View Full Version : Notable ARMA mods.

06-09-2012, 08:55 PM
Arma 2 can, ocasionally, do with a little tweaking. Therefore, I have compiled this small list of notable Arma mods.

Keep in mind that for both Folk and for almost all the RPS sessions (with the exception of special sessions which are built around a certain mod), mods are COMPLETELY OPTIONAL. This is a mod list of mods I have personally played and I personally recommend. Use your own judgement whether or not to use other mods. Be carefull not to use mods that can give you an advantage in PVP (The mod Instant View Distance can, for example, which is why it is not listed here). Also be absolutely sure that you do not have any total conversions (such as ACE or I44) running when you join the official servers! Connecting to the Folk server with ACE2 has crashed the server ocasionally, which is why they had very strict mod policies untill recently. As a result of the above, this list is VERY conservative.

Feel free to add your own mods to this topic, however.

First things first, using mods:
There are several ways one goes about to enable mods. We will adress the most reliable way: The command line.

If you have a retail version of Arma 2, rightclick the shortcut to Arma 2 (or create one if you don't have any), and click "options". In options, you have a field that says "Target". You will see the path to Arma2oa.exe between quotes. To the right of the quotes, add:

If you have the steam version, rightclick "Arma 2" in your steam list, press 'properties', and then press 'set launch options', and add the following line, as above:

where @mod1 etc. are off-course the names of your modfolders (All mod folders in your arma 2 directory start with @. If they don't, don't add them to your -mod paramter).

The mods:
Mandatory mods:
There is no reason not to have these mods!
Community Base Addons (http://www.armaholic.com/page.php?id=6231) - This is a mod framework which is essential for all other mods displayed here. Without this one, nothing will run.
ShackTac Fireteam HUD (STHUD) (http://www.armaholic.com/page.php?id=9936) - This mod gives you a very easy to read compass, as well as displaying the location of your fireteam relative to you. This helps you keep track of where your mates are, so you don't get lost. This used to be the only mod Folk actually allowed on their server. They have since lifted this policy.
ShackTac Movement Addons (http://forums.bistudio.com/showthread.php?109628-ShackTac-Movement-addons) - This mod makes meanouvring around in Arma 2, especially the indoor areas, quite a bit easier.

Graphical Mods:
These mods enhance the athmosphere of the game.
J.S.R.S. - Jarheads Sound Redeployment Systems (http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-4-3) - This mod significantly enhances the sound in the game, making stuff sound a lot more like, say, Battlefield. Highly recommended, but be advised: A lot of the sounds are a LOT louder then the original sounds, and the mod requires setting the number of audio channels in your sound settings to 128, which, along with the scripts this mod uses, puts extra load on your CPU (albeit less if you have a dedicated soundcard).

WarFX - Blastcore (http://forums.bistudio.com/showthread.php?111985-WarFX-Blastcore)- This mod makes the explosions and fires, and all that other particle stuff a whole lot more pretty. However, as a result of the effects using many more particles then the original BIS effects, this addon puts extra load on your graphics card.

Themetical Mods:
And now for something completely different! Do not combine these bigger mods with RPS or Folk sessions unless otherwise noted. They can, and will, punch a hole in the server.
Invasion 1944 (http://www.invasion-1944.com/) - This mod gives you WW2. RPS runs seperate sessions. (http://www.rockpapershotgun.com/forums/showthread.php?5843-Invasion-Saturdays)

06-09-2012, 09:06 PM
I like how you avoided mentioning Day- huh?

*gets black bagged and dragged into a passing van*

06-09-2012, 09:08 PM

some of that stuff is out of date

Black Mamba
06-09-2012, 09:15 PM
I believe i said that already, but, it never hurts to repeat a bit. Although Blastcore is really pretty and does enhance the visual aspect of your game, it does lead to one issue:
The aspect of the smoke from the smoke grenades is drastically modified. Mainly, you get a beautiful shitload of smoke that's gonna screen a whole platoon with one grenade, when your typical vanilla grenade goes puff puff and can hardly conceal two guys.
Remember though, even though it's gonna look real pretty, the server is NOT running Blastcore. Meaning people not running it AND the server-side AI will see the smoke exactly as the vanilla one. You then might think you're hidden behind a wall of acidtrip-like purple smoke, when you're actually sunbathing right in the middle of some schmuck's sights.
You've been warned.

Other than that, you might also look at the TrueMods (http://www.armaholic.com/page.php?id=12715) (only the TrueUser part, the TrueGameplay would definitely unbalance the session) and at MapPlus (http://www.armaholic.com/page.php?id=8450) if you want to draw stuff on the map (keep cool on drawing on the map though. Might be annoying).