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12-04-2012, 09:42 PM
Hello chaps!

As discussed I am keen to GM a new Warhammer Roleplay 2nd edition campaign, I haven't GM'ed before but I know the setting very well and understand the mechanics so should be able to muddle through!

The system is similar to Rogue Trader/Deathwatch with the percentile dice but obviously set in the grim and dark fantasy that is Warhammer. Perhaps the most significant difference (beside the setting) is that instead of classes you will have careers which offer skill sets, you can then move to different careers to earn their skills. Its similar but I think enjoyably different and some of the careers are brilliant.

I was thinking of running The Enemy Within, this is a campaign series from the first edition (but obviously I'll be using updated rules etc) which is apparently excellent, containing murder, mystery and many fun times.

So Elesium, Gorm, Egg, Liquorish and Harlander have all expressed interest in playing which would be a perfect group I think, if you've changed you're mind then no worries but let me know so I can find someone else.

We'll be playing over mumble as usual (anyone know where I can donate to the RPS mumble, I feel like I owe the operator some money for the amount I use it), I am experimenting with MapTool for maps and positioning in combat, it has some more advanced users but baby steps and all that, and I am toying with the idea of having a small wiki for characters/locations etc if the group thinks that would be useful?

So I'd like to set a game night, I am happy to change days when necessary but I think its useful to have an established day which can then be changed rather than finding a new day every week. Elesium has suggested Sunday nights which I think is a good idea, but what does everyone else think?

Finally characters! I am happy for everyone to pick a career or do it randomly, and am happy to run through it with anyone or let you do it yourselves if you prefer. Elesium has called a magic class but apart from that game on!

Let me know what you think or whether iv missed anything, if we get cracking maybe we could start next week but I am keen to get going, if you'd like to DM me an email address I'll send you all a zip with rule books, character sheets etc, I wont sell your details (unless offered lots of money).

Other RPS lovelies stay tuned! I am hoping to write up an after action report after each session which should make some fun reading knowing WFRP.


13-04-2012, 08:27 AM

13-04-2012, 01:00 PM
Enemy Within is possibly my favourite rpg campaign ever.

Always liked the WFRP setting as well. Very refreshing that your party can contain a rat-catcher, a boatman and a knight, and the rat-catcher proves the most useful!

Hope you enjoy it.

13-04-2012, 01:13 PM
Where would we be without our small vicious dogs aye?

Useful contributions as always gormy baby

13-04-2012, 02:15 PM
LowKey, you want me to gen my character with you or just do it straight away? Also I picked up the magic supplement that adds a lot more to wizards, makes the way you gain spells slightly different, but adds a lot more, about 20 per lore. I can send you over a copy if you want to check it out first? (If you havn't got it already, I have all the 2nd ed, PDFs).

13-04-2012, 02:31 PM
Which ever you prefer elesium, we'll have words if all your characteristics are 50 though :-) yeah i have them all too and was going to send it with thebplayer pack iv put together so feel free to use it, theres also one for priests if anyone wants to play one of those, i am also toying with the idea of having a mini campaign which we could play if a player or two cant make a week but we still want to play, this would have skaven characters who i think sound very fun but too much of a pain for a full campaign, let me know your thoughts

13-04-2012, 02:52 PM
Haha skaven characters? That sounds awesome...as long as I am allowed to set fire to the other players tails! :-P

I will get my character done tonight, there is a pretty awesome online character generator if anyone needs it.

13-04-2012, 05:09 PM
None of our enemies' dignity is safe.

And nor is ours, for that matter.

13-04-2012, 07:21 PM
Any links for the online character gen?

13-04-2012, 07:25 PM
http://silverghost.dyndns.org/wfrp/ It does randomise your career though.

13-04-2012, 07:47 PM
Theres a pdf one you can download just google it, again let me know contact details if you want the rule book et al

13-04-2012, 07:54 PM
Looking forward to reading the game reports - I'm not familiar with the ruleset, but I love me some AARs.

14-04-2012, 02:49 PM
Ok I've got my character all genned....goddamned adobe not letting me save it, then re-edit it :-( .

14-04-2012, 03:14 PM
Good job Elesium, yeah its a pain and I have been playing around with that, I got an editable character sheet but adobe wouldn't let you save the information... however I have installed foxit pdf reader and its working like a charm so I would recommend using that, its free!

If you can all let me know your emails (either PM me on here or on steam) and ill send you a torrent tracker which contains the character sheet, core rule book and some supplements including magic and priest expansions, as well as new items and the bestiary. Have a look in them if you're interested but dont worry too much, although the bestiary is a very entertaining read!

Let me know how you're character gens are going, I'll be around most of tomorrow if you want me to go through it with you, otherwise would everyone be up for starting next sunday?

14-04-2012, 03:27 PM
Does Foxit allow you to read it, save it and edit it?

14-04-2012, 03:29 PM
Indeed it does!

14-04-2012, 04:22 PM
I have 2 talents which add to stats, does that count as an increase to starting characteristic or does it count as an increase to current (and advancement).

President Weasel
14-04-2012, 04:43 PM
I'm enjoying the character generator, and just rolled a halfling bounty hunter. What do you mean, nothing better to do?

15-04-2012, 08:06 AM
Yeah you can certainly come up with some entertaining characters, I think the protagonist is my favourite, the career exit for demon slayer is also amusing :) not sure I know what you mean elesiusm, which skill is it? I would think off the top of my head that its an increase to starting.

15-04-2012, 09:33 AM
I have coolheaded and savvy. So +5 to will power and intelligence. Both of which are advances for me aswell.

15-04-2012, 10:20 AM
oh ok I think you add that to your starting characteristics and then take further stat advancements as normal

15-04-2012, 02:23 PM
Ok, no worries, will get a write up of my character background etc soon.

15-04-2012, 02:44 PM
That would be great! I was going to say if everyone would like to post their backgrounds (even just answering the ten questions bit in the rule book) that would be useful, ill even give you a bonus 100XP if you do!

President Weasel
15-04-2012, 03:03 PM
Do you have a pdf of the rules?

15-04-2012, 04:22 PM
change of plans comrades! president weasel will kindly be following us into this foray and has tested the torrent which of course doesnt work (blame gremlins rather than my own incompetency) however he has kindly offered the use of his dropbox which seems like a grand idea, again I (or mr president) will need your emails to invite you, it has the additional benefit that you can drop you character sheet in it so I can take a gander, which president has already done and terrified me with his ballistic skill

15-04-2012, 05:30 PM
galruch2@yahoo.co.uk drop me an invite to the drop box. I'll put my character sheet in there.

Oh and I'm playing a High Elf Mage called Farnoth, what is everyone else playing?

President Weasel
15-04-2012, 09:22 PM
Turns out the terrifying ballistic skill was an artefact of me misunderstanding the advancements and taking all of them. It's still terrifying (actually slightly more, because Marksman gives you permanent +5) but my other stats are less good. I'll put the revised character sheet in the dropbox. In the meantime here's a background.

Ludo the Surly, Halfling Bounty Hunter

Pity the one who doesn't fit in. The dwarf who would rather craft intricate court poetry than intricate armour, the horse tribesman with an interest in scholarship rather than raiding, the halfling who finds farming incredibly boring, who hates village life and seeing the same faces day after day, year after year, who can't stand meaningless chatter and just doesn't get along with people.

Ludo spent his formative years avoiding the other villagers and obsessively practicing, first with his sling, and then with his crossbow ("Betsy" - he talks more to her than to anyone else, although that's not hard since unlike other halflings he never uses five words when one will suffice).He's never been troubled by conscience or bothered by what others think of him, although the looks on the faces of the other villagers when he dragged a couple of bandits into the village with crossbow bolts buried in their backs were what finally made up his mind to leave and seek his fortune.

Since then he's spent the last three decades using his crossbow to make a decent living hunting bounties (he prefers the "dead or alive" kind as there's less talking, but for enough money he's willing to bring one in at crossbow point), and he's used people's natural propensity to think of halfings as harmless, happy-go-lucky, cheerful souls to pose as a halfling chef and get close to unsuspecting targets.
Ironically, all that time posing as a cheeful halfling chef has made Ludo a lot more socialised than he used to be. Nowadays, even out of character, he's capable of having conversations consisting of whole entire sentences. He also makes a mean souffle.

Where are you from?
- the Moot. Small village. Incredibly dull.

What is your family like?
- Nice. Dull. Very talky. Never understood me. I never understood them.

What is your social class?
- Bounty hunter, it's a skilled trade. Family were yeoman farmers.

What did you do before you became an adventurer?
- Grew up in a village. Everyone in everyone else's pockets, knowing each other's business. How are you today? Isn't it lovely weather? We could use a bit of rain for the turnips though. Mrs Smeggin's cough is getting much better. How's your mum?
Hated it.
Hated. It.

Why did you become an adventurer?
- Turns out I'm really good with a crossbow. Turns out people pay good money for the right dead bodies. Turns out you can spend whole days without saying more than "tell me where Jacob the Spry is or I'll bury this crossbow bolt in your guts" and "this was Jacob the Spry. 5 gold".

How religious are you?
- Never piss off the gods. Luck matters.

Who are your best friends and worst enemies?
(this one's kind of up to the GM, but...)
- never bothered much with friends. Don't have many live enemies. Maybe some bounty had a friend, and the friend has a grudge?

What are your prized possession?
- Betsy. A good crossbow is the best friend you can have.

Who are you loyal to?
- Whoever's paying me. I've got a strong work ethic, see?

Who do you love/hate
- I'm not one for strong emotions. I hunt bounties for money. Hate makes you make mistakes, and mistakes get you dead.
Got a lot of time for my sister, though I haven't seen her in years. Send her money now and then.

15-04-2012, 10:22 PM
Bravo! Very interesting, a follower of luck aye? Must be Ranalds man without knowing it, 100xp to you

17-04-2012, 07:47 PM
Hello hello, to wet your taste buds a bit I have uploaded to dropbox the very first hand out of the campaign (alongside a short information sheet and calendar), which details why you are heading to Altdorf, the capital of the Empire. Of course your personal reasons and motivations are your own, and while you are travelling with a group of like minded individuals it is more for safety on the roads than a long history of comradery. Perhaps you'll become fast friends or perhaps you'll end up murdering each other, who knows!

I know Harlander, Elesium and President Weasel have made/have an idea of their characters, Gorm is away until Thursday so Liquorish and Egg dont forget! Remember to let me know your emails to invite to the dropbox shared folder, on steam is fine, please pop your character sheets in there when their ready, let me know if you need any help, and remember you get a bonus 100XP if you do a character description in here!

So the first session will be this Sunday, let me know a preference of time, I am happy to start whenever, first session will likely be introductions and a bit of adventure but we'll see how far we get!

17-04-2012, 08:04 PM
I also I recommend subscribing to the thread (even just a day update) so you dont miss any of my beautiful words

18-04-2012, 07:10 PM
attention handsome men and ladies of RPS, we have a spare slot available if anyone would like to join in the adventure of a lifetime (may not be a very long lifetime), current heroes and villains fear not, we still have 5 confirmed and the campaign will play grand with 4+ and I have a couple of back up players just in case.

Let me know if you would like to join in, feel free to add me on steam (LowKey) to chat about it, you dont have to have any experience in either roleplaying or warhammer, just a desire to have a laugh and enjoy a great story of murder and politicking.

Players PW has reminded me that you can spend your current gold on items before we start and the item can be of any quality (if you can afford it of course) only time this happens, PW has taken a best quality bolas for example.

18-04-2012, 10:38 PM
Wait we start with gold? :-O How much?

18-04-2012, 10:44 PM
Hmm cant remember of the top of my head, it will say in the bit on trappings that all characters get at the start of character creation

President Weasel
18-04-2012, 11:30 PM
2 dice worth iirc. The random character generator gave me 9.
Edit: 2d10 gold - see Chapter II under "Starting Career".
You also get a set of worn clothing, a tattered cloak, a dagger, a hand weapon, and a sling bag with a blanket and a tankard and wooden cutlery.

Best Quality stuff costs 10x the cost of normal items; I could only afford the bolas because normal bolas are only 7s.

18-04-2012, 11:45 PM
Ah Thanks....hmmm I doubt I'll have the 500gc I need for a grimoire anytime soon.... WTS 1 weird hafling 500gc! :D

19-04-2012, 08:01 AM
I wilk offer you Dirks Marvelous Grimoire Of Common Kitchen Molds, only 5gc! Havent you ever wondered, wondered about kitchen mold?

19-04-2012, 09:57 PM
I have sub'd to the thread and will have a read and decide on my character tomorrow.

President Weasel
19-04-2012, 10:46 PM
I have sub'd to the thread and will have a read and decide on my character tomorrow.

Don't know if you have the sourcebooks; if you pm me your email address I can invite you to the dropbox with them in (and you can stick your character sheet in there too when it's done)

19-04-2012, 10:56 PM
Lowkey invited me to the dropbox thing already. Although its still downloading everything.

President Weasel
20-04-2012, 09:03 PM
Egg, you get one advance for free. (both of you, Lowkey will probably give you another 100xp which is worth another advance if you do a backstory thingy here)
Also, the fillable pdf sheet thing is easier to use than the export from the character generator - although it is a bit of a hassle to copy the info across, it'll make things easier in the long run.

21-04-2012, 01:45 AM
Yea i'll work on my background tomorrow afternoon/sunday morning. I rolled my character with Lowkey on mumble so i know already about the free advance if you write up stuff.

21-04-2012, 09:31 AM
I'm just kinda torn between Noble or Squire at the moment. What've we got so far?

An elfy magic type
A halfling bounty hunter
Egg's dwarfy miner

What else?

21-04-2012, 09:39 AM
I'm a human watchman

President Weasel
21-04-2012, 11:34 AM
You could randomise it in the random character generator? You still have to pick race and sex first, although you could toss coins for those. Then roll three characters and pick one you like.
Do you have access to the drop box? You can see our characters in there; pm me your email if you don't and I'll invite you.

21-04-2012, 03:27 PM
There both good choices harlander, a squire will likely (although not necessarily) be from a noble background anyway, you will need to think of a reason for why your blue blood is slumming with commoners and demi-humans!

21-04-2012, 07:03 PM
Alrighty so the first session is set for 6pm tomorrow, not sure how long it will go for so we can just play it by ear, I have sent you all an invite to the campaigns Obsidian Portal, this is a sort of wiki thing that contains information on places you've been, NPC's and maps, you can upload your characters with portraits if you wish! It's a bit threadbare at the moment but it will get updated when you visit locations and meet NPC's, and I will unlock information while we're playing.

21-04-2012, 11:59 PM
So, I'll be playing the part of
Gottfried von Dollinger, Human Noble

Here's the ten questions, bit of a work in progress

Where are you from?

Bogenhafen, a well-off trading town in the south of Reikland. A charming place, really, even if the bourgeoisie hold ideas above their station.

What are your family like?
The Von Dollinger family is descended from the finest Reikland stock. Our line dates back to time immemorial. Oh, what are they like? Mother is greatly afflicted by the ague of late, and seldom leaves her chambers. It's quite a strain on Father, not to mention.. At least he has Berthold's career to take heart from. My elder brother is a squire to the Baron himself. I'm sure he'll be a knight in no time. I've not had.. quite such a luminous career myself.

What is your social class?

I already said, our blood is the blood of counts and kings. Don't give any credence to rumours that nostrums and treatments for Mother's ills have bankrupted the family. Such scurrilous talk..

What did you do before you became an adventurer?
I was expected to find a place for myself in local politics. With my brother's squireship as a conversation piece, it wasn't too hard to ingratiate myself with the other local eminences. That aside, I'd enjoyed the leisurely existence that's the privilege of the well-bred.

Why did you become an adventurer?
Travel broadens the mind, the old saying runs. A raconteur is nothing without a stock of tales to tell. Other reasons? Let's not use such ugly words as "family desperate for money" or "creditors circling like ravenous piranha-wolf-sharks".

How religious are you?
A true highborn must always be seen to honour the gods. Not to mention that gossip spreads like wildfire through a congregation.

Who are you loyal to?
Family, dear sir. Family is everything.

President Weasel
22-04-2012, 01:01 AM
Ravenous piranha-wolf-sharks are the second worst kind of piranha-wolf-sharks.

22-04-2012, 09:35 AM
Brilliant harlander! 100xp to you, bogenhafen is an interesting choice!

President Weasel
22-04-2012, 10:00 AM
How do bags work? Do I lose some encumbrance if I put some of my stuff in the bag, or does everything in the bag still count towards total encumbrance?
Right now, if we're using encumbrance rules, I'm encumbered. The crossbow on its own is half my weight allowance :)

22-04-2012, 10:03 AM
I think we'll just use common sense for the most part, dont want to bethesda it up too much, if you try and put a horse in your bag we may have a problem however :-)

22-04-2012, 02:38 PM
Christoph Becker

Where are you from?

Carroburg, home of the famous greatsword regiment. Not a major town by the standards of Altdorf or Nuln but well off enough.

What are your family like?
The Becker’s have always been on the edge of the law, on brother working at the docks another being a smuggler. I was on the wrong side of the law myself once, but after being caught by the Carroburg watch and given the choice to work with them or be hung, well I decided a change of career would probably be in my best interest.

What is your social class?
Lowborn river dock scum, the best kind of people you will find anywhere in the Empire.

What did you do before you became an adventurer?
Smuggler, theif, dock worker, one time mercenary. Anything people would pay me for, or that I could make some extra money doing.

Why did you become an adventurer?
Well it turns out being on the right side of the law pays rather less, especially with such a puritanical straight laced captain as I had. How’s a man supposed to afford ale and whores without taking a bribe now and again.

How religious are you?
I pray to Ranald when the watch board my boat or search my cart, I pray to Rhya for a good catch, I pray to Shallya when I need healing, I shout to Sigmar and Ulric when I’m in a tight situation. I’m as religious as a good man of the Empire should be.

Who are you loyal to?
Who is paying me? And how much?

22-04-2012, 03:44 PM
Farnoth Shadow - High Elf Mage

Farnoth stands taller than most men, though only slightly higher than average height for an elf. A tattoo of a dragon comes over his chest ending with the teeth bared on his neck. His long dark hair flows down his back, and his piercing blue eyes see all, speaking when needs be and hearing everything. Farnoth definatly appears to many the stereotypical stuck up elf.

Where are you from?
Caledor, the region of Ulthuan that stands ready to defend the realm and the Phoenix King. A small noble homestead. With a library, farms and a stable of prize warhorses.

What is your family like?
My father served his time fighting against the hated kin. Retiring from war and hanging up his helm he now manages the estate, raising his son Farnoth and his daughter Elise. Elise is the younger child, a terror when we grew up together, either by sword or horse always trying to outdo her older brother. The hardest part of leaving the isles to head to the realms of man was leaving her behind, my fathers riders had to chase down the column when it was discovered she had tried to sneak on to the voyage.

What is your social class?
An Elf to the realm of Man will always appear higher in social class simply due to the clothing, manner and language. However Farnoth is a noble, albeit a minor one, though forgoing most of the trappings of a highborn, he is still at heart used to the finer things in life.

What did you do before you became an adventurer?
A child of Ulthuan is trained in all the arts, be they of culture or war. Though never finding much pleasure from archery or swordplay, Farnoth definatly found an affinity with horses, able to ride them aswell as any Caledor noble. Outside of war Farnoth is adept with the written and spoken word comes from any mistake being a quick way to disaster where magic is concerned.

Why did you become an adventurer?
Still not even powerful enough to be considered a novice by Elven standards, Farnoth wants to hone his skills in the world, expand his knowledge of the culture and politik of the Empire. To stand where Teclis, Yrtle and Finreir stood and first taught magic to man.

How religious are you?
To the outward observor Farnoth is not religious at all, a small symbol at his neck is the only indicator of any religion at all. To the Elf however he would see the devotion to Hoeth, the Lord of Wisdom and Knowledge. Farnoths goal is to eventually study amonst the best mages that exist, in the White Tower of Saphery.

Who are your best friends and worst enemies?
Holding niether in the lands of man personally, though still holding a deep seated hatred for his dark kin and those slayers of dragons, the dwarves. His family can trace its line through the War of the Beard as it became known aswell as the invasions of Ulthuan and old enemies are still enemies.

What are your prized possession?
The stave he carries is what matters most to Farnoth, his sister gave him it as a gift, carving the runes into it herself, the white wood shines along with a red hand grip of leather and silk a staff fit for any mage of Saphery.

Who are you loyal to?
To the White Tower of Saphery, the Phoenix King and Caledor.

22-04-2012, 04:09 PM
Great job guys, take your xp and dont forget to spend your gold before we start if you want to

President Weasel
22-04-2012, 04:20 PM
I bought a best quality garotte! (which I intend to use to snare rabbits whilst living rough in the countryside due to spending all my gold on things)

President Weasel
22-04-2012, 08:34 PM
I shot a man's arm clean off with a crossbow, in the inn. It was a Brick Tamland moment (http://www.youtube.com/watch?v=atpuHJjTS6o).

22-04-2012, 08:48 PM
I got hit a lot and cut off a beastmans head. So swings and round abouts really.

22-04-2012, 08:49 PM
Haha quite! Ill be putting up an AAR and updating 'the guide' shortly, poor gunnar he was too hung over to die

President Weasel
22-04-2012, 08:59 PM
You got shot in the chest, and basically walked it off. For you are a manly man, a manly man indeed.
I on the other hand sneaked through the woods and backshot people, for I am a sneaky halfling with no sense of fair play.

22-04-2012, 11:06 PM
Alrighty the first session is done and hopefully everyone enjoyed it, the AAR is pretty much from memory (was hoping to write stuff down but didnt really have time, also why I kept changing NPC names sorry about that!) so shout out if notice anything missing.

Wellentag, 25th of Jahrdrung, 2523

After a day and half walk our intrepid adventurers have arrived at The Coach and Horse Inn, a days coach ride to the capital of the Empire, Altdorf, hungry and disheartened. To lighten the mood the resident mage Farnoth [Elesium] plucks a whip out of a passing coach drivers hands, much to his terror, this is promptly pocketed by Ludo [President Weasel], who is living up to a prominent halfling stereotype.

Entering the inn Hargin 'the Egg' Belegolson [Egg of course] made a beeline to the bar, ordered his drink and squeezed in nice and tight next to Lady Isolde, a travelling noble, but was promptly moved when her bodyguard looked keen to force the issue. The vacant space was promptly filled by Gottfried Von Dollinger [Harlander] whose noble bearing made him a much preferable companion for the young lady.

The rest of the party after being fed and watered, were challenged to a friendly game of cards by one Philippe Descartes.
After a few games played it became clear that the Bretonnian was sharking them but Farnoth somehow managed to beat him anyway. Being accused of cheating greatly upset the Phillippe who protested his innocence, however he responded to Ludo drawing his crossbow by drawing his own pistol. While attempts were made to disarm the tension it was broken by Christoph [Gorm] drawing his sword. Philippe shot the watchman in the chest and the favour was returned by Ludo who cleanly shot of his arm. The loot of ten (it was ten wasn't it) gold coins was shared, the inn keeper was calmed and the Bretonnian was stabilised before being arrested.

Aubentag, 26th of Jahrdrung, 2523

After a night of excitement the group set off nice and early, much to the distaste of the coach drivers who were severely hung over. The less affluent adventurers had to sit on the roof and were promptly soaked in a downpour, however the majority of the trip was uneventful. Nearing Altdorf the party heard a strange cry over the forest and bets were flying over whether it was a dog or a wolf. Gottfried scouted ahead on his horse (noble men ay) and was greeted by a scene of horror.

An overturned carriage was lying in the centre of the road with three mutants rummaging around for riches, of in the case of one, the inner organs of a soon to be deceased horse. Devising a hasty plan for ambush the group quickly dispatched the twisted men, Fargoth exploding one, Christoph lopping the head of another and the Egg ploughing his pick-axe into the leaders skull, supported by accurate support fire from Ludo and bravado from Gottfried.

Unfortunately it soon became apparent from the screams behind them that the mutants had simply been bait, and returning to their carriage the party saw that it was under attack buy two Ungor's and a large Gor, pure-breed beastmen. Gunnar the coachmen had already been speared by the Gor and although Hultz managed to blow the head of one of the Ungor's with his blunderbuss the other was about to end his life.

Acting quickly Farnoth produced an artificial noise of gunfire, terrifying the remaining Ungor but leaving the Gor unfazed. The beast were eventually dispatched with Gottfried single handedly tacking the Ungor and Christoph taking the Gor (with support from a surprisingly deadly bolas thrown by Ludo) although receiving a battering in return.

Searching the remains of the overturned coach led to the discovery of a dead man the spitting image of Gottfried, to his terror. With no clear answer to this mystery the adventurers arrived in their destination of Altdorf, keen to make their riches, after a well earned ale of course.

President Weasel
22-04-2012, 11:26 PM
Point of order: I also pocketed the disarmed Bretonnian's pistol (living up to the stereotype) and have resolved to one day learn how to use it properly. However, seeing how they reacted to danger (even the fop was cool-headed and quick-thinking enough to try to distract the card sharp with blather, and they're positively eager to charge at beastmen and mutants) has made me rethink my attitude to them.
At the very least they've already proven to be useful distractions while I backshoot beastmen, and it's conceivable I might even end up adding these guys to the very short list of people I can stand to be around.

In light of this I am reconsidering my attitude to loot. We might not see any "ahem, ten gold" situations in future (although if we do happen across any best quality weapons, I still fully intend to pocket them.)

Also, grudging respect to Gottfried Von Harlander for being super-smooth with the ladies.

23-04-2012, 02:31 AM
I managed to go a session without any insanity points! Taking bets on how long that lasts....1/10 chance of fluffing and having to test to see if I gain one....no worries haha. I was quite taken aback about how much more useful my utility spells are, drop and sound are really awesome I think, especially if we come across anyone with weapons that take a turn to load, having to take a half action to pick up their weapon again means they are out for 2 turns instead of one, and hell I can just make them drop it again. I really want to use my lights though, spectral lights that can move by my will. Also I can use sound to make it sound like rats so we can have the guards not seem AS stupid when they 'think it might be rats' :-P . Very fun session, didnt get shot once and made a tidy little sum of money aswell.

26-04-2012, 02:30 PM
This slipped to page 2, i dont like that.
Are we meeting the same time on Sunday?

26-04-2012, 02:47 PM
Gorm, defender of threads, i do like that.

Still going ahead from my end, brushing up on names so you dont share a carrige with 5 different nobel women this time.

Altdorf, the big city! Will you find fame, fortune or terrible venereal diseases? Hopefully the last one!

26-04-2012, 02:52 PM
Still going ahead from my end, brushing up on names so you dont share a carrige with 5 different noblewomen this time.

I dunno, I don't think Gottfried would mind.

26-04-2012, 06:26 PM
Tut tut, all those skanky nobles! My first wfrp session with my swanky awesome computer, really going to improve my rolls I think.... Looking forward to it Lowkey!

President Weasel
26-04-2012, 06:33 PM
Altdorf, the big city! Will you find fame, fortune or terrible venereal diseases? Hopefully the last one!

I dunno, I don't think Gottfried would mind.

26-04-2012, 06:36 PM
I wouldnt want to roll for criticals against chlamideia...

26-04-2012, 06:39 PM
I enjoyed the first write up, looking forward to the next! Some select bits of dialogue would be nifty.

26-04-2012, 07:28 PM
Thats a good shout x_kot ill try and take some down

President Weasel
27-04-2012, 01:12 AM
Lowkey (GM): You find 20 gold coins inside his purse
President Weasel (Ludo the halfling): I share out the 10 gold evenly between the party.

28-04-2012, 01:06 AM
That halfling seems like a stand up guy.....

28-04-2012, 08:37 AM
Well in all fairness, he did cut the guys arm off with a crossbow... to the victor the spoils and all that. Plus if he sells his pistol he will have enough gold to bathe in!

President Weasel
28-04-2012, 11:46 AM
Even though I get minus 20 due to not really knowing how a boomstick works, the difference between my ballistic skills and my feeble weapon skill is so high I am better off selling my hand weapon and using the pistol if I am ever forced into melee.
(This is why my favoured tactic is to wait til the enemy are distracted then shoot them in the back)

28-04-2012, 05:29 PM
Mine are about the same, and with so few wounds i really want to get a missle weapon

28-04-2012, 05:46 PM
Better get shopping!

28-04-2012, 08:26 PM
Talking about shopping if youre looking for goods then we will do that during the session but it would be smoother if you had an idea of what you want before hand, happy to discuss as always, i was thinking of pushing back the session to 7 rather than 6 so everyone can get fed and watered before we start, that ok for everyone?

28-04-2012, 10:01 PM
Sounds fine for me

28-04-2012, 11:05 PM
Sounds fine, I will be busy from 6.30 every other sunday after this one unfortunatly. I've joined a regiment for the new napoleonic war mod for Mount and Blade and they do events on sundays. Sorry guys.

29-04-2012, 11:46 AM
Alrighty well i am happy to move it to another day in the week, we can have a chat about it tonight

29-04-2012, 11:41 PM
Well I was almost killed by a single flail blow....but then I blew two guys away. So I think I need to just strap a large sheet of metal to the dwarf and use him like a shield with legs from now on! :-P Or get a dragon....

President Weasel
29-04-2012, 11:53 PM
We do have a crossbow lying around, you could use it to shoot people from far away. With your decent 40 ballistic skill that would be a 50/50 chance of hitting, if you aimed - and zero chance of going insane. Admittedly it doesn't seem very wizardy, but there's no actual law against it as far as I know.

Admittedly I ran into the flaw with my "use ranged weapons, then you don't need to melee" plan today, when I shot the guy and hurt him enough to get really annoyed, but not enough to take him out of action. I reckon I just used the wrong ranged weapon though - if I'd used the bolas he'd have been tangled for a turn, and I could have shot him with the crossbow while he was trying to get out.
I am so very, very bad at melee that even with the +5% from using a best quality dagger I am still just as well trying to use a pistol in melee - even though I need to halve my skill due to not knowing how to work one.

30-04-2012, 03:18 AM
Sounds exciting!

30-04-2012, 07:38 AM
Well all i'm saying is we better get to this sheep festival some time soon.

30-04-2012, 08:18 AM
Looking to let of some steam? I think if he's entangled you get an automatic hit in melee, AAR will go up tonight and I think ill give you all a bonus 50xp for saving the girl as it was fairly heroic considering the alternatives (leaving town, burning the place down etc)

30-04-2012, 09:25 AM
Woop woop! You mean....I can burn down the next village though yeah? :D

President Weasel
30-04-2012, 10:00 AM
Looking to let of some steam? I think if he's entangled you get an automatic hit in melee, AAR will go up tonight and I think ill give you all a bonus 50xp for saving the girl as it was fairly heroic considering the alternatives (leaving town, burning the place down etc)

I was deeply tempted to set the place on fire and shoot them as they ran out. (Did you ever read "Grunts" by Mary Gentle? The psychotic arsonist murderous backshooting criminal halflings in there are kind of... role models).

30-04-2012, 10:18 AM
I will clarify that i wont reward you just for being heroic per say, this isnt d&d, but i felt your response was clever and you didnt take the easier option

30-04-2012, 10:56 AM
Of course we saved the girl. Noblesse oblige dear boy, and the minions follow along.

President Weasel
30-04-2012, 12:57 PM
Follow along? Follow along? All you did was blunder around being a useful distraction/crossbow bolt magnet while I sneaked in for the heroic nearly-a-rescue!

30-04-2012, 04:49 PM
Erm if not for me we would have had a length indoor battle, two people wide just having to wade through the cultists. With my help we engaged them in the open so we could gang up on them.

30-04-2012, 06:33 PM
After looking at the map, i should have gone through the trap doors.

President Weasel
30-04-2012, 06:56 PM
Erm if not for me we would have had a length indoor battle, two people wide just having to wade through the cultists. With my help we engaged them in the open so we could gang up on them.

Yes, because having them come screaming out frothing at the mouth shouting "KILL THE WITCH!" was exactly your plan all along...

(that's not to say it didn't work brilliantly, just that it wasn't the actual plan).

I think ill give you all a bonus 50xp for saving the gir

With the 50 extra from last week, plus yesterdays 100, that gives me enough for something I am calling "operation first go", otherwise known as +10 agility.

30-04-2012, 07:07 PM
Hmm ill have to think of a situation where egg will get to go first...

President Weasel
30-04-2012, 07:12 PM
everyone else gets to go but nothing much happens, then suddenly something amazing, then it's egg's go, then everyone else :)

30-04-2012, 07:19 PM
Get us all drunk?

01-05-2012, 04:11 PM
Unfortunatly I am going to be at I45 this weekend so I can't make the next session. Sorry guys. I am going there as press though so!!!! :D

01-05-2012, 04:18 PM
No worries have fun, i see three options, we can play on as the next session is largely talking and exploring, we can take a break for a weekend or i could put together a session for skaven characters :-P i am happy with what ever, aar is delayed due to blood bowl last night, should do it tonight

President Weasel
01-05-2012, 04:25 PM
Or we could swap it to a different day (Wednesday's Blood Bowl, Monday I'm out all day, evenings this week or any time Saturday would work). I'm happy with all four options, just let me know.

01-05-2012, 06:25 PM
Could do Thursday evening i suppose. Would have to miss another week of wargaming, but oh well, my Empire army isnt ready yet.

01-05-2012, 06:31 PM
Err i might have difficulty getting the session ready for thursday, maybe monday? Two sessions in one week?

President Weasel
01-05-2012, 07:49 PM
Can't do Monday, no idea when I'll be back that day. It's the one day I can't do.

01-05-2012, 08:00 PM
You know what, if everyone can do thursday then we'll do it, ill smash it out tomorrow

01-05-2012, 09:10 PM
Have fun guys, catch you the week after.

President Weasel
01-05-2012, 09:46 PM
Have fun guys, catch you the week after.
can't make Thursday then?

01-05-2012, 10:44 PM
Erm not really, I'm going to telford on thursday, back monday.

02-05-2012, 08:17 AM
Alrighty shall we just perserver and go ahead with sunday? I am sure you'll manage without a mage for the session (note to self make all enemies ghosts and thus immune to mundane weapons)

President Weasel
02-05-2012, 09:11 AM
His character took a blow to the chest that nearly killed him and broke several ribs, so he's... taking some bed rest for a day or two. That ought to cover it.

02-05-2012, 09:15 AM
Agreed, also he has a bad case of the Ind Squirts because hahaha

02-05-2012, 11:12 AM
So, Sunday then?

I couldn't do Thursday, that's my realside RPG night (and it's the start of a new slot)

02-05-2012, 12:43 PM
Might not be a bad idea to rest him and let him regain extra wounds from it.

02-05-2012, 12:51 PM
Also Lowkey says this:

"AAR! Again I have probably missed bits (especially quotes!) but here we go, session two, in which our intrepid adventures sample the finer parts of Altdorf, jewel of the Empire, and actually act with some heroism. Apologies to any German readers, these are GW’s bastardisations, not mine J.


Aubentag, 26th of Jahrdrung, 2523

Picking up where we left off our adventures have arrived in Altdorf’s Konigplatz one of the main hubs for new arrivals. The plaza is crowded with coaches, travellers and vendors selling goods and beds in the finest (of course) inns in the city.

Having visited the local watch station to brief its captain on their clash on the road earlier in the day (and receiving a small monetary reward as well as the attention of the watch barber surgeon for Christoph [Gorm] the most seriously wounded) the adventurers are considering their options when Gottfried [Harlander] notices two men staring directly at him, one of whom begins pulling his ear and winking. This is not a sign the group recognise and the two men seem slightly panicked when they receive no response, the door to a nearby house is opened by a large man and the two retreats into it before the adventurers can approach them.

Christoph bumps into Joseph Quartjin, an old associate of this from his time working the rivers, who is delighted to have this opportunity to catch up with his friend and invites the party to join him for an evening at his favourite pub. He explains that he is in the city to stock up on wine which he will be bringing to the town of Bogenhafen [home of Gottfried incidently], a three day sail away, which is holding its annual Schaffenfest [sheep festival!] in a few days. The evening passes pleasantly even with the arrival of the infamous (at least locally) protagonist Max Ernst, who proceeds to drink himself into oblivion in the corner of the bar.

Unfortunately the pleasant atmosphere is ruined by the arrival of two young nobles and their bodyguards, who are ‘roughing it up’ drinking in the river inns. The two men are loud and obnoxious, insulting the pubs patrons and laughing at the adventures, who do in fairness make a strange group. Recognising one of their own they invite Gottfried over for a drink but this quickly turns sour as they make fun of his rural seat and then proceed to vomit directly in his face. While the nobles find this hilarious the party is furious, however Joseph reminds them that attacking nobles is a quick way to find yourself at the end of a rope and they let them leave.

As they are leaving the inn themselves for Joseph’s boat, where they will be staying, Max Ernst approaches. He is extremely drunk and attempts to offer the party his services in putting ‘a bit of the fear of sigmar’ into the young nobles. The party refuses and he stumbles off. On the way to the boat the party notices they are being followed and see the two men from the Konigplatz approaching. The men hail them but before they meet one crumples to the ground with a bolt in the head and the other flees. While it may be reasonable to assume this is the work of Ludo [President Weasel] the shot actually came from the roof of one of the nearby warehouses and while the members of the party with nightvision see movement it is quickly lost. ‘the Egg’ [Egg], who is quick to go through the dead mans pockets, finds some small monies and notices through the mans torn jerkin that he has a strange birthmark on his chest, shaped like a purple hand.

The rest of the night progresses without note.

Marktag, 27th of Jahrdrung, 2523

Awaking early to the noise of loading boats the party set out to do some shopping and Joseph wishes them luck as he prepares to depart. The party head to the manor of Prince Von Tasseninck, who is advertising well paid work for adventurers and was the reason the party has been travelling together to Altdorf. Unfortunately they are informed by the guards that the Prince has already departed with a large band of misfits and while it is known that he is heading into the Grey Mountains they can tell them no more.

Disheartened the party discusses their next move when they see Joseph approaching them, red faced from running. The watch came to his boat looking for the party as they have been implicated in the murder of a young noble. It seems Max Ernst knocked the man over, cracking his head, but is claiming he is guilty as he was bewitched by an elf mage. While Farnoth [Elesium] claims innocence Joseph recommends they flee the city, as the watch is known for quick trials for both the guilty and innocent. Joseph offers to bring them Bogenhafen which will be full of travellers for the fair and an easy place to blend in.

The boat leaves Altdorf in the early afternoon and follows the Weissbruck Canal which will take them straight through to Bogenhafen. The afternoon is uneventful except for the approach of a large party of road wardens who fortunately are looking for bandits rather than the party. Ludo remains on watch during the night and notices two men on horseback ride past at some speed but cannot make them out in the darkness.

Backertag, 28th of Jahrdrung, 2523

The party arrive in the town of Weissbruck around midday where they will be staying for the evening as Joseph conducts some business. Weissbruck is a small but prosperous town which has grown at a considerable rate since the conduction of the canal. As the party approach the town centre they see citizens along with the entirety of the town watch running towards the wharf, where a warehouse is on fire. Fortunately it is under control and the assistance of the party is not required, however as the warehouse is owned by local nobility the watch is keen to get the fire put out as soon as possible (and is watching the citizens in case of light fingers) and so stay in the wharfs.

Heading towards the towns pub, the Trumpet, a man calls out to Gottfried ‘Kastor! Why are you avoiding us!’, it is the remaining man from Konigplatz and he is running towards the party in a panic. Unfortunately in a case of déjà vu the man is cut down by a bolt to the back, but this time the party can easily see where the shot came from, the upper story of the Trumpet.

As the party arrives they see people piling out and a man shouting for the watch. He is the inn keeper Sven, and tells the party a bounty hunter accompanied by a band of fanatics has taken over the inn and are holding the inn keepers daughter hostage. The hostage taker yells from the upper story of the inn for ‘Kastor’ to enter alone and he will release the girl.

Ludo successfully sneaks around the back of the inn while Farnoth releases magically lights into the inn to try and frighten the inhabitants. It has the opposite affect and the fanatics charge out of the inn to the cry of ‘kill the witch!’ with one almost accomplishing this by smashing Farnoth in the chest with his flail.

The party eventually deals with the fanatics and run up to assist Ludo, who perhaps foolishly tried to tackle the bounty hunter alone. This led to a standoff between the party and the bounty hunter who was holding the kidnapped girl. Seeing his limited options the bounty hunter dives out of the rooms window landing heavily on the street two stories down, Christoph follows and actually lands gracefully but the bounty hunter is brutally killed by a bolas [which have proved surprisingly deadly so far] thrown by the Egg.

The party is cheered by the town as heroes for rescuing the girls and spend the night peacefully drinking. The next day and night is spent on the canal, as they arrive at Bogenhafen early on Konistag, 30th of Jahrdrung.

Phew that ended a bit long! Obviously this is from my perspective so the whys of bits may be different from the players.

At some point Harlander explained to the party that he found a letter on his doppelganger, Kastor from the last session which, detailed a large inheritance he was going to claim (conveniently in Bogenhafen, all roads lead there I suppose), the players knew of the letter as its in the handouts but only his character Gottfried knew in the game (and actually I think only him and Farnoth can actually read anyway). Very noble of you Harlander as you could of kept all the money for yourself.

Yeah we’ll stick to Sunday I think, I like keeping it consistent, it should be fun as the Bogenhafen bit is when the proverbial shit starts getting real. "

President Weasel
02-05-2012, 01:21 PM
"Roll for perception"

- errr, 92

"you are pretty sure it's the Emperor Karl"

The session wasn't Ludo's finest hour, repeatedly failing any and all checks to do with perception and genealogy/heraldry and indeed pretty much anything else not directly involving shooting someone.
My cunning plan to sneak up on the baddie and shoot him in the back while my companions played arrow magnet out front worked perfectly, right up to the moment where the shot failed to kill or maim him. It did wound him a bit, but what it mostly did was make him angry. Ludo then found himself in melee (armed with a dagger) against someone far less incompetent at it than he was and armed with a proper weapon. It went about as well as you'd expect, so I ran away.
Perhaps shaken by my brush with melee I then proceeded to miss completely with a ranged weapon. Shameful stuff.

Next time this happens I'll get them with the bolas first, then shoot them with the crossbow while they're all tangled up.
(And hopefully if I am ever in melee again I'll have a crossbow pistol).

02-05-2012, 05:30 PM
Good write-up! Nice tactical play, team. If you guys ever create a crest for your party, it MUST have a bolas on it.

I've always enjoyed game worlds where magic users were distrusted (or outright reviled, as here) - sure, it makes it a pain to contribute meaningfully sometimes without inciting a mob, but it makes for great character development.

President Weasel
02-05-2012, 06:14 PM
Bolas are surprisingly awesome (in that they inspire actual awe) in this setting. A net is much heavier, has half the range, and does zero damage. The bolas has exactly the same "tangle" effect (spend all your actions trying to break or wriggle free, until you succeed) but does 1 +d10 damage.
(this is why Egg's attempt to capture the badly wounded baddie ended up killing him - it was inevitable from the second he said something like "oh, they do damage? Oh well, I'm sure I'll roll low". He rolled 9)

02-05-2012, 07:13 PM
9 out of 10, just incase anyone wondered.

President Weasel
06-05-2012, 03:15 PM
We're playing this evening, right? What time?

06-05-2012, 03:25 PM
I hope so! 8 till late? Have your shopping lists ready, i have been drinking

06-05-2012, 08:10 PM
So... it's 8 now.

06-05-2012, 08:33 PM
Hey Egg tried to catch you on mumble. Lowkey cant make it tonight so no session tonight.

07-05-2012, 09:04 AM
Really really sorry about last night, I was a total mess and could barely speak let alone GM, really embarrassing and it wont happen again, happy to resume on sunday or we could do two this week if everyone would like?

President Weasel
08-05-2012, 12:10 AM
Really really sorry about last night, I was a total mess and could barely speak let alone GM, really embarrassing and it wont happen again, happy to resume on sunday or we could do two this week if everyone would like?

Firstly, don't worry about it. We've only got a campaign in the first place because you set it up and are doing the GM heavy lifting so we can arse around throwing bolas. I think we can let you off one evening, and this was a good one to choose as we were a man down anyway.
Secondly, I don't mind doing two this week or just doing Sunday again. Tuesday's out for me though, I've got Blood Bowl.

08-05-2012, 12:51 AM
Could do two i guess. I'd rather not do Thursday night, friday night or saturday night.

08-05-2012, 10:56 AM
Don't worry about missing the odd session, especially if you're sick. Just let us know as soon as you can once you're sure you're going to miss it.

As for doing an extra session, I can't do Thursday nights, and I'd rather not do Tuesdays.

President Weasel
08-05-2012, 02:09 PM
WAIT A MINUTE - WEDNESDAY isn't any of these days! Let's do this thing on Wednesday!

08-05-2012, 02:55 PM
I'm up for Wednesday, yeah.

08-05-2012, 03:46 PM
What is this Wed'nesday

08-05-2012, 04:04 PM
It's clearly just a misprint, like Smarch.

08-05-2012, 07:36 PM
Alrighty why dont we do Wednesday, I better get cracking

President Weasel
08-05-2012, 08:06 PM
anyone talked to Eggy Egg?

08-05-2012, 08:47 PM
Tried on steam but think he's busy, elesium cant play but again his character could be resting, I have updated the obsidian portal (http://www.obsidianportal.com/campaign/wfrp-the-enemy-within-rps/wikis/main-page) with some Wiki's and maps (if any non players want to look at that by the way let me know, its locked but I can add you), anyone know a good place to get character portraits? Everyone ok with starting at 8?

President Weasel
08-05-2012, 08:57 PM
So no Egg or Elesium?

08-05-2012, 09:00 PM
Well hopefully egg, probably wait till sunday if he cant as two down is too many I think

edit: sorry I see what you mean, I meant think he's busy in that he didnt respond!

08-05-2012, 10:20 PM
All right egg is in so its on!

President Weasel
09-05-2012, 11:32 AM
Super. What time are we doing this thing?

09-05-2012, 11:48 AM
Alrighty why dont we do Wednesday, I better get cracking

anyone talked to Eggy Egg?

teehee :)

can you let me have a look at the portal, pretty please?

09-05-2012, 02:54 PM
Well i said 8 but 7 would be even better, not too fussed, id be happy to ntw you need to make a free account and let me know your account name, then ill add you

President Weasel
09-05-2012, 06:01 PM
All righty, I shall aim for 7.

09-05-2012, 07:23 PM
Well i said 8 but 7 would be even better, not too fussed, id be happy to ntw you need to make a free account and let me know your account name, then ill add you

sorted - I'm ntw :)

10-05-2012, 09:45 AM
Invite sent ntw, right good hussle lads, everyone gets 100xp for the session, ill need you all to roll willpower next session to see if you gained an insanity point from meeting a deamon, aar hopefully up today but probably tomorrow

President Weasel
10-05-2012, 10:28 AM
I hope everyone else had as much fun as I did. Sheep festival for the win!

10-05-2012, 03:41 PM
You meet a daemon without your resident psychopath/mage :-P I'm very sad :-( which daemon was it?

President Weasel
10-05-2012, 03:48 PM
This would have been the perfect time to have a mage with us:
1) it was dark in the sewer, and also (it turns out) rather explody if you bring open flames.
2) for a change you wouldn't have been inciting lynch mobs
3) we ran into chaosy evily demonic type shenanigans, and my standard response of "I shoot it with my crossbow" turned out to be fairly ineffective (7+4 is 11, you do... 2 damage).
4) oh, also we might have known the answer to "which demon was it" if we'd had someone with us that knew anything about that sort of thing.

Also you missed some excellent fun at the sheep festival. We paid a gold to let a drunken dwarf out of the stocks, then he got even drunker and exposed himself to some prostitutes, and I paid another gold to let him out again because I thought he was awesome.
I won a moral victory (also known as "a loss but I managed to annoy the victor") in the archery competition, and (Harlander?) fought a wrestler!

10-05-2012, 03:54 PM
Sounds like quite the time!

10-05-2012, 06:07 PM
We paid a gold to let a drunken dwarf out of the stocks, then he got even drunker and exposed himself to some prostitutes, and I paid another gold to let him out again because I thought he was awesome.
You missed the part out where I showed genuine compassion and gave him what he would need to put his life back on track, and where you were responsible for his death.

10-05-2012, 07:54 PM
I am afraid it’s that time again gents and girl gents, an update on our cold blooded, man killing and now charitable adventures! Strange but true, all this and more in The Enemy Within – four blokes dicking around.


Konistag, 30th of Jahrdrung.

Picking up where we left off our adventurers have arrived in Bogenhafen, having fled accusations of murder in Altdorf and looking to fraudulently claim a substantial inheritance.

Farnoth [Elesium, who couldn’t make this one] is suffering from a bad case nearly being killed, and stays on friend of the party Joseph’s boat, his shattered chest slowly healing. The rest of the party head to the Temple of Verena, goddess of justice and knowledge, to make use of its library in researching the deceased Baroness, whose inheritance they seek to claim.

As the only character that can read and with a knowledge of the local nobility Gottfried [Harlander] soon discovers that there is no record of such a family and further conversation with the temples priest reveals that the law firm managing the inheritance does not in fact exist. They head to the printing firm that created the letter and discover the order was made by a man fitting the description of the bounty hunter Adolphus, it seems this was a ploy to pull ‘Kastor’ out into the open but for what reason the party do not know.

With the adventurers disappointed that they will not be making their fortune by robbing a dead old woman the printer recommends a visit to the Schaffenfest, a local festival currently being held, to cheer them up.

Arriving at the fair they can see it is already busy, with a number of stalls and attractions as well as easily available alcohol and food. Ludo [President Weasel], finds an archery competition and, keen to show his skill and make some gold, signs up along with Christoph [Gorm]

The party stop outside a makeshift wrestling ring in which a showman is encouraging punters to face the mighty ‘Crusher’ for the chance to win big. Christoph can’t resist and steps up and while the watchman puts up a good fight he is unfortunately flung from the ring moments before the bell. The crowd consoles him as he has been the best competitor so far, and some of the party look pleased having made bets against him.

While passing the fete court, erected to quickly manage minor crimes at the festival, the party is hailed by a dwarf who is currently paying his sentence by a stint in the stocks. The party’s resident dwarf, the Egg [Egg], engages the dwarf Gottri, who is a sorry site, and finds he has been charged with propositioning woman of negationable affairs without paying. Taking pity on him, and much to the parties and the nearby watchmen’s surprise, the Egg pays his fine and even gives him his spare pick, as a dwarfs not a dwarf without a pick. Gottri is overjoyed and promises to change his ways, wandering off into the town.

Attracted by town criers to a ringed off area of the fete, the party watch a short display being offered by a travelling Zoocopeia, or freakshow, in preparation for their full display in the evening. Dr Malthusius, who runs the exhibit, provides a running commentary on the creatures on display, including a terrifying small hairy child, a vicious round scaled beast [GM note – I was actually thinking more along the lines of a armadillo rather than aardvark] and a goblin with four arms. Some of the sharper eyed members of the party can tell that this is in fact a con, with the extra arms sewed on and held with wire. The goblin attempts to escape and the party prevent this much to Malthusius pleasure. He offers the party a free visit to the show this evening but his pleasure turns to rage as the Egg announces the goblin con to the surrounding peasants. No one believes him for he is a stupid dwarf you see.

Ludo gets to the final of the archery competition but is beaten by a local noble's master-at-arms, much to the amusement of the watching men-at-arms. Ludo shuts them up by managing to split the master at arms winning arrow, but it’s too little too late as far as the winnings are concerned.

As it’s getting on the party head back to the freakshow to see the official display and see that poor old Gottri has found himself back in the stocks, sans pick but much drunker. This amuses Ludo greatly, who pays his new fine and gives him some coin, laughing as the dwarf heads towards the nearest beer tent.

At the show Dr Malthusius has for some reason forgotten he gave the party free entry, although Gottfired bluffs his way through and Ludo successfully sneaks round the back. Christoph and the Egg head to the nearest beer tent because they didn’t even want to go anyway. The show is well received by the town’s people but not overly impressive for the hardened adventurers. The very fierce four armed goblin is particularly popular but, as its being shown to the audience, it bites its handler and makes run for it diving down a rusted pipe in the ensuing panic.

The town’s magistrate arrives to calm the population, because everyone knows goblins eat children and multiply on their own, and offers the adventurers the princely sum of 50gc to go down into the sewers and get the goblin. This sum is met by Dr Malthusisu if they retrieve it alive and, after leaving their belongings at a well appointed inn paid at the town’s expense, set of into the darkness.

Ludo climbs down the manhole first, offering to secure the ladder for the rest of the party and promptly falls straight into the effluent. The rest of the party arrive and are almost overwhelmed by the stink, except for the Egg who feels quite at home in the sewer.

The party is led by Christoph and Ludo who have experience in tracking and, following a trail of blood left by the goblin, eventually find the ravaged body of poor Gorri the dwarf, who is now missing more than just a pick. This further convinces the party that something monstrous is in the sewers, but they cant decide between a minotaur or troll. The party see the trail leads to a door which they promptly liberate from its hinges and find… an empty room.

As they investigate the room our adventurers find little of note beyond a handkerchief with the monogram F.S, the severed head of a goat with writing carved into it, and a pile of chewed body parts which include two pairs of green arms joined with wire…

It also becomes apparent that they are in fact standing on top a magic circle and as they debate what to do the room begins to fill with black smoke. Something pulls itself free from the smoke and Ludo fires at it, but barley leaves a mark. The creature is less than pleased and in perfect Reikspiel [NAME] demands that the adventurers leave. The party follows its advice and bravely run away, the sound of giggling following them for longer than should be possible.

The party finally leaves the sewers in the early hours of the morning, reeking of refuse and carrying the body of a dead dwarf, the arms of a dead four armed goblin and the rotting head of a goat. It is less than ideal.


Well there we go, hope you didn’t mind the lack of combat but I was pleased that you all got involved in the fair et al.

I have decided you will all need to pay 5 silver a day for food and drink unless you explicitly state you’re looking for cheaper/no food, this will save me having to say ‘you are hungry, go get lunch’ but keeps the economy humming along.

Next time! Will our adventurers discover just what the hell is going on? Possibly! Next session is Sunday, 8 till late.

10-05-2012, 08:57 PM
Poor Gorri...such a wonderful side character who lived up to his name.

President Weasel
10-05-2012, 10:12 PM
5 silver is a lot of silver! But to be fair, I specifically said I was buying a great deal of "random meat on a stick" and occasionally offering some to the party, so clearly I wasn't making an effort to eat cheaply that day. I did manage to wangle a free pie before going goblin hunting though!

poor old Gottri has found himself back in the stocks, sans pick but much drunker. This amuses Ludo greatly, who pays his new fine and gives him some coin, laughing as the dwarf heads towards the nearest beer tent.

I think this was my favourite part of the entire session. Good old Gorri. I even went back past the stocks later, willing to pay yet another gold to let him out for a third time, but I was sad to see he wasn't there.

eventually find the ravaged body of poor Gorri the dwarf

And this made me feel genuinely sad and slightly guilty, which has got to be a testament to Lowkey's GMing skills. Poor old Gorri, I would have taken him with us as a sidekick if I could have.

Oh, I don't think you mentioned the part where we ran around with open flames in a sewer and were surprised when there was an explosion. Shame we didn't have any experienced miners, from a race of miners, to tell us about methane buildup...

10-05-2012, 10:20 PM
Is it? You paid 5 times that to get gorri out if the stocks and back to drinking! Ok ill have a rethink on it

President Weasel
10-05-2012, 10:28 PM
According to the source book (which isn't necessarily consistent and doesn't necessarily make sense all the time) 5s is about 3 days' pay for a particularly well-paid innkeeper, an average shopkeeper, or a low-end mercenary.

And I did pay 4 times that to get Gorri out of the stocks, but that's because the Sheep Festival was a special occasion, I was having a great time, and I admired his attitude. I even gave him another 5 silver to go get drunk again.

10-05-2012, 10:32 PM
Alrighty, 1 silver without haggeling, damn you negotiating halflings

President Weasel
10-05-2012, 10:41 PM
Well it can't be Schaffenfest every day (sadly).

10-05-2012, 10:47 PM
Tricksie halflings

14-05-2012, 09:22 AM
So an investigative session, not sure if everyone enjoyed it so let me know if you have any suggestions on either the campaign or my gm'ing, happy to discuss in private! It was a real test of my abilities as it wasnt as straight forward as previous ones so maybe thats it, everyone gets 100xp and this part of the campaign will conclude next week in a hopefully suitably dramatic fashion!

14-05-2012, 10:45 AM
The investigative feel of the session was a nice change of pace, and you ran it well. I was a bit tired for this one (I'd already been in a meatspace RPG session that day, where I played a homeless, traumatised Vietnam veteran and alien abductee) as evidenced by the "Who are you, how did you get in here and why?" "Uhhh.... *sound of mental gears grinding to a halt*"

The trouble with investigation in RPGs is I always get the feeling "We're not getting anywhere, what obvious connection have we failed to make?" It's a tricky act as a GM to minimise this. I personally favour Raymond Chandler's advice: when the plot isn't going anywhere, have a man burst into the room with a gun.

14-05-2012, 01:22 PM
It was fun, but my character has 0 relevant skills apart from the ability to read and write. Give me something to blow up sure, but till then my job is to follow the talky guys around till they find the evil people or the people they decide to kill anyway... the evidence we are following is/was the most insubstantial thing ever :-P up until the very end we had a handkerchief...and that was it, that only had initials not even a name on it!

President Weasel
14-05-2012, 01:31 PM
You could be a talky guy too if you, you know, talked more.
We had a handkerchief which we found in a secret shrine thing, which turned out to be under the office of the merchant guy.
The merchant guy was part of a not-so-secret society which was apparently supposed to be doing good works, but we found its insignia on the sheep skull in the demonic ceremony. The initials on the handkerchief were the initials of the merchant guy.
Certainly its enough to suspect him.

14-05-2012, 01:55 PM
Problem was my expertise is magic 'daemon stuff is bad' "ok....we keep carrying around all the daemon paraphernalia". If my advice is ignored I'll stop giving it.

14-05-2012, 02:01 PM
To be fair they gave the goats head to a priest, the evidence wasnt strong but you did a good job of following up on it, in the end i suppose you need to suspend your disbelief a bit, not to say a bit of suspicion cant save your life! I suppose in these kind of sessions you get as much out of it as youre willing to put in as i was trying to avoid railroading you, the next one will be more direct!

President Weasel
14-05-2012, 02:36 PM
"that could be tainted and be a demonic connection", you said. "shit, he's right, let's get rid of it", said the party, and promptly gave it to the priest to get rid of.
That was us following your advice. Advice we went out of our way to go back to the boat specifically to get. You say your expertise is just reading and writing, but you're also our magic expert which is why we consulted you, and then when you told us stuff we followed your advice.

14-05-2012, 04:56 PM
I thought it was a good session, i was hanging a bit so my mind was working as fast as i would have liked. But i still found it fun.

President Weasel
19-05-2012, 09:08 PM
I can't make it this Sunday evening, and I am away at a wedding next weekend - could we do it during the week?

19-05-2012, 09:11 PM
I am happy to do a week evening, maybe tuesday?

20-05-2012, 02:08 AM
I'm not working next week so any evening is okay. Excluding weekends when i pretend to be cool.

President Weasel
20-05-2012, 11:48 AM
Wait, stop the bus! I can do Sunday after all now.

20-05-2012, 04:18 PM
Wait tonight or next sunday? I have made plans tonight unfortunately!

President Weasel
20-05-2012, 05:40 PM
tonight - but we can still do Tuesday instead

20-05-2012, 06:14 PM
OK, I think it will be too difficult to move it to a week evening so we're still on for tonight, we'll kick of at 8 chums, see you then!

President Weasel
20-05-2012, 11:16 PM
That was awesome fun.

We saved Bogenhafen!
I saved the day by sneaking away when everyone else went to talk to the watch and try to explain everything and got arrested, then I got the thieves guild to break them out. (I just remembered; "(throat clearing noise) did anyone order a... dramatic rescue?") I also shot a demon for the second time, and again barely managed to scratch it. Stupid blessed crossbow bolts, I spent good money on that blessing.
Then some other stuff happened, then Elesium saved the day by exploding a man's chest and magic missiling another guy to death.
Then I intimidated a guy into giving us 20g each, and Harlander charmed another 30 out of him by promising not to let me shoot him one day when he wasn't expecting it. I believe we called the technique "bad cop, incredibly bad cop".

Once again, Bolas proved to be uncannily dangerous, with a bola throw doing actual damage to the nigh-invulnerable demon. I say we should call ourselves Bola Squadron, if we stick together for more adventuring.

I just remembered - in one of those "we had to destroy the village in order to save it" moments, I sank a crossbow bolt into Harlander's back while attempting to save him from a demon.
(I am hoping intent counts for something with Harlander and he doesn't bear too much of a grudge)

All in all, it was a most excellent adventure.

Now it's time to choose a new career, and I choose Targeteer. It's all about the crossbow!

President Weasel
21-05-2012, 02:34 AM
The way this group works can probably be summed up like this -

objection number 1 to burning down the warehouse and killing everyone in the confusion : "wait, you guys are going to buy me a new lantern, before I go smashing this one?"

objection number 2: "hmm, stone is pretty hard to get burning, do you think we will be able to?"

objection number 3: "if we burn down the warehouse that'll destroy the evidence that we're not a bunch of insane murderers, and they'll double hang us for the arson"

objection number 4 (and only 4): "wait, if we set a big fire we might end up burning down the whole town, the buildings are pretty close together"

and finally:

"we could try... talking to them?"

(I scoffed at the whole 'talking' thing and asked the group to look for flammables to stack against the warehouse while Talky von Talkerstein and his sidekick Constructive Dialogue Boy went to talk to them, but amazingly it worked).

I love how low on the list "we could kill a bunch of people by accident" was, and how "do we really need to slaughter the guards" ended up almost an afterthought.

21-05-2012, 09:05 AM
Poor ol guards just doing their jobs, trying to feed mrs guard and baby guard, also i am sure blackmailing a prominant merchant will have no repercussions later on...

AAR will go up later in the week but you all get 500xp, 300 for the session and plus 50 for previous sessions as i obviously miscalculated how much you should of been getting previously, you get 1 permanant fate point for averting a major catastrophy and on top of the gold you get one item worth up to 50 (not 100!) gold and no more than rare quality. Overall you did a great job and have made some significant contacts, hopefully the thieves guild wont come calling for their debts!

Next session will need to be a weekday, i was thinking wednesday the 30th but let me know what you think. PW you can move into targateer if you have the trappings as ill count the archery competition towards it, gorm you can move into trader as joseph can be your introduction, everyone else let me know what advance youre thinking as i may need to think of a way of fitting it into the campaign.

President Weasel
21-05-2012, 09:15 AM
Hey, we were just trying to get him to pay what he promised us for removing his brother. Elesium Farnoth removed his entire torso, we should get paid for that. I'm pretty sure that was extortion though, not blackmail - it's not like we threatened to tell anyone what he did; we just threatened actual bodily harm. I believe the words we used were "yes, but that watch could never get here in time, and we're heavily armed and right here in this room with you. Give us our money".

(the trappings for targeteer are a leather jack (which is why I made sure to get sleeves for my leather jerkin when we were in the big city) and a crossbow and ten bolts. It's the trappings for Champion, which is my if we live that long/if we still want to play WFRP that long next career that will be tricky - you need six best quality weapons for that one. So far I have bolas and two daggers - I also have a best quality garotte, but that one seems cheap and munchkiny so I am not going to count it)

21-05-2012, 02:18 PM
I thought it might be useful to explain career progression as it can be a bit confusing. So when you start you have all your career skills and talents, you must purchase all of the characteristic upgrades (+5 weapon skill etc) have the appropriate trappings and pay 100xp to advance into one of your career exits, i may also need a in game explanation for this ie ludo can advance into targeteer as he did well in an archery competition. You can also move into a non-career exit basic career for 200xp if you like.

In your new career you need to purchase all the skills, talents and characteristics to advance. One thing to note is that you cant take the same characteristic advance multiple times, for example in your first career you took +5 weapon skill and your new career lists +10 weapon skill as advances, you can take another +5 not +10, if you see what i mean. Hopefully that all makes sense but let me know if you need any help.

President Weasel
21-05-2012, 03:13 PM
I've been reading the rule book, and the way it works is you keep the highest out of all the advances from however many careers.
So if you had one career that was +10 +5 +0 +10,
and you moved a career that was +5 +0 +10 +20, you would end up with an advance scheme that looked like
+10 +5 +10 +20

You keep whatever advances and skills you already had, but you have to buy the new skills as you "learn your new job by doing", sort of thing, at 100xp per skill.

21-05-2012, 04:15 PM
Oh, so my plan to go all over the shop and get lots of advances wont work. DAMN.
I was thinking that Josef could train me up too, and at the end of that i'll be able to read too.

21-05-2012, 04:18 PM
Aye pres explained it more clearly, basically its there to stop you maxing a characteristic out to 100

21-05-2012, 05:16 PM
Ok, so the quest for the firey grimoire must commence...if only because fireballs are so much more impressive than everything else :-P

President Weasel
21-05-2012, 07:11 PM
From a roleplaying point of view I'd have no problem with that - the last two nights you've 1) saved my character from almost certainly being eaten by savage dogs, and 2) saved the town (with us in it) and probably a decent-sized chunk of the Empire from some sort of terrifying boss-demon thing. The unstoppable demonic badass we were having such a hard time fighting was clearly terrified of what was on the other side of the gate, which clearly made it Seriously Bad News.
All I need to do now is persuade you to maybe not chant quite so much in front of simple, stout-hearted townsfolk (in case of simple, stout-hearted lynch mobs) and we're golden.
Where's this grimoire then?

Other things I would happily quest for:

1) a legendarily good crossbow
2) money
3) helping out Josef the riverboat man, since he was such an excellent host
4) money
5) helping out any of our other merry band of adventurers, now we went through that together
6) money
7) my sister and her kids, back in the Halfling Zone (the Moot? is that right?), and
8) money

21-05-2012, 07:34 PM
The place the halflings live is called The Moot. You are correct.

President Weasel
21-05-2012, 10:19 PM
Their symbol is a Giant Cock. I remembered that part.

21-05-2012, 10:37 PM
Well the only known grimoires are in the possesion of the colleges of magic...or held by evil chaos dudes like the guys in the warehouse.

25-05-2012, 05:09 PM
Sorry for the delay folks, the AAR follows the last two sessions and as much of it was investigative dialogue I’ll try to keep it brief! As always if I remember anything wrong then do speak up. Anyway without further a do lets catch up with our intrepid adventures as they battle forces beyond their ken to save the town of Bogenhafen (and make as much gold as possible).


Konistag, 30th of Jahrdrung.

We catch up with the party as they emerge from the town’s sewers late in the evening, bathed in the heavy glow of Morrslieb, the warpstone moon, as well as a considerable amount of effluent, still shaken by their experience encountering a dreaded demon.

They head back to their inn, the luxurious Golden Trout, which has been paid for at the cities expense, dragging the corpse of a dead dwarf and the remains of a goat and goblin [presumably in bags, lucky you didn’t bump into the watch!], get cleaned off and head off for a well deserved sleep.

Angestag, 31st of Jahrdrung

Rising bright and early our party make the most of the towns hospitality by digging into a fine breakfast, but as they do the inn keeper approaches looking grumpy and slightly disgusted by these guests. He demands they pay their debts for board and food and when the party protest that the town council was paying for it he informs them that as they did not catch the goblin, which was killed in one of the town’s warehouses, they must pay themselves. The party, with slightly less confidence, again protests and as the inn keeper goes off to consult with a colleague they make a break for it, ensuring they wouldn’t be sampling the pleasures of the Golden Trout again any time soon.

The party returns to Joseph’s boat to discuss their plan of action and update Farnoth [Elesium] who had been recuperating on the boat. Joseph kindly offers to bring the body of the dwarf Gottri to the towns Priest of Moor for burial, since the party were considering just throwing the body in the river.

Farnoth advises that they clearly stumbled into a magic circle of sorts and the party agreed that the best of course of action was to inform the Church of Sigmar, who can deal with this sort of thing . Unfortunately the priests fail to believe the wild claims of a group of adventurers and the only information they manage to get when showing them the now rotting goats head [to the disgust of the priest] is the words Ordo Septenarius, which were carved into the head of the goat, and that this group is a semi-private charitable organisation run by the Merchants Guild.

The party then head to the Schaffenfest to talk to Magistrate Richter and discuss the death of the goblin. He confirms that the goblin was killed in a warehouse belonging to the Steinheiser family, and as such he can offer them no reward, their evidence of a few goblin arms proves disgusting but not persuasive. They also inform him of the death of Gottri the dwarf and while he is saddened he is not surprise, the poor frequently find messy ends in the Empire. He does offer to look into it however.

Disheartened the group decides to head back to the sewers to see if they can find any leads and as they have neither authority nor a ladder to enter through a man hole they head to the docks, where the sewer opens into the river.

When they arrive they see a group gathered round a doom prophet, not an unusual occurrence in the Empire, but this one freaks out when he sees Gottfried [Harlander] and runs away screaming. Ludo [President Weasel], using his bounty hunter intuition that anyone running away is guilty, gives chase and successfully snares the poor mad man in a net. The man screams at the tiny demon to leave him alone and Ludo spots that he’s wearing a gold necklace of some value in the shape of a stylised rose, the emblem of the Teugen family. Questioning the man reveals in his babbling that it was a gift from ‘Karl’ who was taken by chaos. As the rest of the party arrives the man notices Gottfried and freaks out again, eventually passing out.

With this brief entertainment over the party head into the sewers and quickly find their way to the temple. The door has been repaired but is unlocked and it quickly becomes apparent that there is nothing in the room, beyond some scrapes on the floor. However the party notices another door further down the passage and try it.

They quickly find themselves at the end of a number of crossbow wielding thugs, one of which invites them to join him upstairs. The room leads up to a storeroom then to a common room, and the man introduces himself as Frans Braumann and welcomes them to his inn, the Crossed Pike. He informs them that they have stumbled upon his less than legal operations and his associates in his Guild would be less than pleased to find out. However he can think of no reason they cannot get along so long as they prove able to keep secrets.

Braumann is happy to answer their questions, informing them that he knew of the other room in the sewers but to his knowledge it was empty and only accessible through that main passage. However he did know that the room lies underneath the buildings across from the inn, which includes a watch barracks and the offices of the Steinhager family. This could correspond with the handkerchief the party found in the room which had the monogram F.S and learning that the Steinhager’s are led by two brothers Frans and Heinrich who hate each other, they send an invitation to Heinrich to discuss the issue.

The adventurers head back to the Magistrate to see if he has learned anything of Gottri but learn that he has retired to his home, feeling ill. The group successfully bluff their way into Richter’s house and can see he indeed looks very unwell, with bulging eyes and swollen tongue. His house servant is extremely upset as the Magistrates physician had said he knew of no cure for this affliction. While Richter could not talk he could write and through questioning the party learnt that he could not have been poisoned as he was sharing food and drink with the rest of the court and that he had spoken to the Watch Captain about Gottri and they had no leads, although Richter had found it odd since the Captain had been smiling, and he never smiles [he can’t smile RP fans! Like physically can’t not because he’s too sad].

The party find this whole thing suspicious for some reason and so head to the Temple of Shallya, whose priestesses are well known for their skills in healing. They quickly get talking to one and learn that the affliction is known to them and that while they do not know what causes it they know how to treat it. They learnt this from studying the death of man suffering from the disease several years previously, the merchant Karl Teugen. The priestesses head to the Magistrates house and on a hunch the party head to the physician’s guild. Sure enough the party talk to Richter’s physician and he is furious, claiming he hasn’t see the man in weeks, and storms off to the Magistrates manor.

The party return to the Crossed Pike where they find that Heinrich Steinhager has accepted their invitation and so they head to the Journey’s Inn to meet him. He orders drinks and listens to their story and is apparently horrified, he always knew Frans was a bad egg, in fact just today he had found a suspicious invitation to a party [suspicious as he wasn’t invited…], the group can see its an invitation from the Ordos Septenarious for a gathering that evening at Johannes Teugen’s house. Heinrich also told the party that if his brother was to come to some sort of…accident… then they would be richly rewarded [GM note, I should probably made you roll for corruption points here for accepting you horrors].

As it was getting late the party head to the Johannes Teugens manor, Ludo manages to sneak in over the back wall and Gottfried and Christoph [Gorm] manage to bluff their way in as master and body guard using the invitation, but are eventually asked to leave as Johannes doesn’t recognise them. However Ludo manages to watch as the event commences and eight men wearing robes gather in a loose circle. Knowing his voice Ludo hears Johannes update the others on the discovery of the temple in the sewers but let them know that their plan will still go ahead at a new venue tomorrow. Ludo also notices that one of the robbed men seems to tremble slightly as if uncomfortable but before he can see who it is another man enters. Johannes welcomes him, calling him cousin, but almost instantly the man spots Ludo and calls for the guards.

Ludo makes a run for it and makes it to the gardens but can hear guard dogs at his heels, however hearing the commotion Farnoth conjures a huge bang above the house, terrifying the dogs and allowing Ludo to escape. The party flee into the night, heads full of troubled thoughts, as Morrslieb watches them.

Festag, 32nd Jahrdrung

[GM note, the party go to see Friedrich Magarius correctly thinking he will help them, but I can’t remember how they figured that out, sorry!] Spending an uncomfortable night on Joseph’s boat [not out staying their welcome at all] the party decide to visit Friedrich Magarius, a prominent merchant, and successfully bluff their way in.

Meeting the merchant in his study they accuse him of consorting with chaos and he breaks down, admitting it and repenting, but saying it was only in the interests of the town. He tells the party that Johannes Teguen plans to conduct a ritual this evening to influence trade for the benefit of Bogenhafen [suitably sinister!] but that he has not yet been told where it is, he agrees to meet them that afternoon with the information at the Journey’s Inn and the party agree that if they need to contact him they will include a code word in the message.

The party then visit the Magistrate, who already seems much better, Frans Baurmann and Heinrich Steinhager, to update them and request aid. All three men are horrified at this traitorous turn of events and promise to provide assistance if needed.

Our adventurers then head to the Journey’s Inn for their rendezvous with Friedrich Magarius but being the suspicious sort send Ludo in first to check it out. The inn is not full of horrible monsters but normal patrons, and as the party enters they are approached by a message boy who says he’s come from the town hall with a message from Friedrich Magarius. The letter is sealed with his mark and looks official but does not include the agreed code word, it requests that the party visit his manor immediately.

Arriving at the merchant’s house, all seems fine, the guard on the door recognises them and lets them in and they are shown to Friedrich’s study by his house servant. They enter the room only to find the body of Friedrich lying bloodied behind his desk, clearly holding something. The party are reluctant to touch him but Farnoth casts a drop spell on him and his hands fly open, revealing a note with W17 written on it. While this is happening they hear someone scream murderers! and see the house servant running out into the street, the guard draws his sword and runs towards the house and they can see a watch patrol running as well.

Before they can react the servant appears again in the doorway and laughs at the party telling them they should of minded their own business, and she receives some missiles in return. A bolas thrown by the Egg [Egg] smashes the woman in face and seems to stun her, but she then disappears [GM note, that bolas did ridiculous damage, far more than it had any right too, bloody bolas].

The party consider their options and decide to surrender to the watch, accept for Ludo who wisely makes a break for it, succeeding easily due to the distraction his colleagues provided. Hours pass and the party are sitting in a jail cell, their weapons confiscated, when the Magistrate arrives, looking ill and upset at the death of his friends. To their protests he advises the party that while he will do what he can to prove their innocence, it will take some time.

The evening wanes on and it seems Johannes Teugen will achieve his dastardly plan of fixing trade in the area […], but lo! What is that scrapping behind the wall? Tis Ludo and his merry band of thieves guild thugs come to release the party though a convenient secret passage [not oblivion! this source books is like 20 years old!].

The passage leads to the sewers and all sewers lead to the Crossed Pike, the party brief Frans Baumann on the current developments, and he believes them, offering the use of some of his men and weapons for those whose arms had been confiscated, all because he’s a patriot [and [I]not because he likes people owing him favours]. The party set off, using the sewers to arrive unseen at the docks.

Our adventurers have cleverly deduced the W17 stands for warehouse 17 and make their way towards it. It quickly becomes clear that the warehouse is guarded by a number of thugs, as they watch they see a carriage pull up and Franz Steinhager enters the warehouse, his men carrying a slightly struggling rug.

The party discuss the merits of burning down the warehouse but decide it will probably destroy any evidence that they were not in fact psycho murderers and so consider how best to get through the numerous thugs as Heinrich Steinhager's men haven’t turned up [who would have thought he wasn’t trust worthy]. Incredibly Christopth and Gottfried decide to attempt a non-violent approach and simply convince the thugs that it was in their best interest to leave.

Even more incredibly it worked.

With no further delay the party break into the warehouse and are greeted with a now familiar site, a large pentagram surrounded by candles with a bloodied goats head in the middle, however this time the ritual circle is surrounded by seven robed men chanting, one leading the others from a book, with a unconscious girl lying in the middle.

Without a second thought Farnoth fires of a magic projectile [tm] blowing the book carrying man to pieces, the party can now see it was the late Frans Steinhagerr. The chanting pauses as the other men squeal in horror Johannes Teugen and his cousin Gideon, who had been conversing in a corner of the warehouse charge over. Johannes takes up the book and continues the chant while Gideon and four Teugen house guards charge the party.

The fighting is swift yet fruitless, the Egg and Gottfried engage Gideon and successfully hit him yet their blows bounce off his skin without leaving a mark. Ludo proves lethal to both parties with his crossbow, cutting the leg off Johannes, who amazingly manages to continue reading [the leg loss was a critical hit, which I don’t bother with for baddies except important ones, which is why he didn’t die immediately, although he would likely have died in a few rounds anyway] while also ‘accidently’ hitting Gottfried in the back for considerable damage.

Eventually Farnoth manages to finish of Johannes and the ritual is halted, Gideon is furious and, revealing his true form, pulls its demon self out of its human shell. The other cultists flee in horror but before Gideon can attack the party a tare in reality opens and a voice both furious and soothing speaks. It asks Gideon, who is clearly terrified, where its portal is and as the demon attempts to flee something grabs it and pulls it into the tare which then closes

Some of the party gain insanity points, their heads full of giggling.

Wellentag, 33rd Jahrdrung

The party are again imprisoned but quickly released as investigations led by certain wide-brimmed hat wearing individual’s turns up some serious evidence against the merchants involved. The party are rewarded by the town council and asked to keep quite on the events, while the Magistrate offers them each a gift personally [this was due to them saving his life, which wasn’t overly likely] and the party manage to coerce Heinrich Steinhagser into giving them more gold.

Everyone then heads to the pub.


Well I lied it was very long, but in fairness it was two sessions! Quite a busy few days for our lads but overall they did very well, saving lives and averting catastrophes, all very heroic, in fact you did almost too well, I’ll need to take your competency into account for future sessions :).

The thing l like about Shadows over Bogenhafen is that there’s loads of small details that have no bearing and which you might not even encounter, for instance you could of gone to see Johannes and the book suggests stuff to make you think he’s a vampire, just for a laugh. Also I know fighting Gideon was frustrating, as he’s a demon he takes half damage from normal weapons and with a base toughness of 4 you needed to score at least 10 damage to even slightly hurt him, as such defeating him in combat was not really an option.

Join us next time as our adventurers try to answer the really tough questions in life, like how many holes can a boat have before it sinks, in RPS unofficially presents ‘Death on the Reik’.

Sidebar, we won’t be doing this over the weekend so I was thinking a day in the coming week, ideally Wednesday but I can also do Monday or Tuesday. I am also away the following weekend so again we can do one on a weekday or just wait to the weekend after.

Please let me know what careers you’re considering so I can see if I need to write them into the story, also let me know what gifts your getting from the magistrate (remember up to 50gc and rare quality).

President Weasel
26-05-2012, 01:28 PM
We actually hit the demon with bolas and a blessed crossbow bolt (I got all 36 of my bolts blessed at the temple of Sigmar at considerable expense - it appears to do nothing). It shrugged off the crossbow bolt, again, but the bolas seemed to at least make it take notice.

We worked out that Magarius was probably worth talking to by cross referencing - we had two guys out front at the party, before they were thrown out, and they told us who was there. We had one guy in the ceremony, before he was chased away and nearly eaten by big scary dogs, and he told us that one of the cultists didn't look too happy with the whole thing, but that he couldn't work out who it was under the hood (and because I did my traditional 'fail the intelligence roll by about 50').
Magarius was the guy on the list who both the magistrate and the thieves guild guy had mentioned as being pretty decent, so we thiought we'd go brace him and pretend we knew everything about his involvement - it worked and he confessed.

I'm not sure about corruption for accepting the promise of money to kill whatsisname cultistguy; I'm a bounty hunter anyway, so it's basically just another bounty. In the incredibly unlikely event that he was innocent, we'd have let him go - in the far more probable event of him being a dirty cultist, we'd probably have to kill him anyway, and if not I could justify killing him for the 'bounty' in all the confusion, since the witch hunters would just have burned him even if we took him alive.

It's a dirty trade, though, bounty hunting. That's why I am planning to move into professional marksmanship and become a targeteer.

I'll take a pistol crossbow as my gift, costs 35gp and I'll be able to pick up the knack of using it as we journey (i.e. pay 100XP to get the 'crossbow' skill when I level up as a targeteer).

Targeteer also gets an extra attack - or is that an extra action? Do I get to attack twice a round? Once I level up and buy the extra attack and rapid reload (half an action to reload a crossbow) can I do "aim shoot reload shoot" as a single round?

27-05-2012, 03:47 PM
I suppose that's true, but I think there is a difference in bounty hunting and assignation, maybe just how official it all is I suppose. Good choice of item, think you can use that in close combat? The attack thing is a bit annoying really, you can make an extra attack using the swift attack action but it basically means you will always be using swift attack, I am looking into alternatives which we will discuss when we get to it! I am taking the lack of protest as a yes for Wednesday, see you all then!

President Weasel
28-05-2012, 03:35 PM
I can definitely do Weds, what about the rest of our disreputable band (and Harlander)?

28-05-2012, 03:50 PM
Hey I'm respectable...apart from all the insanity points of course, gunna have to check when that starts to become an issue haha. Think I am on 4 now. Wednesday 'should' be fine. Sundays are better for me though.

28-05-2012, 04:39 PM
Wednesday sounds good

28-05-2012, 06:06 PM
Aye we will be sticking with sundays but as i am away this weekend it would be far too long to go without hearing your lovely voices

29-05-2012, 05:43 AM
I demand that there be more presenting of body parts as proof when completing quests!

29-05-2012, 12:00 PM
I didn't have much of a chance to look at the book in detail as I've been away in surprisingly boring Maidenhead on a course. Anyway I'll be there Wednesday, and I'm hoping to advance to Politician as soon as I can grab the trappings.

I need a best craftsmanship hand weapon, best leather jack, and some pamphlets.

30-05-2012, 06:24 PM
8 O'Clock tonight gents, be there or I may well do terrible things to your characters (as President Weasel beat me in our last game of Blood Bowl I may have to make Ludo suffer anyway...)

President Weasel
30-05-2012, 06:29 PM
Nobody was permanently hurt, apart from that one ghoul who basically had "KILL ME I'M HERE" stencilled on it in huge letters, and that other ghoul who got killed - but that one was 0SPP anyway, and if he didn't want to get killed what was he doing on the pitch with orcs in the first place? He was just collateral damage, like that time I crossbowed Harlander in the back. I didn't do it on purpose :)

30-05-2012, 07:35 PM
Sorry Sukka MC's I am running a wee bit late, its going to be 8.30

President Weasel
31-05-2012, 01:42 AM
Hey Elesium, we missed your dulcet Teeside tones and your magical mayhem this evening.
Here's what you missed -

A witchhunter gave us an assignment we would have been idiots to refuse. (Despite being idiots, we didn't refuse). We are supposed to investigate someone who recently contacted a Bright Wizard in Altdorf. The contact guy is suspected of working for Estela von Difficult-to-Read, the lady who wrote that indecipherable note to the cultists.
So we packed up and headed to Altdorf.

While saying goodbye (and thanks again for lending us those weapons and the five goons when we were fightin' chaos) to the Thieves Guild head honcho blokey, he asked if we wouldn't mind doing him a favour. We said yes, as if there are two groups of people you would rather be in a good mood with you than a bad one, it's the guys with the bonfires and the fancy hats and the guys with the black masks and the daggers from the shadows when you least expect it.
Thieves Guild (Bogenhafen Regional Office) head honcho blokey (who I am sure has a name) asked us if we'd mind looking for a boat of his which had gone missing between Bogenhafen and Altdorf, taking a side route down the Blut River which coincidentally avoided all the toll collectors and customs inspectors. He told us if we could find the cargo and get it to Altdorf, we could keep the boat.

We found a floating body, then we found the boat, covered in blood. Our investigations disturbed two goblins, who ran away but quickly came back with a river troll!

After a quick conversation ("trolls don't like fire and acid, right?" "that's D&D trolls" "I'm pretty sure these trolls don't like fire either" "Well I am setting this one on fire!") I smashed a lantern on the troll's head and set it on fire. (Memo to self: buy Christof Gorm a new lantern, and look into the possibility of making incendiary devices).
We then proceeded to completely dismantle the troll, with probably the best move being Egg using his mining experience to smash up through the deck from the hold, making the troll's foot fall through and confusing the poor bugger. He then smashed a lantern on its trapped foot when the first one sputtered out.
(the other best bit was when Gottfried von Harlander parry-and riposted and did vast damage - Lowkey said he'd blocked a punch by letting the troll punch pointy-end-on onto his rapier, and the rapier had gone through its hand and right up its arm). Poor troll, it really wasn't his day.

We killed the troll (I say "we", I think I only managed to shoot it once after smashing the lantern on it), then cut its head off and mounted it as a figurehead on our brand new barge. (Which is called "the Drunken Troll" now, for some reason)

Also, we found a woman hiding in a barrel, who turned out to have been hired to escort the cargo to Altdorf, and who also turned out to be an Engineer. She spent the rest of the trip teaching Engineering 101 to, erm, whoever it was who picked Engineer as their new trade.

so that's where we're picking up the Sunday after next (a week and a bit from now) - we've got our own boat, and we're in Altdorf investigating some fella who's connected to the bad lady who seems to have inspired those dastardly Teugens to get up to their chaos shenanigans in Bogenhafen.

(Also I mananged to find a pop-up shrine to Ranald the god of luck, and gave him a sacrifice to get back in his good books, after he made me shoot Harlander in the back last time).

31-05-2012, 01:49 AM
I'm surprised you didnt work your Teugen play at that game pun into that.

31-05-2012, 04:09 AM
Yeah sorry I missed this guys, during the week is always a bad time for me, and something popped up unexpectedly. But you seem to have handled the troll just fine, if I'd have been there, you wouldn't have had a head with which to mount on the boat....also I don't like witch hunters. Jumped up god botherers.

31-05-2012, 07:24 AM
No worries elesium i know how it is, back to sundays now! Thanks for the write up PW, but does he have a dwarf?

President Weasel
01-06-2012, 06:56 PM
Oh yeah, Gottfried Harlander has a girlfriend now, and we made him bring her with us because we thought it was funny.
Also, the witchfinder casually mentioned he'd cleared your name from that little misunderstanding in Altdorf - he also casually mentioned he'd had that blokey hanged, and I believe there was a strong implication that he could have any of us (and especially you, for being magical and elfy) hanged whenever he felt like it, so we should do what he wanted.

01-06-2012, 08:17 PM
Can we set fire to him? It would be kind of Ironic.

07-06-2012, 11:13 PM
Are we on for this sunday?!!?! I must know.

08-06-2012, 10:58 AM
Still on from my end, start at 8 as usual, remember you have arrived in Altdorf so its a good opportunity to buy stuff if you would like!

08-06-2012, 06:07 PM
I'd like to visit the colleges of magic, namely the bright college, see what they have for a lowly elf magi

10-06-2012, 05:47 PM
I think you may be in luck! Harlander has let me know he may be a bit late so I will still be on from 8 if anyway needs to go over anything but we will likely be starting at 830

President Weasel
11-06-2012, 12:59 AM
Oh hey guys, let's remember to quickly ransack the house for loot before we leave - and grab the pistol that guy shot Eggy with, it would be useful to have a backup weapon for that blunderbuss (plus theyre worth money so we could always sell it if Egg doesn't want it).
Also, we should definitely kill those other two skaven, and loot the deaders, (bags I get to loot the leader) and rescue the people, and we need to do all of it very quickly because who knows what might come out of that tunnel.

11-06-2012, 12:19 PM
I need to make those pistols self destruct or something, good session guys, sorry the end was a bit rushed but i needed my beauty sleep, write up some point this week.

Elesium we had a chat and i am not sure we can move the session to saturday evenings permanantly, could do it for time to time but i for one would be excomminicated by the misses if every saturday evening was rp night, not sure where this leaves you? Ill be sad to see you go but i appreciate other commitments may take priority, let me know either way mate.

11-06-2012, 12:20 PM
Oh also i was surprised you didnt ask the theives guild to help you find that guy since your best buds now!

President Weasel
11-06-2012, 12:31 PM
We should do that - since we have a barge and we're going to be chasing the baddie to a new city, I was planning to ask them if they had any cargo they needed moving, assuming the rest of the party were all right with that.

11-06-2012, 09:37 PM
Yeah sorry guys, regiment is taking up most sunday nights now, because even when I'm finished with the session I have to start earlier and get a lot of paper work done and then get some done afterwards too.

11-06-2012, 10:38 PM
Just thought I'd bring y'all's attention to this awesome looking website. (http://roll20.net/)

President Weasel
11-06-2012, 10:51 PM
That looks immensely promising!

Elesium, I don't think there's any other night the guys can reliably do. I'm pretty easy and can do pretty much any night, but even I don't want to dedicate my Saturday nights to the game. I'll do a weeknight if that works for you and the other chaps, but Saturday's mine.

12-06-2012, 07:56 AM
That site gets instant props from me for mentioning Shadowrun as an example of the games you can play on it.

As for weeknights, I could do Mon Wed or Fri, myself.

12-06-2012, 08:31 AM
Great spot egg! I have been looking at virtual table tops as id like combat to involve a bit more movement/positioning etc but the ones iv looked at have been a bit cumbersome, ill check this out and maybe we will give it a whirl next session.

I am happy to do a weekday if that works for everyone, all of harlanders suggested days work for me

12-06-2012, 07:18 PM
Right I have had a quick play around with that tabletop and it is pretty brilliant! If I get some time with it this week then I may well use it on sunday, great spot egg!

14-06-2012, 06:32 PM
AAR ahoy!

Little bit of exposition, for those who do not know in WFRP characters have careers rather than classes and you advance into more advanced careers with experience which offer greater access to characteristic upgrades and more significant skills. You can only advance into a new career when you have all the skills, talents and characteristic upgrades from your current one, the trappings (items, weapons etc) of the new one and a reason to move into it (you may notice our adventurers have managed to bump into exactly the people they need to advance into their chosen careers, this is coincidental…). With that in mind here is a quick update on our parties’ status who have mostly advanced into new careers.

Ludo the Halfling [President Weasel] having proven his talents at a formal archery competition has left his career as a Bounty Hunter to focus on his ranged combat abilities as a Targetteer, he remains surly however. Gottfried [Harlander], still looking to regain his families former status, has left his Noble beginnings to pursue a career as a Politician under the tutorage of Olga Ivanov, the Kislevite rescued from the hands of Johannes Teugen and an experienced politician herself. Christoph [Gorm], a Watchman by trade, has spent his time since the Bogenhafen incident working with the towns Watch and due to his experience was offered the position of Sergeant. The Egg [Egg], an experienced miner, yearns to improve his understanding of the principles of mathematical forces (as well as have greater access to explosives) and as such has moved towards a career as an Engineer, having been taught the basics principles by Reneta Hausier a specialist employed by the thieves guild to safely transport their less than legal goods. Farnoth [Elesium] believes himself ready to learn the greater mysteries of his profession and advance into a career as a Journeyman Mage, but must first acquire the appropriate teacher and materials.

Aubentag, 9th Pflugzeit

Our do-gooder adventurers have arrived in Altdorf having rescued a poor defenceless smuggler boat for the benevolent thieves’ guild and in return for delivering its contraband goods safely they are given the boat, now named the Drunken Troll for some reason. As it was late in the afternoon by the time of their arrival the party decided to follow up on the mission given to them by the witch hunter Tobias Slater on the morrow and as such headed to an inn.

The party find a comfortable inn close to their boat, the Respectable Sailor, and spend the evening dicing and boasting over fine food and drink, when Gottfried is approached by a man who believes him to be Kastor. He states that their cult is pleased he disrupted the work of the Red Crown in Bogenhafen but demand he brings the 20,000 gold coins from his inheritance to Middenheim. Gottfried tries to explain that the inheritance was false but the man does not believe him and quickly leaves.

Marktag, 10th Pflugzeit

The party awake in the morning refreshed, except for Gottfried whose hand has turned purple, how perturbing. With gold weighing heavily in their pockets the party hit the shops and fine out that things are bloody expensive. The Egg purchases a nice new blunderbuss with shot and Gottfired takes a loan out to purchase a best quality leather jack after a recommendation from Olga Ivanov [this was the required trapping for the Politician career] and Ludo must put his hopes of upgrading his beloved Betsy the crossbow for a while longer due to inhibitive costs.

Our adventurer’s then visit the cities Bright College to discuss their mission with a wizard named Blitzen, who they have been advised could help. The party manage to get some information out of him on an associate of Etelka, Ernst Heidlemann, an apparent student of the University of Altdolf, without being turned to cinders (although they did succeed in infuriating him by trying to get money out of him). Further investigations around the university, including the Egg and Ludo threatening a poor student and steward and Gottfried charming the pants off a receptionist [almost literally] lead to an address of Etelka and Ernst.

Staking out the house results in little, but eventually a carriage pulls up and the party are just in time to see Ernst and Etelka get in with the luggage strapped to the roof indicating they may be gone awhile. Gottfired approaches the house and convinces a blind house servant that he is a friend of Ernst and would like to leave him a message for his return. As he is let in Ludo manages to sneak past him and upstairs, noticing the house is particularly clean and, ransacking a few bedrooms, discovers a key in a false draw. This leads him to the basement where he discovers a sanity breaking sight, the cellar seems half physicians study and half laboratory, with autopsied people and blood everywhere. Furthermore there are two cages which hold a number of people who moan and flinch from Ludo’s light. The halfling rummages around in a nearby desk and finds a letter indicating the destination of the two cultists but he then hears a click and finds the door out of the cellar is locked.

Ludo has been gone sometime and the remaining members of the party decide to try plan B, executed by the Egg smashing down the back door and taking a pistol shot to the chest but not before loosing a blast of his new blunderbuss, crippling the ‘blind’ house servant. He is quickly dispatched and the party is led to the cellar by Ludo banging on the door. Our noble adventures decide to rescue the caged people but as they look to the cages they hear a loud bang and a portion of the far wall collapses revealing two dozen horrendous rat men.

As a dwarf the Egg knows them as Skaven and the beasts fan out, with two of their number running upstairs. Their leader addresses the party and demands to know where the two evil people are and the party gladly tells it for some reason. The rat-leader seems surprised but sends two more of its rats back into the tunnel while ordering the remainder to kill the man-things. It gets a bolt in its chest for its trouble, dying and forcing half the rat men to flee in terror immediately. The rest are dispatched easily, leaving our adventurers to ponder this new development.


And there we are, mystery, rat men, student threatening, this adventure has it all! The party did very well, finding the location of Ernst with little assistance or collateral damage, I wanted to squeeze a rat-ogre into that fight but didn’t think it would make sense, be warned! I can’t remember any good lines although there was some serious punning going on at some points which is always approved of.

Next session is on Sunday 17th 8pm onwards. Elesium do you think you’re going to drop out? As I said I will be sad to see you go but I understand, seems like a natural place to leave Farnoth, who can continue his studies at the college and allow you to pick him back up at a later date if you fancy? Let me know either way.

Also let’s discuss increased number of attacks as there was a bit of confusion. The A in characteristics is attacks not actions, you can only ever have one full action/two half action a turn, usually that means one attack as a normal attack is a half action and you can only take the same action once per round, it should be remembered that a round is only a few seconds. However if you have two or more attacks in your profile you can make multiple attacks a round using the Swift Attack action (full action). Obviously if you’re attacking with a normal crossbow you can only attack once a round with it regardless of the number of attacks you can make as you need to reload it (which is why repeater weapons are so effective).

Now I don’t really like this rule as I think it would mean you will only ever use swift attack rather than the other available actions which is a bit boring so I have found a couple of house rules which I think are interesting. The first is that you can use any attack action for all your attacks but if you miss one then that’s you for the round. So for example Ludo has 3 attacks and makes a full attack action with his dagger, you successfully make the first but miss the second so cannot make the third.

The other I though was interesting was adding a penalty for using the same weapon for each attack. For example Christoph makes his three attacks with a full attack action using his sword, makes the first which means the second has -10% and the third is at -20. However if you use another weapon you don’t get that penalty, so Christoph makes his first attack with his sword, bashes with his shield for his second attack and kicks out with his third. Makes it a bit more dynamic I think.

Let me know what you think, should we use one of these house rules, stick to the normal rules or if you have a better suggestion.

14-06-2012, 07:33 PM
Thanks for the write-up, LowKey. As you were describing the basement scene, I couldn't help but think of The Road...creepy!

Sorry to hear that Elesium might not be able to continue - mages always spice things up in peculiar ways.

President Weasel
14-06-2012, 11:55 PM
AAR ahoy!

the boat, now named the Drunken Troll for some reason.

The troll part is because we killed a river troll and chopped his head off to make an awesome figurehead for our boat. The "drunken" part is because someone thought it was a good name, and nobody else had one they wanted to fight for.

and Ludo must put his hopes of upgrading his beloved Betsy the crossbow for a while longer due to inhibitive costs.

But I did get a second pistol crossbow, so I am now a heavily-armed tiny badass. Crossbow, pistol crossbow, second pistol crossbow, best quality bolas, and a brace of best quality daggers. (And a garotte, but since I don't have a stepladder and even if I did using it involves an opposed strength check, it's mostly for baddassitude value)

Ludo threatening a poor student

He was extremely snotty and condescending towards my friends, who had just fought side by side with me and saved the Empire from Chaos-related bad horribleness. After I threatened him he was much more polite and helpful.

This leads him to the basement where he discovers a sanity breaking sight, the cellar seems half physicians study and half laboratory, with autopsied people and blood everywhere. Furthermore there are two cages which hold a number of people who moan and flinch from Ludo’s light.

Don't forget the man with another head stitched on, who you said was dead but his eyes were still moving. That was nasty.
Cages full of tallfolk I could look at all day, as a former bounty hunter that just looks like money.

the party gladly tells it for some reason.

Easy, they said they wanted to kill the baddie. The enemy of my enemy is often an amusing way to annoy and/or hinder them.

I can’t remember any good lines

When the medical student was snotty at us I was trying to channel the "think you can outsmart a bullet" from Robocop with "oh, think you can successfully remove a crossbow bolt from your own chest?", but I can't remember any good lines.

It's probably a bit of an indictment on my character that threatening the snotty student was my favourite part of the evening, closely followed by "Kill them!" " right then, I shoot the leader with my crossbow!" "bugger, you killed him".
No cloak-wearing fancy-pants rat-man gets to sic his minions on us!

As for the combat rules, I can do decent damage with one shot a round, and rapid reload lets me do that. I also get to do two swift attacks if I go into the fight with a pistol crossbow in either hand (or gunpowder pistols, if I eventually learn how to use them). I'm happy to do house rules for combat if people want to - personally I think the option of a single aimed attack with a plus to hit, or multiple swift ones without, is enough of a tactical choice to keep combat interesting - but I do also like the rule I saw where you get increasing minuses for successive attacks.

15-06-2012, 01:06 AM
The rules for attacks could be interesting, maybe we should try out just the normal ones first and see if they are flexible enough. With almost 50 WS now, i could take the chance and just attack twice a round and not get the bonus from aiming. But we'll see, i decided to learn a new language (right...) instead of take the extra attack.

15-06-2012, 08:25 AM
Ooo what language? I was disapointed you killed him straight away, he was going to throw ninja stars!

15-06-2012, 09:17 AM
Did anyone get his ninja stars?

President Weasel
15-06-2012, 09:46 AM
We stopped the session right before the "quick, kill the last two rat men and search the house for valuables and loot the rat men and get the prisoners out and do it all quickly because there might be more baddies" part. If you look a few posts up I did bagsy looting the leader - but I'm pretty sure ninja stars need some sort of special "throwing" or "exotic" weapon skill I don't have.
Also remind me to be very careful of poison when I am searching the rat man, I suspect he's the type to have pockets full of pointy poisoned things.

15-06-2012, 11:57 AM
I learnt Tilean. Also i was the one who named the boat The Drunken Troll. Because why not.

President Weasel
15-06-2012, 12:01 PM
See? That's the kind of thinking that really sways this group.

15-06-2012, 12:37 PM
Its what keeps us as such a well oiled fighting/questing machine

President Weasel
15-06-2012, 04:05 PM
We are actually surprisingly deadly and competent, considering.
The worry is that we're operating on a mixture of luck and errr more luck, and that Lowkey is going to keep trying to handicap the encounters for our apparent skill level. We're bound to hit some dodgy dice just as we also hit some sort of "it's a master vampire and he's riding on the back of a huge angry giant. Also, there are lots and lots of wargs" encounter.

15-06-2012, 04:56 PM
Yes, i have a few things planned, yes indeed

President Weasel
17-06-2012, 11:26 PM
So, we have defeated beastmen and mutants. We have defeated a demon. We have defeated a river troll. Today we defeated some sort of worse-than-a-regular-ghoul crypt ghoul. And the thing that almost kills me, and I need a fate point to save myself, is...

A one-armed frenchman.

To be fair, he was a really angry Frenchman - I was the reason he only had one arm.

18-06-2012, 08:03 AM
I thought it was the end of our halfling friend to be honest. It looked bleak for a bit.

18-06-2012, 10:34 AM
Gottfried's continued to be the jammiest bugger to ever wander out of Bogenhafen, as he's barely had to try to parry anything - everyone just misses.

18-06-2012, 12:21 PM
I was pleased with how it panned out! Very cinematic, although i thought you were going to one shot him to start with

President Weasel
18-06-2012, 12:50 PM
It was an emotional rollercoaster for me. I shot him in the head and thought I'd done for him, and then all of a sudden he's charging Ludo and taking him out with a single brutal swing. I wasn't even worried when he charged; I just thought "I'll get him with my pistol crossbow next turn".
Targeteers can't dodge, but champions can - and they get three weapon specialisations, so I'll learn parrying weapons too. All I have to do is get that far without getting heinously killed.

18-06-2012, 05:46 PM
Gather round for an AAR children!


Marktag, 10th Pflugzeit

Straight back into the action as our adventurers have driven back a small horde of skaven and proceed to free some unfortunate souls caged up in the dungeon of the cultist Etelka. They waste no time in herding them upstairs and then proceed to lock and block the basement door, hearing a loud crump as they do. Ludo [President Weasel] and the Egg [Egg] scan the upstairs bedrooms for the remaining skaven but a broken window indicates they have made their escape. The party leave the house, spending just a moment to rob some jewellery and a whole load of perfume, as a green tinged fire bursts out of the basement and quickly consumes the building.

The party explain the situation to a watch patrol that is on the scene and while the lawmen are sceptical, they believe the story and assist in herding the tortured soul into an insanatorium wagon. Our adventurers then spend the evening bar crawling and eventually find the charlatan bounty hunter hired by the wizard Blitzen to track down Ernst and use a cunning plan to capture the man and bring him along with the wizards stolen grimoire back to the college. Blitzen, while initially sceptical, is pleased to have his belongings returned and offers the adventurers some valuable healing draughts [healing potions are pretty rare in WFRP and may prove useful since none of the party have medical knowledge], he takes custody of the fraudulent bounty hunter and promises to send a message to Tobias Slater, witch locator, on their current progress and takes on Farnoth as his student, advising the party that his tutorage may take some time.

Backertag, 11th Pflugzeit

An uneventful day see’s the party pick up some additional armour before heading for Grissenwald, the destination of the Etelka and Ernst, following the great river Reik south.

Bezahltag, 12th Pflugzeit

A quite morning leads to an eventful afternoon as the Drunken Troll is grappled by a bandit barge. The thief’s demand their money or their lives but their one armed leader, realising who they are, screames profanities in Bretonian at his men and orders them to kill them all. It is none other than Phillipe the one armed, arch-nemesis of our brave adventurers.

Ludo losses a bolt at the man, hitting him in the head, but his rage carries him over to their boat as he charges the Halfling and smashes him down with a mighty blow, only fate saw fit to spare his life [PW had to use a fate point, a very valiable resource in short supply, as Phillipe stuck for crazy damage, if he had not he would have died a few rounds later from serious blood loss]. Unfortunately for him the rest of his men do not fare so well, as the Egg blows two bandtis apart with a blast of his blunderbuss before charging into the fray with his pick, Gottfried [Harlander] dispatches his opponent with ease, thrusting his rapier into the mans heart, and Christophe [Gorm] avenges his friend by cutting the Bretonian open, finally ridding the world of his villainy.

The party throws the bodies of their foes overboard and tie up in the shadow of caslte Reikguard, nursing their wounds for the night.

Konistag, 13th Pflugzeit

The next day the party pass further down the river and see some bizarre construction taking place further down, a tower part stone part wood with a strange arrangement of ropes and paddles is being worked over by dwarfs. Gottfried, an educated man of the empire, identifies it as a signal tower, a new communication system being set up throughout the nation.

As they pass by two dwarfs hail them, requesting transportation, but as the party slows down to let them on another dwarf runs up shouting at them. He tells them to get back to work and introduces himself as Aynjulls Isembard, foreman at this site, apologising for the cowardice of his men. Noting their fierce visage the dwarfs asks if they could assist him with a delicate problem, dwarfs are disappearing at the site and it may result in a delay to their construction, which would bring shame on his clan.

Well our party will do pretty much anything for a bit of gold and spend the afternoon scanning the area, discovering no tracks away from the site that could indicate dwarfs leaving in the night. The Egg spends some time examining the base of the tower, which is the remains of a ruined building, and thinks he can just about make out some sort of trapdoor in the base but can not work out how it could open. Without heavy explosives it seems it will remain shut and the party decide to spend the night at the tower, gathering the dwarfs inside for safety.

The night grows young and all is well as Christophe stands watch, unfortunately he proves lax as he is alerted to an attack only when a dwarfs flies past him screaming. He draws his sword and the beast is on him, its terrible visage freezing him in place as it smashes a mighty fist into him. This commotion awakes the rest of the group and although it takes some time, they gird their courage and attack the beast, which looks all the world like some sort of ghoul crossed with an ogre [it was a crypt horror Warhammer fans]. The party bring it down eventually, but not before losing another dwarf and some of their dinner. Examining the body they find a strange necklace hanging from its neck.


And there we go, quite a combat heavy session for a change, I think it highlights the risks in WFRP, as President Weasel says they have managed a number of horrors effectively but one lucky strike from a mad Bretonian almost ended him, fun times.

Next session is same time next Sunday, with Elesium sitting out for now there is room for another player if any wayward RPS’er fancies it, PM me or talk to me on steam if you’d like to know more!

President Weasel
18-06-2012, 07:27 PM
In all-important what's on the front of the boat news:

1 River Troll head (now with the jaunty hat we took from the Bretonnian nailed to it at a rakish angle)
1 Crypt Horror head.

I think a jaunty hat makes "the Drunken Troll" fit better. Also I like the idea of keeping serial-killer-esque trophies.

I also think the risks in the setting are what make it fun. I started off with two fate points (I believe it's possible to also roll 1 when you start your character) and in my time adventuring I had gained precisely one - gained for the little task of saving a large chunk of the Empire from a horrible chaos incursion. They're not exactly easy to come by.
Using my rare-as-hen's-teeth fate point didn't save me from damage, either - it still left me with only one hit point, and little more than a paper-cut away from another brush with death or maimage, depending on the injury table. It'll take game weeks (and probably actual week weeks) before I get back to health.

18-06-2012, 07:49 PM
Also I like the idea of keeping serial-killer-esque trophies.

Who doesnt

18-06-2012, 09:17 PM
We need to kill some more big things so we can put some heads on the back, so we keep the barge balanced.

President Weasel
18-06-2012, 10:14 PM
Figureheads, man. Heads! They go at the front.
ALthough if we kill a giant scorpion or something, we could put its tail on the back of the boat.

18-06-2012, 11:09 PM
don't demons have tails? talk about a missed opprotunity :P

President Weasel
19-06-2012, 12:15 AM
It was in human form, and it would be fairer to say we thwarted it than actually defeated it. We won though.

19-06-2012, 08:43 AM
And unfortunatly they fade back to warp when killed without some serious magics, you always go beat up some poor tail bound mutants

19-06-2012, 08:45 AM
Originally Posted by President Weasel
Also I like the idea of keeping serial-killer-esque trophies.
Who doesnt

...and in the game.

19-06-2012, 09:14 AM
Figureheads, man. Heads! They go at the front.
ALthough if we kill a giant scorpion or something, we could put its tail on the back of the boat.

The things we're jamming on the front aren't figureheads, though.

They're just heads.

President Weasel
19-06-2012, 09:38 AM
In my mind the troll head was always a figurehead (whether or not barges even get those).

19-06-2012, 07:39 PM
Ours does.

19-06-2012, 09:02 PM
Hello everyone, quick announcement to say X_kot will be joining you on your merry adventure, I cant wait to see what career they're going for (rat catcher?)!

19-06-2012, 11:58 PM
x_kot play as an ogreeeeeeeeeeeeeee

20-06-2012, 06:10 AM
Heh, I am fond of the big lugs. We will see... ; )

20-06-2012, 08:55 AM
Ogre PCs? This ain't D&D, boy...

20-06-2012, 10:59 AM
Yeah iv popped some home grown rules for ogre pcs in the dropbox but in general i would be against it for a few reasons, first it would be hard to roleplay right as ogres are considerably different than the other demi humans, youd have little interest in planning or delicacy which could limit your range of responses beyond hitting something, in fact youd be pretty useless in the majority of situations beyond combat, staking out a house? An ogre will stick out and attract the watch etc also you would be a combat monster comparativly, starting with 20 plus wounds coupled with T4 abd a bit of armour would mean you dominate. Overall its not a no but its something the group would have to agree on.

President Weasel
20-06-2012, 11:47 AM
Ogre joins established group of semi-competent adventurers, hilarity ensues? It's more of a recipe for a webcomic than a fun Sunday night roleplaying session. I'd far rather see someone from the standard character generator, personally.

20-06-2012, 04:05 PM
Heh, I think Gorm brought up the ogre only b/c I'm playing an ogre team in the Blood Bowl DoD. As much as I enjoy masochism in BB, it's not the same in a PnP RPG.

20-06-2012, 06:24 PM
I will make you roll for bone head for every action :) I have sent you an invite to the drop box with resources etc and the obsidian portal, when you've had a look we can do a character gen, 12am GMT friday night works for me if that's still good for you