View Full Version : Republican Revolution - Feedback

06-11-2012, 10:31 PM
Thanks to all for testing.

To clarify - This mission is meant to last longer. The intention is more for the UN to attempt to fight their way through before moving the king up, otherwise the mission can be over before many people have even fired a bullet.

Things that I'm going to change -

Hunt around for the script that lets Fireteam leaders teleport to a location, or move OpFor closer.

Find a better solution for the ugly AGS men in the desert.

Make the mission area clearer using the markers

Replace the SUV for something a bit slower and easier to disable. Maybe. Undecided on that one.

Drop the UN AI count at the airfield. I accidentally added about 5x too much.

Any feedback is greatly appreciated.

Edit: Rejoice! Great progress has been made! Screenshot (http://d.pr/i/6sF3)

07-11-2012, 03:24 PM
I think the markers would make a massive difference to understanding what is going on.

A higher player count might have helped with the testing tbh, it turned into a chase that Opfor wasn't going to win quite quickly.