick Draw + Sure Shot = 2 Armour piercing cones of death per turn. Hah!

Henceforth our party shall be known as this:

05-10-2012, 07:25 PM
Then I'll start using encumbrance rules double hah!

President Weasel
05-10-2012, 08:56 PM
nooo! I am so close to not being encumberatised any more!


06-10-2012, 04:48 AM
Here's the important question: could a person with two attacks, wielding a blunderpick, fire the gun and strike with the pick in the same turn?

Yes, let us continue our Splinter Cell-esque assault this Sunday, before X-COM spirits me away.

06-10-2012, 12:16 PM
Hmmm I think the two attacks have to be with the same weapon, I shall investigate

President Weasel
06-10-2012, 12:39 PM
If they had quick draw it would be a free action to change grip on the weapon. If they didn't, I guess the GM could decide whether it was cool or not.

President Weasel
07-10-2012, 11:16 PM
After action report:

We set fire to some shacks!
Xkot took a particularly vicious crossbow bolt and got nearly killed! (he got better)
Egg fought a wight in single combat and got all the way killed! (he got better too)*
Gorm fought the same wight in single combat (part 2) and got a freaking magic sword.
Harlander kicked a guy off a drawbridge to plummet Alan-Rickmanly to the forest below! (memo to self, get rope, climb down, loot mangled corpse)
Some mook tried to surrender to me and I totally shot him to death!

Fun times, fun times.

*I was going to jump in and cheat, using the magical anti-undead bolas on the wight, but Egg was all "no, I've got this". Turned out he didn't got this. Luckily he was able to use a fate point to avert death.

So I won't be around next Sunday, and probably not the Sunday after that. Have fun playing Shadowrun, chummers!

12-10-2012, 08:49 PM
All right, you lot, I bet most of you have made plans to kill aliens and/or aristocrats this weekend, but if you are so inclined, we can also get our 'Run on (sans PW) Sunday. I make no promises, but I will do my best not to have your party get ambushed by Mutons.

12-10-2012, 11:57 PM
I eat mutons for breakfast

14-10-2012, 01:11 PM
Well exactly

14-10-2012, 06:55 PM
Anyone arond to help me make a character? Ping me on steam.

16-10-2012, 11:42 AM
Well, it seems like you managed to figure it out.

Oh, did we leave your drones in that storage facility? o.O

I bet there was a juicy big slice of paydata on the kidnapee's comlink as well... ho hum.

16-10-2012, 06:47 PM
I havent gone anywhere yet, dont you worry.

20-10-2012, 05:14 PM
Wow, it's the weekend already...how's everyone's schedule? If PW is still traveling, we can wrap up our cliffhung SR episode. I'm definitely eager to see how this little confrontation resolves.

20-10-2012, 06:22 PM
I and my tender chest will be there!

20-10-2012, 07:53 PM
Unfortunately, I wont be able to attend tomorrow - I've been called upon to go out into the so call 'real world'.

President Weasel
21-10-2012, 03:24 PM
I am back!
But sadly Egg won't be there, it seems. Maybe we can swap my character into your adventure, or maybe I could play Egg's and "definitely not get him killed" (tm)

21-10-2012, 04:03 PM
"What do you mean where's the troll, I am an orc and you are a racist!"

21-10-2012, 06:04 PM
Ok, so we'll be down an egg and up a weasel - we'll do a little retconning to make it work. See you in a couple of hours!

21-10-2012, 07:17 PM
I may be like 10-15 mins late but just start without me, I am driving to meet everyone and listening to some sweet indian jazz

22-10-2012, 01:47 AM
Nice job, crew. You managed to avoid completely screwing over your employer and going toe-to-toe with a respected runner group. Belenkiy was safely returned without raising any alarms at Ares. You did get taken in by the Void, however, and as such, Falcone will not be available as a contact. On the plus side, Lowkey didn't take a second gunshot to the chest.

22-10-2012, 08:24 AM
The moral of yesterday's session:

If someone tells you you're being screwed over by your employer, but it's impossible to work out a sensible motivation for the overscrew, don't assume it's just because the adventure's badly written.

22-10-2012, 10:19 AM
But the whole thing didnt make sense. Who left the ransom note? What was on the comm link? Why did anyone employ the ladies to kidnap the guy and then put him back?

22-10-2012, 10:39 AM
Who left the ransom note: that hacker guy is my guess
What was on the commlink: the employees' work data, probably
Why do that overcomplicated fake kidnapping thing: i'unno

President Weasel
22-10-2012, 02:30 PM
Why did you guys not remember you had an initial contact at Ares who sent you to help the ranch guy, who you could have checked back with? I kept telling you to phone up Ares and talk to them, and not once did any of you remember that it was someone there who contacted you in the first place. You could have cleared this whole thing up with a phone call!

22-10-2012, 02:37 PM
Why did you guys not remember you had an initial contact at Ares who sent you to help the ranch guy, who you could have checked back with?

You're talking about Tabitha, right? The chain of contact went Falcone -> Tabitha -> us. I didn't even realise she had anything to do with Ares.

Generally though, failing to ask everyone you know, and random people in the street, about everything is an easy way to slip up in Shadowrun, as demonstrated.

President Weasel
22-10-2012, 03:23 PM
I just rolled out of bed, scratched my balls, got the call from you and turned up, followed some people about a bit and didn't shoot anyone, and made a profit of 1000 yenbucks. Not too shady.

22-10-2012, 03:24 PM
Nice work if you can get it.

We didn't shoot anyone on this whole mission. The potential clusterfuck was contained quite well, all things considered.

22-10-2012, 04:54 PM
Well if we're talking about the whole mission then I NEARLY DIED CHRIST