Guys what do you need for LAN gaming,me and my mate would love to play something together at my place.
I have router if that helps,and we have internet cards in both computers.
Beware Planet Earth! by Lightmare Studios, an amusing take on the (casual) tower defense genre.
Also mucking about in Sleeping Dogs. I'm not sure I'll get to the end of it at this rate, the combat system is becoming a tad boring. It's kept interesting by the great looking city (at least at night).
Lego: Lego Lord of the Rings. After The Walking Dead I needed something lighthearted and easy and you can't get much easier or lighthearted than the lego games. It was on sale recently this weekend so it seemed like faith.
Sometimes I wish this new XCOM would have a boardgame equivalent. The gameplay seems make it look like one and it plays like one, too. Well, sort of.
Played Mirror's Edge, btw. Getting rusty on the timing when I try to disarm cops, so I ended up just punching their groins till they're down. The third level's a bit of a pain to play.
Edit: @DaftPunk plug both into the router, or connect wirelessly and run the windows network wizard to make sure the windows firewall doesn't get bossy.
Google "necromunda living rulebook" for the rulebook and the main expansion for free. It's a dice and figures game, so really that's all you probably need.
Torchlight 2 and Battlefield 3. Reinstalled Eve online as well.
Had a go at Smuggle Track (and wondering why bother porting this kind of game to PC) and Fieldrunners (the most generic and unoriginal TD game ever made in recent times? the sequel's WIT on RPS is equally unimpressive) on a tablet.
Thoughts about The Witcher: they should've added a "jump to destination" button like LA Noire has (or even better a clickable map of the quarters). I'd like to see it remade/demade as a PnC adventure. 30 hours in and I'm only at Chapter 3, maybe I should've played on Easy.
Just spent 5-6 days building a rail tunnel on my vanilla survival Minecraft server. ~11.5km, which makes for a 24 minute ride.
Hell of a lot of work to get materials for the tracks.
I've already had a grumble in the Bundle thread - but whilst there's much to like about Hinterland, it's an unpolished and shabby game for the most part isn't it?
Even if you ignore their decision not to bother with any sort of tutorial - there's the horrible camera angle you can't change which makes the world feel claustrophobic and the game itself is unbalanced and random and horrible.
I've played 2 'short' games which ended in stalemate because there was no way I could 'level up' enough to defeat the enemy bases and NOTHING ELSE LEFT TO DO.
Add the Kings demands are which clearly random and nonsensical (and frequently impossible - esp early in the game leaving you with no way to progress) - it's a real shame.
I'm not really sure how you can have a whole studio and 'finish' a game in that way - there are 1/2 man teams who produce a more polished and complete product. It's 5 years old too - you'd think they'd maybe have, I dunno, fixed it in the meanwhile!?
Glad I played it - some nice ideas - but overall it's just a sloppy underachiever...
Are there any other games like this - apart from Majesty - the 'semi hands off' and 'not too much micromanagement' school of RPG/People management??
I feel like it's usually best to start off in a continent with four territories, because it's easier to lose one if you don't and cut yourself off from the bonus. You don't need the autopsy bonuses for a while anyway.
When you have full satellite coverage of a continent, abductions no longer happen there. That means abductions will happen somewhere else, likely multiple large continents you don't have coverage of. Every abduction you fail to respond to raises hysteria continent-wide, so when you have abductions happening in North America, Europe and Asia at the same time - as will most likely be the case if you focus on South America first - you are fucked, and are practically guaranteeing that you will lose at least one country in a large continent.
Interesting. When I beat the game on classic, I found it easier once I started to 'give' up on a few countries/continents, and focus on maintaining the ones I could save. I think I lost four or five. But then once I was past the early-mid game found it (relatively) straightforward.
Obviously on Ironman I'm finding it tougher due to the possibility of a squad wipe (or three) or a terror mission failure ruining my day.
To be honest you don't need to worry too much about losing a country or two---all they're going to do is stop you getting that continent's bonus, and the only continent I'd be distressed to lose would be Africa. I can only see you losing to country-loss if you're getting repeatedly slaughtered in battles, and if that is happening then the strategic layer no longer has a chance to save you anyway.
It turns out that the game is actually ludicrously easy on classic with the Random Stats and Marathon second wave options enabled, unfortunately, so my time in that campaign has been pretty much wasted because there is really no conceivable way that I can lose now.
Finished Dark Souls with my pure melee character, will probably give it another go once I've found an interesting build and/or have an epiphany.