View Full Version : Borderlands 2: ambient occlusion not working?

21-09-2012, 05:04 PM
Searched a few pages back for a blands 2 thread and there is only the skillbuilder one...

Anyhow, when I turn on / off AO in the options menu I can clearly see it AO working, but the moment I exit out of the menu screen (so press resume) the AO seems to go off again.

Can anyone give this a try?

http://www.abload.de/thumb/aooffmenueak7t.png (http://www.abload.de/image.php?img=aooffmenueak7t.png) http://www.abload.de/thumb/aooningame6hjj0.png (http://www.abload.de/image.php?img=aooningame6hjj0.png) http://www.abload.de/thumb/aoonmenuiskhw.png (http://www.abload.de/image.php?img=aoonmenuiskhw.png)

As you can see in the menu screenshots the difference is there, AO as always gives a really nice sense of depth to any scene.

Once I close the menu it is gone (or rather extremely extremely subtly still there, unnotible almost and it looks just like AO off and looks bad (just look at the vending machines it looks terribly without AO)

To top it off the game has only a brightness slider, not a contrast one, so I can't even try to see if upping the contrast would help...

There has to be a setting in the ini somewhere to adjust the AO to be darker so you actually get the full effect (like you do in the menu screen).

21-09-2012, 05:15 PM
this is funny!
You don't have any problems. Ambient Occlusion is clearly working from the screens you provided. Your only problem is that the extra shadowing is more pronounced when the menu is opened because it's getting darkened by the 50% transparent black overlay of the menu.

Try this: open the screenshot you provided in one browser tab:

with the other one in another tab:

and switch back and forth between them. Notice the slight shadowing on the vending machines?

EDIT: Oh, I see you noticed that already. Could be that's how the shadowing was intended, and what you see in the menu is just an effect of the menu's overlay. Nothing more.

21-09-2012, 05:27 PM
Yeah I did notice, but the problem is that it is TOO subtle, to the point that objects once again often look flat and out of place and uncanny like they do in games without AO.

AO is one of the settings with the biggest visual impact to me and I hope it can be darkened in this game to where it can actually have its intended effect (look at the vending machines it's so subtle there that it looks like crap again like it would without AO)

Swap between the AO menu on screenshot and the AO ingame on one and you can see that it adds a lot of extra sense of depth to the side of the yellow ammo boxes, the pillar behind them etc.

I know the menu screen has lower brightness, but the contrast is also much higher on the AO than ingame and that is the problem for me ingame.

21-09-2012, 06:34 PM
The effect may not be pronounced as well as you'd like because it's cell-shaded. If you disable cell-shading through the .ini you might get a more noticeable effect.

21-09-2012, 07:17 PM
disabling cell shading turns off AO alltogether I hear, and look at the menu screenshot, cellshading is active there too but it is more pronounced.

21-09-2012, 07:20 PM
Just a suggestion: The Gearbox forums (if there is one) or Steam Forums are probably a much better choice for this. There, everyone is playing and there are people who enjoy doing tech support. Here you have a much smaller pool of possible helper monkeys.