do that in multiplayer, too.
do that in multiplayer, too.
Still playing lots of Close Combat: The Longest Day. Securing the Uncle Red sector of Utah beach was a bloody affair, but I managed to cut off German reinforcements with the 502 and 506 which made the advance through the hedgerows much easier. Actually getting to Carentan is going to be another matter entirely, though, and I'm somewhat unexpectedly stalled trying to get across the creek at Le Port Brehay as well. I've made three advances across the fucking thing and been thrown back with significant casualties each time, it's turning into a real meat grinder.
Damn I love these games.
Still setting up for, but still haven't really started, my New Vegas playthrough. I think I'm completely happy with my mod loadout now (Project Nevada, an additional encounters mod, the Corvega mod) so it's just a matter of finding some time to put into it. It's much easier to find 15 minutes here and there for Close Combat, of course.
Finished Bad company 2, was fun but I don't know I'd recommend it.
Now just to decide whether or not to invest in the multiplayer, its a lot of grinding.
I'm playing Call of Pripyat. Never got past Yaton before, but now I've got an itch to see the titular development.
Considering grabbing Outcast from GOG. I've only ever played 20 or so minutes of it before, but I've been hearing good things recently.
Or just play another game without unlocks I can enjoy immediately like Natural Selection 2.
If you mean base-building in a combat-centric RTS, then Rise of Nations: Gold is an excellent choice, as each match has you building multiple cities for different purposes, with a variety of buildings. Stronghold Crusader, as mentioned, is also great.
On the more managerial side, Evil Genius has you literally base-building, as you create and manage a base as a super-villain with 1960s flair.
If you want a complex game of city management, then Emperor: Rise of the Middle Kingdom, Dawn of Discovery: Gold, and Settlers 7 are all fantastic, and different, takes on the genre. Settlers 7 is a fast game of "logistics strategy," while Dawn of Discovery is an epic game of slowly building up a population supported by multiple complex supply chains. Emperor sits somewhere in the middle.
Do you know of a means by which to get Evil Genius running in proper widescreen resolutions? My every attempt to play it has been thwarted by my nigh allergic reaction to stretched aspect ratios.
Oh, and I'll second that Rise of Nations recommendation, still my favorite "traditional" base building RTS by a wide margin.
I do not! I found this GOG forum post with some tips. I set my video card to not stretch non-widescreen resolutions, so I get black bars on either side instead. That may be less maddening.
I've been flogging BulletStorm - a game I never really got into despite some attempts before - and I think one of the main reasons is that the game is a visual explosion of stuff in bright colours, tonnes of scenery details and other stuff which, frankly, makes it hard to see what the hell you're doing a lot of the time.
If I were to go back to "The Club" - the game it most closely resembles - I'd find a game pared-down graphically to ensure it's raison-d-etre (highscore finding through combos etc.) works well - I prefer that, tbh.
Bulletstorm just gives me a headache - it's like a kaleidoscope with some shooting added - even when I sorted out it's settings to get a decent 60fps it still just jars, visually, to the point I just want to give-up on it.